Procedurally generated maze game.
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Labiralg is a labyrinth game in which the mazes are procedurally generated by an algorithm. Solve as many mazes as you can in a limited time and compete with your friends to see who gets the highest score.
- WASD: Move.
- Spacebar: Dash.
- M: Map.
Optional: You can use the buttons on the screen to play in a mobile phone.
- Joystick: Move.
- Button: Dash.
- Map icon: Map.
To get a local copy up and running follow the steps below.
- Clone repository:
git clone https://github.com/GuiBDBello/Labiralg.git. - Add the project to Unity or Unity Hub:
ADD > Select the folder you just cloned. - Open project.
- With your project opened in Unity, select
File > Build Settings.... - Select the
Platformthat you wish to build for (you may have to install a build module if you don't have it already installed). - Select
BuildorBuild And Run.
List of references that were useful in the making of this project:
| Name | Type | Creator | Source |
|---|---|---|---|
| Audiowide | Font | Astigmatic | Google Fonts |
| Black Ops One | Font | James Grieshaber, Eben Sorkin | Google Fonts |
| Monoton | Font | Vernom Adams | Google Fonts |
| Maze | Image | Juan Pablo Bravo | The Noun Project |
| Musical note | Image | Smashicons | Flaticon |
| Settings | Image | Gregor Cresnar | Flaticon |
| Speaker | Image | Smashicons | Flaticon |
| Speaker (mute) | Image | Smashicons | Flaticon |
Distributed under the MIT License. See LICENSE for more information.
