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base repository: Cat-Lips/GodotSharp.SourceGenerators
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base: 2.5.0
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head repository: Cat-Lips/GodotSharp.SourceGenerators
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compare: 2.6.0
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  • 19 commits
  • 506 files changed
  • 3 contributors

Commits on Dec 17, 2024

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Commits on Dec 28, 2024

  1. Preparing for pre-release

    Cat-Lips committed Dec 28, 2024
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Commits on Jan 19, 2025

  1. 93 Autoload/AutoloadRename (#95)

    * #93 Adding Autoload attribute
    
    * #93 Amendments as proposed with mini tscn & gdscript type scrapers
    
    * Code cleanup (moving everything to file scoped namespaces)
    
    * #93 Adding support for Autload rename
    
    * #93 Adding tests for Godot 3 (failing)
    
    * #93 Fixing tests for Godot 3
    
    * #93 Activating rename tests
    
    * #93 Updating documentation
    Cat-Lips authored Jan 19, 2025
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Commits on Jan 31, 2025

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Commits on Feb 11, 2025

  1. Use ; not { } (#100)

    Joy-less authored Feb 11, 2025
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Commits on Jun 5, 2025

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Commits on Jun 6, 2025

  1. Clamping required versions

     - Microsoft.CodeAnalysis.CSharp:  4.8.0 (required for Godot 3.6 netstandard2.1 compatibility)
     - FluentAssertions:  7.2.0 (changed to commercial licence in 8.0)
    Cat-Lips committed Jun 6, 2025
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Commits on Jun 12, 2025

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Commits on Jun 19, 2025

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Commits on Jun 20, 2025

  1. Code Cleanup

    (mostly tabs to spaces in Godot 3)
    Cat-Lips committed Jun 20, 2025
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Commits on Jul 10, 2025

  1. Replacing block-scoped namespaces with file-scoped namespaces for eas…

    …ier to read templates :) (#114)
    Cat-Lips authored Jul 10, 2025
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  2. #107 Caching NodePath creation (#116)

    Helpful optimisation for rapid-fire scene instancing
    Cat-Lips authored Jul 10, 2025
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  3. [103] LayerNames bit values off by 1 (#115)

    No longer generating off by 1 offset.  It is now the responsibility of consumer to subtract where required (3.x GetBit functions and visibility mask/cull in 4.x).  This ensures direct bitwise interaction with masks/layers remains accurate.  Tests have been added to ensure consistency and notify of changes.
    
    Note that mask values should be shifted by 1 less than bit value
    Cat-Lips authored Jul 10, 2025
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  4. [110] Adding enums to LayerNames (#117)

    Can be useful for plugins
    Cat-Lips authored Jul 10, 2025
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Commits on Jul 16, 2025

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Commits on Sep 16, 2025

  1. Upgrading to Godot 4.5

    Updating dependencies
    Cat-Lips committed Sep 16, 2025
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Commits on Sep 17, 2025

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