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base repository: Cat-Lips/GodotSharp.SourceGenerators
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base: 2.5.0
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head repository: Cat-Lips/GodotSharp.SourceGenerators
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compare: 2.6.0
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- 19 commits
- 506 files changed
- 3 contributors
Commits on Dec 17, 2024
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Commits on Dec 28, 2024
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Commits on Jan 19, 2025
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93 Autoload/AutoloadRename (#95)
* #93 Adding Autoload attribute * #93 Amendments as proposed with mini tscn & gdscript type scrapers * Code cleanup (moving everything to file scoped namespaces) * #93 Adding support for Autload rename * #93 Adding tests for Godot 3 (failing) * #93 Fixing tests for Godot 3 * #93 Activating rename tests * #93 Updating documentation
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Commits on Jan 31, 2025
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Commits on Feb 11, 2025
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Commits on Jun 5, 2025
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Commits on Jun 6, 2025
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- Microsoft.CodeAnalysis.CSharp: 4.8.0 (required for Godot 3.6 netstandard2.1 compatibility) - FluentAssertions: 7.2.0 (changed to commercial licence in 8.0)
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Commits on Jun 12, 2025
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Commits on Jun 19, 2025
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Commits on Jul 10, 2025
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Replacing block-scoped namespaces with file-scoped namespaces for eas…
…ier to read templates :) (#114)
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#107 Caching NodePath creation (#116)
Helpful optimisation for rapid-fire scene instancing
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[103] LayerNames bit values off by 1 (#115)
No longer generating off by 1 offset. It is now the responsibility of consumer to subtract where required (3.x GetBit functions and visibility mask/cull in 4.x). This ensures direct bitwise interaction with masks/layers remains accurate. Tests have been added to ensure consistency and notify of changes. Note that mask values should be shifted by 1 less than bit value
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Commits on Jul 16, 2025
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Commits on Sep 16, 2025
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Commits on Sep 17, 2025
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