- Joined
- Oct 8, 2018
- Messages
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- Reaction score
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- First Language
- Dutch
- Primarily Uses
- RMMV
PluginName: SDJB_SaveDebugs
Author: ShadowDragon
This may help developers to debug the crashes their player may have.
The save location is changes to a folder which the developer can use to
debug their save in their game.
The Zip contains a TESTER_ID, MasterKey and the plugin itself.
DO NOT change the MasterKey name or its key.
If any question, feedback, suggestions, let me know.
This plugin does NOT work in any browser. Probably only WINDOWS, I probably need help
to make this work for Linux and Mac as those works differently for the GameRoot folder.
While I don't own Mac or Linux, I can't help much on this one.
=== TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB
=== WARNING ===
YOU ARE NOT ALLOWED TO REDISTRIBUTE OR SELL IT OR TAKE CODE FOR YOUR OWN.
DO NOT REMOVE THE HEADER.
DOWNLOAD is a stand alone and doesn't require my core plugin ^^
Author: ShadowDragon
This may help developers to debug the crashes their player may have.
The save location is changes to a folder which the developer can use to
debug their save in their game.
Code:
This Plugin creates a special folder while players play the game.
The structure for Saving by players look like this:
Save
> Profile_Id
> File0.rpgmv => Global Data Info
> File1.rpgmv => Player Save file
Each Player require a TESTER_ID.txt file with the name.
The name output = Name_Hash
Once the player found a bug or glitch, they can zip the folder
and send it to you, which as developer put the folder in the
SaveDebug folder.
The "Hash" is a unique key ID to avoid name conflicts.
The main developer require also a MasterKey.txt to add a SAVE DEBUG
to the Title Command menu.
In order to use the Player save to debug for bugs/crashes to duplicate.
The Folder looks like:
Save
> SaveDebug
> Profile_Id folders
From there, when using the Debug command, you get a list of profiles.
Select a save file which open Scene_Load to start the file.
This won't interrupt the developers savefile on their own testing.
Remove MasterKey.txt before deployment.
The Zip contains a TESTER_ID, MasterKey and the plugin itself.
DO NOT change the MasterKey name or its key.
If any question, feedback, suggestions, let me know.
This plugin does NOT work in any browser. Probably only WINDOWS, I probably need help
to make this work for Linux and Mac as those works differently for the GameRoot folder.
While I don't own Mac or Linux, I can't help much on this one.
=== TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB
=== WARNING ===
YOU ARE NOT ALLOWED TO REDISTRIBUTE OR SELL IT OR TAKE CODE FOR YOUR OWN.
DO NOT REMOVE THE HEADER.
DOWNLOAD is a stand alone and doesn't require my core plugin ^^

