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SonCasual

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whats the most efficient way to write c# for unite so that i won't have to edit various other c# files within the entire engine lol is there a guide or something out there? because i do want to make unite install packages ready to install the cool things i have in mind but i don't want to end up packaging all the other code i have to touch and change. i kinda figured all i would need is to add them to a folder within add ons. but idk, im a bit confused. does anyone have clarity on it???
 

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Twitch stream is live with Resident Evil 9! Feel free to drop by!
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All of the skill/system icons: Done
Pepper hopped up on my bed to snuggle earlier... and now there's grains of kitty litter all over the foot of my bed. Now she's in her own bed fast asleep. Sometimes, I like to wonder what Pepper dreams about... does she dream of chasing her toys? Pouncing on the lizards she sees on her patio? Purring in a sunny window? Receiving pets and scritchies?
Oh no... she's back in my bed.
Really interesting seeing the public be so okay with the placeholder art in Slay the Spire 2. I guess they trust in the potential of the final product, but it would be cool if the general consumer had a better understanding of dev pipelines.
Haven't updated my status in awhile. I'm taking a short break from working on my game because I have a sliiiight burnout,,

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