- Joined
- Sep 18, 2023
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- RMMZ
whats the most efficient way to write c# for unite so that i won't have to edit various other c# files within the entire engine lol is there a guide or something out there? because i do want to make unite install packages ready to install the cool things i have in mind but i don't want to end up packaging all the other code i have to touch and change. i kinda figured all i would need is to add them to a folder within add ons. but idk, im a bit confused. does anyone have clarity on it???

