X Tutup

Roninator2

Gamer
Regular
Joined
May 22, 2016
Messages
6,162
Reaction score
1,981
First Language
English
Primarily Uses
RMVXA
Hello fellow Luna Engine users.

I have a question. In one of my scenes, I'm looking to close/ make invisible / openness = 0
the @bg_sprite for one of the windows.
then restore it later.
By later I mean while still in the scene. I can make the data in the window close, but the @bg_sprite I can't figure out.

Any ideas?

I have worked around it by adding the background image to one of the scene images. But this is still interesting to know if someone knows how.

*EDIT - I believe the best answer is @window.openness = 0 and @window.close
then call @window.open
 
Last edited:

Latest Threads

Latest Profile Posts

Twitch stream is live with Resident Evil 9! Feel free to drop by!
1000207302.png
All of the skill/system icons: Done
Pepper hopped up on my bed to snuggle earlier... and now there's grains of kitty litter all over the foot of my bed. Now she's in her own bed fast asleep. Sometimes, I like to wonder what Pepper dreams about... does she dream of chasing her toys? Pouncing on the lizards she sees on her patio? Purring in a sunny window? Receiving pets and scritchies?
Oh no... she's back in my bed.
Really interesting seeing the public be so okay with the placeholder art in Slay the Spire 2. I guess they trust in the potential of the final product, but it would be cool if the general consumer had a better understanding of dev pipelines.
Haven't updated my status in awhile. I'm taking a short break from working on my game because I have a sliiiight burnout,,

Forum statistics

Threads
154,252
Messages
1,407,557
Members
209,652
Latest member
SoapH
Top
X Tutup