X Tutup

programming

  1. Trihan

    Slip into Ruby Resurrected!

    Since rpgmaker.net went down, so unfortunately have all my Slip into Ruby and Jump into Javascript articles. However, rejoice, sports fans! I'm bringing them all back right here. To prevent clutter, I will make each article its own reply to this thread. If you can think of a better way for me to...
  2. DrFreeman

    Game Developer Roadmap

    I had run across this before, but I thought there might be others who also want to be professional game developers. https://roadmap.sh/game-developer https://roadmap.sh/server-side-game-developer The image says the server side will be out soon, but it is already out. The roadmap has a lot of...
  3. Making a game with two characters in different locations. How to switch between them?

    Hello, I'm working on a concept for a game with two different player characters. Each one goes on their own quest in two different parts of the world, and then they meet up during the last stretch of the game. This thread has some interesting ideas that are similar, but with some notable...
  4. RMMV window msgbox plugin help

    First of all, please understand that English is not my mother tongue, so I use a translator It's a script that worked well on VX Ace. This is a script that lets you pop up a Windows message box and include icons, titles, and content that you want. As I moved on to RMMV, I used Opal, Online Ruby...
  5. kkupttown

    MV Book Item Log Feature

    I am making a game that includes collecting items. I was wondering if it is possible to make a sort of "Book" feature/graphic, in addition to inventory, to showcase and write about the items, but I am very new to RPGMaker MV, and I don't know where to start. I'm imagining it would take up the...
  6. LimeLouis

    Recover MP whenever you kill any enemy in a battle.

    Hi, I'm working on a fangame in MV, and I'm wondering if there's any way to program a feature where you recover something like 5 or 10 MP whenever you kill any enemy during a battle. Yes, this sort of feature also applies to normal attacks and even special attacks. I know it sounds strange...
  7. astrobunny

    XP Macademica (No Travel Game Jam)

    Macademica SYNOPSIS A group of adventurers stumble upon a mishap while approaching the final village on the way to the Outer Realms. One of their own has fallen into a hole, and they need to get him out so they can go to the village, resupply and continue on their adventure! Our hero finds...
  8. MonsterCatcher

    FREE REQUEST Pokémon-like monster catching game set in Zelda-like world

    Set in a medieval fantasy world, players will explore wild areas and dungeons, catching enemy monsters and adding them to their team to use in and out of battle, trade items and monsters with other characters to build friendships, and solve puzzles. There’s the main town, plus five small wild...
  9. Doechano

    FREE REQUEST please delete

    please delete
  10. Npc follow with command??

    I've been wanting to make a game with RMMV (i have the latest v) where the PC can call an NPC to them, specifically a parent call their child as if they had wandered off. The NPC wouldn't be a part of the party tho and would only walk to the players position and stay there until called again...
  11. Nilom

    Which is the better practice for long scripts?

    So, I use a lot of scripts in my game, that have more than the very limited 12 script lines. Now I wanted to know which of these two options is the better practice? Option A: Use a javascript shortener site, shorten the code to a single line and paste it into the script event command. And of...
  12. KChasm

    I'm definitely programming something wrong here, but for god's sake, what?

    So I've got a puzzle in my game wherein you place four cards in four picture frames (plus a fifth frame in the room over), and if you press a button in the next room and all the right cards are in the right picture frames, the door opens. Else, you die. Problem is, I'm doing...SOMETHING wrong...
  13. Gain Max HP When Skill kills Enemy?

    I want to open by apologizing for probably missing an important rule or putting this in the incorrect place, but nevertheless. My question revolves around how programming the damage formula works, I have a programmer background but being new to RPGMaker (Literally last night), I am still a bit...
  14. marbeltoast

    (Solved) Multiple actions, states, and programming eloquence

    Hey all! Fair warning: this one gets a little complicated. Using Yanfly's instant cast plugin, I have created a system where characters can do two things each turn: use a "quick skill", and perform their normal action. It should be noted that the turn ends if the player uses their normal...
  15. tvghost

    Horizontal map looping + events

    Using a horizontal loop scroll type for a map will result in events flickering for a split second (becoming transparent) no matter where they are on the map. Are there any workarounds to this? Flexibility is a bit limited with the use of parallax mapping/evented looping (placing transfers on...
  16. Annali

    Slides are doing problems to me ;; m ;;

    Long story short, the sliders look like that and I tried to play around with hotspots but it doesn't help; m ; can someone help me?
  17. DrFreeman

    Tools for Starting a Game Company

    I have compiled a list of software, utilities, and web sites for making an indie enterprise. The list is based on the startups I've been involved with, the most highly rated resource, and the most cost effective products to create the most valuable products and services available. There is a...
  18. Kino

    Node.js Require

    Node.js Require The "require" function is used often in Node.js applications. Node allows you to require modules from different files and use their content in other parts of your application. The "require" function also maintains a cache. Now, most would not touch the cache. But today, let's...
  19. Kino

    VSCode RPGMakerMV Intellisense [UPDATE - Sublime & Atom Support!]

    RPGMakerMV Intellisense These two files add intellisense to your RPGMakerMV code base when working with plugins, the base code, etc in Visual Studio Code. You can see every class available in the code base and the methods attached to them. Furthermore, you can even see the outputs of methods...
  20. Kino

    Functional Programming Part 3 - Immutability

    Functional Programming Part 3 - Immutability One rule of Functional Programming is immutability; this means that data of any kind can't be changed. Now, hold on before you throw Functional Programming out the window, let's remedy your concern; you can still operate on objects. Confused? Let's...

Latest Threads

Latest Profile Posts

Twitch stream is live with Resident Evil 9! Feel free to drop by!
1000207302.png
All of the skill/system icons: Done
Pepper hopped up on my bed to snuggle earlier... and now there's grains of kitty litter all over the foot of my bed. Now she's in her own bed fast asleep. Sometimes, I like to wonder what Pepper dreams about... does she dream of chasing her toys? Pouncing on the lizards she sees on her patio? Purring in a sunny window? Receiving pets and scritchies?
Oh no... she's back in my bed.
Really interesting seeing the public be so okay with the placeholder art in Slay the Spire 2. I guess they trust in the potential of the final product, but it would be cool if the general consumer had a better understanding of dev pipelines.
Haven't updated my status in awhile. I'm taking a short break from working on my game because I have a sliiiight burnout,,

Forum statistics

Threads
154,253
Messages
1,407,561
Members
209,652
Latest member
SoapH
Top
X Tutup