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Eliaquim
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  • Hello! How are you?
    First, sorry to bother you. I’d like to ask you a question about your plugin for MZ, ELIMZ BITMAP FONT PRO. Even when using the plugin, I noticed that RPG Maker seems to compress the font pixels, which ends up distorting several pixels. Do you have any other plugin that can fix this?

    1.png
    • Like
    Reactions: Banana_Duck
    vandrac123
    vandrac123
    After doing a bit more research, I found that this is a rendering issue in RPG Maker. Dedicated graphics cards have some drivers that can mask this kind of bug, but it still exists. I think it’s worth looking for a solution. But thanks for the help—your information was very useful.
    Eliaquim
    Eliaquim
    If you are aiming for pixel perfect, you also have to use a pixel perfect resolution. Otherwise, when you go fullscreen, things will not look so sharp. As for the accents, you also need to create the letter with the accent on the plugin image file and on the plugin parameters(on the character list).
    Eliaquim
    Eliaquim
    Otherwise, for me to investigate that better, will be nice to take a look at that project. Which you could upload and send it to me via disgordi: hakuenstudio
    And please, if you want to look for support, either create a forum thread and tag me or create a post on the plugin itch io page.
    Hey Eli, I'm using the Eli_ChoiceManager plugin and I'm trying to get highlighted text in the choices menu. I'm using RPG Maker MV, and I scrolled through the script quickly and it looks like it's supposed to be compatible, but I can't figure out how to enable it. I tried setting initial and setting it there, but no luck:
    Code:
    const initial = Eli.ChoiceManager.settings.initial
    initial.textColor = 3;
    • Like
    Reactions: Banana_Duck
    Eliaquim
    Eliaquim
    Hi there!
    Don't send any request support through here. Create a thread tagging me or just create a thread on the plugin page on itch io(MV MUSEUM). On the sample project, at the choice manager map, on event id 5 there are instructions on how to use this. "3" is not a valid color.
    • Like
    Reactions: Khali
    Hey everyone!
    If there is someone that lives in Buenos Aires, Argentina, please send me a private message ^^
    Temporally removing all my MV plugins from Itch io. I will add all again, but for free(including paid ones). Just in case someone tries to download and see nothing there for now ^^''
    I don't want to necro an old post, but I wanted to say thank you for the answer you gave in this post. It helped me build a parallel-event culling system for optimizing my game's performance.
    Eliaquim
    Eliaquim
    Nice! Glad the Eliaquim from the past could help you on your project xD
    JohnDoeGames
    JohnDoeGames
    I don't want to necro an old post either, but I... Oh, I already did. :p Haha.


    Sorry I couldn't resist. I tried, but I couldn't.
    Last time I do a game jam like this. It's very stressful not to give up. Next time only if I have a better time.
    (Almost sure my game is full of bugs :( )
    misterdovah
    misterdovah
    Eli, where is the link of your entry?
    Eliaquim
    Eliaquim
    I send it but removed it. It was not a clean project to send, too many bugs/mistakes.
    I debug everything complex but forgot about the beginning, and there was a crash at the beginning of the game xD
    So I remove it from there.
    misterdovah
    misterdovah
    Awwww. I would collect the brazilian ones to make a post in our communities. Sad!
    Hey, thanks for taking the time to look at my project. My apologies for not knowing how to send you the project via the Forums... I don't see anywhere to attach a file. I can share it using Google Drive if you give me an email address, otherwise tell me how to share it in the forums here.
    ATT_Turan
    ATT_Turan
    You're posting on Eliaquim's profile, which is public - everyone can see that you wrote this. If you instead use the Start Conversation link, that's a private message you can post a link to your file on Google Drive in (for that matter, you can simply do that in a forum post if you want anyone to give you feedback).
    Crossbow
    Crossbow
    Thanks so much for reaching out and letting me know. Obviously I am not a regular on the Forums :wink:
    Gosh... Don't know if I will make it to IGMC. I wish at this time I was ending the Menus and going to build the game.
    But... I'm still developing the battle system... o_O
    Bex
    Bex
    Maybe considder to deactivate/remove the battle sytem?
    Are Puzzles not more fun anyways? :kaothx:
    misterdovah
    misterdovah
    "Developing the battle system", omg, I feel something big coming!
    I'll make it just to make it, just to be there and "hey, I was there..." LOL.
    Keep Makering your game, it does not need to be a full full complete game.
    Eliaquim
    Eliaquim
    @Bex unfortunately the battle system is really important. :(
    @misterdovah Yeah. I need to keep going until the end. ^^
    Wish I had less social life right now xD
    Gosh. Have been collected the requests and bug fixes I need to make on my plugins on trello. Has been two days that I can't access trello :s
    The difference between using the recursive function to parse plugin parameters VS Manually parsing:
    1649739398042.png
    =O
    Will only use the recursive way on beta/creating plugins now ^^''
    Eliaquim
    Eliaquim
    And although I have a little more work when it comes to struct and/or array parameters, it is a lot faster.
    @C64_Mat At least on my plugins that I was using that method, it speed up a lot the loading time when starting the game. I manage to find that via DevTools > Performance > Recording Page Load.
    There I find that my function was consuming a lot of time on the Scripting part.
    ramza
    ramza
    Aha, so it turns out, I had already been doing it manually all along! I suppose that makes sense, since I basically learned to make plugins by tinkering with other peoples code, and that would seem to be the most common way to do it.

    Still, it's good that you discovered the impact of doing it that other way, information is always good to have.
    Eliaquim
    Eliaquim
    Yeah for sure! Now I have to go and change that on all my plugins xD
    Although it has a big difference in numbers, the recursive function is still fast.
    But I can't keep going after I saw the numbers difference xD
    Even if it was like 20 Ms slower, I whould change haha
    Porting my plugins from MZ to MV and MV to MZ, one of the biggest issues was making the MV test project again...
    But guess what... Just copy and pasted the DATA from MZ to MV project, and everything is working!!!!! *_____*
    It is always the same stuff. When I finally start working on a project, I have a plugin idea/improvement. Then, when I realize, I'm already writing 3 new plugins... xD
    Goal: Implement a requested feature on plugin #1.
    Process:
    • Implemented the feature on #1
    • Fixed compatibility on #2 because of the new feature on #1
    • Fixed a bug on #2 due to the compatibility fix
    • The bug on #2 caused another bug on #3
    • The bug on #3 caused a compatibility on #1
    • Fixed
    • Hopefully, everything is working now... o_O
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