X Tutup

Recent content by Solar_Flare

  1. Solar_Flare

    MZ (MAC) When loading any menu (ie. save, inventory) or loading a continue save, it doesnt load properly and just says "Retry"

    Okay… if that's all you did though, your maps would not work. Did you copy the img folder too? You said you copied over the JS folder and replaced the one from the MZ project, but that contradicts what you said earlier that the JS files in there are rmmz_whatever rather than rpg_whatever. Which...
  2. Solar_Flare

    MV Plugin to activate Switches when swapping party members in Yanfly Party System

    Ah, I get it. You want to know if they're in the front line that goes into battle, not if they're in the party. Actually, this conditional does exactly what you want! …but only if you call it in battle. If you need to know whether an actor's in the party during battle, just use this...
  3. Solar_Flare

    MV Plugin to activate Switches when swapping party members in Yanfly Party System

    Why do you need a switch for this? Just directly check if the actor is in your party. You can do that either in the event conditions panel or in a Conditional Branch command.
  4. Solar_Flare

    MV Showing enemy targets

    I've never heard of a plugin that does this, but I think it might be doable (at least in the default battle system) – from what I recall, the enemies choose their actions before the player is given a chance to choose.
  5. Solar_Flare

    MZ Failed To Initialize Graphics (only with a Plugin)

    The way I handle comparing lists of event or move route commands is: if(JSON.stringify(left.list) == JSON.stringify(right.list)) Though, I wouldn't recommend using this method if you're doing it every frame. Huh? What? No, typeof(someFunction) returns 'function'. Though someFunction...
  6. Solar_Flare

    MZ Looking for elemental tilesets. For mz

    It's very unclear what you're looking for, but… Avery made some cloud tilesets, perhaps that would be helpful?
  7. Solar_Flare

    Lock -Unlocking Equipment

    Other than @LowrellLovelace's mini-plugin, you could do as @caethyril said and then remove the equipment with an event in the locations where it's allowed. That approach won't require any plugin. If your intent is to make the equip scene only function in certain areas, you could also use a...
  8. Solar_Flare

    MZ (MAC) When loading any menu (ie. save, inventory) or loading a continue save, it doesnt load properly and just says "Retry"

    You left out 80% of the steps there. I don't know what you mean by the "data folder" or where you moved these "core files" from or even what the "core files" actually are.
  9. Solar_Flare

    MZ (MAC) When loading any menu (ie. save, inventory) or loading a continue save, it doesnt load properly and just says "Retry"

    You didn't answer the first question: how did you port your files over to MZ?
  10. Solar_Flare

    MV Performance issues after updating nwjs

    I think we'd need to know what plugins you're using. I doubt the number of events is a factor, unless nearly all of them are parallel, and even then it seems like a low possibility.
  11. Solar_Flare

    MZ (MAC) When loading any menu (ie. save, inventory) or loading a continue save, it doesnt load properly and just says "Retry"

    How exactly did you port your files over to MZ? Are the scripts in the js folder of the form rpg_xxx or rmmz_xxx?
  12. Solar_Flare

    Interrupted wait causes text loop

    Holding the space bar doesn't affect wait lengths by default, whether using Wait commands (in events or move routes) or the \. \| codes (in messages). I think MV doesn't properly count frames to start with, but I don't think this would be the symptom. Are you using any plugins?
  13. Solar_Flare

    MZ Switch parties back and forth

    I second the recommendation of Hime's plugin! I took a quick look at it, and I think it'll probably work in MZ. (The associated Party Switching Scene plugin, however, is not MZ compatible.) The link is here.
  14. Solar_Flare

    MZ How to have an event with multiple Variable conditions rather then one for Random Events?

    I recommend Custom Page Conditions from HimeWorks if you need unusual or unusually complex page conditions. It should work in both MV and MZ.
  15. Solar_Flare

    MV How do I remove these buttons from the shop menu?

    Nope. I just double-checked in the System tab in the Options area – no such thing exists.

Latest Threads

Latest Profile Posts

Twitch stream is live with Resident Evil 9! Feel free to drop by!
1000207302.png
All of the skill/system icons: Done
Pepper hopped up on my bed to snuggle earlier... and now there's grains of kitty litter all over the foot of my bed. Now she's in her own bed fast asleep. Sometimes, I like to wonder what Pepper dreams about... does she dream of chasing her toys? Pouncing on the lizards she sees on her patio? Purring in a sunny window? Receiving pets and scritchies?
Oh no... she's back in my bed.
Really interesting seeing the public be so okay with the placeholder art in Slay the Spire 2. I guess they trust in the potential of the final product, but it would be cool if the general consumer had a better understanding of dev pipelines.
Haven't updated my status in awhile. I'm taking a short break from working on my game because I have a sliiiight burnout,,

Forum statistics

Threads
154,252
Messages
1,407,557
Members
209,652
Latest member
SoapH
Top
X Tutup