Hi all
Soon in [CGMZ] Crafting, you will be able to make the player return to the crafting station to collect items started at that station. Here is a gif of progress on this mechanic:
Hi all
I am working on adding a freebie mechanic to [CGMZ] Quality of Life, which gives items a chance to not be consumed when used. Here is a gif of progress:
Hi all
I have been working on my [CGMZ] Core to allow videos to show in windows and elsewhere, which will be useful for many of my plugins. Here is a gif of progress testing with [CGMZ] Manual:
Hi all
I have been working on [CGMZ] Button Mash to support showing different text/icon based on the last controller brand used (xbox, playstation, nintendo). Here is a gif of how it can look:
Hi all
I am working on controller brand detection for [CGMZ] Controls Window, so you can show proper icons to xbox / ps / nintendo controller players. Here is a gif of progress:
Hi all
I have been working on [CGMZ] Hidden Objects so you need to click on the sprite rather than the image rectangle, and the foreground intercepts clicks too. Here is a gif of progress:
Hi all
I have been working on [CGMZ] World Map to add [CGMZ] Fast Travel integration, allowing you to click on areas of the map to fast travel there. Here is a gif of progress:
Hi all
I have been working on [CGMZ] Debug to add Dev Saves, a save file screen only the dev will have access to meant to help with testing your game. Here is a gif of progress:
Pepper hopped up on my bed to snuggle earlier... and now there's grains of kitty litter all over the foot of my bed. Now she's in her own bed fast asleep. Sometimes, I like to wonder what Pepper dreams about... does she dream of chasing her toys? Pouncing on the lizards she sees on her patio? Purring in a sunny window? Receiving pets and scritchies?
Oh no... she's back in my bed.
Really interesting seeing the public be so okay with the placeholder art in Slay the Spire 2. I guess they trust in the potential of the final product, but it would be cool if the general consumer had a better understanding of dev pipelines.
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