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You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Some foolishness about it lying in the middle of a City of Dead, a city of ghosts buried beneath a blood-red cloud... a bright, shining monument luring treasure hunters to their doom.Father Elijah, Dead Money intro

Dead Money is the first DLC for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.

Narration

You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. A bright, shining monument luring treasure hunters to their doom.


The world's most famous stars and entertainers were invited to its Grand Opening. An invitation was a sign of... exclusiveness.

The opening was supposed to symbolize a road to a brighter future, not just for the world... ... but for all who came to its doors. A chance for anyone to begin again. Except - the Sierra Madre never opened.

The war froze it in time, like a big flashbulb going off. The Grand Opening - one big ending of humanity. It's still out there, in the Wastes, preserved, just waiting for someone to crack it open. But getting to it. That's not the hard part. It's letting go.
— Father Elijah, Dead Money intro

Synopsis

Dead Money is set in the Sierra Madre, an opulent and extravagant resort that would have been the greatest casino in the west, had it ever been opened. The bombs fell before the grand opening gala event, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security holograms then activated and the once glorious event turned into a slaughter. After many years, the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home. Trapped inside Hazmat Suits, they wander the streets, never speaking to their victims, instead only capturing them alive and dragging them away to the depths of the city deep within the Cloud. The Sierra Madre attempted to send out a distress signal on the day of the War, but the system did not broadcast an alert signal, having been hooked up to the gala event to broadcast adverts for the casino, so help never came.[1]

And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the wasteland where all the treasures of the Old World were rumored to be held.

The Sierra Madre is a place in the wastes, with travelers risking their lives to find it. After the fall of HELIOS One, Father Elijah, formerly an elder of the Mojave Brotherhood of Steel, set out to find new weapons to eradicate the NCR, and in the process, he discovered the Sierra Madre. In doing so, he lured others, including the Courier, to the resort, forcing them to navigate the hazards of the Madre and play the pawns in his game to crack open the casino's vault, long since lost to time. If the Courier wished to escape this hellish place, they would have to be clever, and use their new allies as Father Elijah did.

Characters

Mentioned-only

Creatures

Items

Apparel

Consumables

Weapons

Weapon mods

World objects

Miscellaneous items

Locations

>> 
Main article: Sierra Madre
Sierra Madre Map.jpg
Image Name Cell ID
FNV Location Abandoned BoS Bunker.png Abandoned BoS Bunker SLBoSBunker (exterior)
SLBoSBunkerINT (interior)
Campanas del Sol.png Campanas del Sol NVDLC01ETPlayerGala
Sierra Madre cantina.jpg Cantina Madrid NVDLC01Restaurant
DM Executive suites.jpg Executive Suites NVDLC01Suites
DM Medical District.jpg Medical District NVDLC01ChristineArea
Puesta del Sol North panorama.png Puesta del Sol WestTown (PdS north)
WestTownSouth (PdS south)
PdS Switching Station.jpg Puesta del Sol Switching Station NVDLC01Gala02
DM Residential District panorama.png Residential District NVDLC01DeanBuilding
Ruined building.jpg Ruined Building NVDLC01WTNorth
Ruined cafe.jpg Ruined Cafe NVDLC01WTMid
Ruined store.jpg Ruined Store NVDLC01WTSouth
Salida del Sol North panorama.png Salida del Sol NVDLC01ETPlayerGala (Campanas)
NVDLC01ETNorth (north)
NVDLC01ETSouth (south)
NVDLC01ETDogGala (switch. station)
Salida del Sol courtyard.png Salida del Sol Courtyard NVDLC01ETNorth
Service route.jpg Service Route NVDLC01WTTunnel
Deadmoneyscreen 09B.jpg Sierra Madre NVDLC01fountain
FNV Location Sierra Madre Casino.png Sierra Madre Casino NVDLC01Lobby
NVDLC01Casino
NVDLC01Restaurant
NVDLC01Theater
NVDLC01Suites
NVDLC01Vault
Sierra Madre Lobby interior.jpg Sierra Madre Lobby NVDLC01Lobby
Sierra Madre vault.jpg Sierra Madre Vault NVDLC01Vault
The Tampico.jpg Tampico NVDLC01Theater
DM Villa panorama.png Villa NVDLC01fountain
Villa Clinic.jpg Villa Clinic NVDLC01ClinicMainFloor (main f.)
NVDLC01ClinicBasement (bas.)
Villa Police Station.jpg Villa Police Station NVDLC01PoliceStation
NVDLC01PoliceStationBasement

Quests

Image Name Location Given By Reward Form ID
Sierra Madre Casino.jpg Big Winner, Sierra Madre Sierra Madre Casino Self Consumables
Clothing
Complimentary Voucher
Banned from gambling in it
xx00C4D4
Curtain Call at the Tampico.jpg Curtain Call at the Tampico The Tampico, Sierra Madre Casino Father Elijah Variable XP
Dean's Tuxedo (optional)
xx013A43
Find Collar 12.jpg Find Collar 12: Christine Villa Clinic Father Elijah 200 XP
Christine as a companion
Coin Operator perk (optional)
xx0139E1
Find Collar 14.jpg Find Collar 14: Dean Domino Residential District Father Elijah Dean Domino as a companion
Sierra Madre Martini perk (optional)
xx0139E0
Find Collar 8.jpg Find Collar 8: "Dog" Villa Police Station Father Elijah Dog and God as a companion
Ghost Hunter perk (optional)
xx0139DF
Fires in the Sky.jpg Fires in the Sky Salida del Sol South Father Elijah 800 XP xx013A3F
Gold bars vault.jpg Heist of the Centuries The vault, Sierra Madre Casino Father Elijah Father Elijah's Robes
up to 2000 rounds of .357 Magnum ammo
37 Gold Bars
Various loot found in the vault
Abandoned Brotherhood of Steel Bunker as a player character home
Completion of Dead Money add-on
xx000FC1
Last Luxuries.jpg Last Luxuries Executive Suites Father Elijah Variable XP xx013A44
Mixed Signals.jpg Mixed Signals Puesta del Sol Switching Station Father Elijah 800 XP xx013A04
Put the Beast Down.jpg Put the Beast Down Cantina Madrid, Sierra Madre Casino Father Elijah Variable XP and Karma depending on your decision xx013A03
SM Grand Opening.jpg Sierra Madre Grand Opening! Abandoned Brotherhood of Steel Bunker Sierra Madre Broadcast Holorifle, Dead Money Jumpsuit xx005229
Strike up the Band wires.jpg Strike Up the Band Puesta del Sol South Father Elijah 800 XP xx013A40
Trigger the Gala Event.jpg Trigger the Gala Event Salida del Sol North Father Elijah 1600 XP xx000FC0

Perks

Regular Perks

Image Name Level Requires Ranks Effects FormID
FNVDM Perk And Stay Back.png And Stay Back 10 Guns 70 1 10% chance to knock an enemy down while using a Shotgun. xx00F218
FNVDM Perk Heavyweight.png Heavyweight 12 Strength 7 1 Halved weapon weight when the weapon is over 10 Pounds. xx011468
FNVDM Perk Hobbler.png Hobbler 12 Perception 7 1 25% increased chance to hit an opponent's left and right legs in V.A.T.S. xx011469
FNVDM Perk In Shining Armor.png In Shining Armor 1 Repair 20
Science 70
1 None (see bugs) xx00F216
xx00F217 (eyewear)
FNVDM Perk Junk Rounds.png Junk Rounds 1 Luck 6
Repair 45
1 Able to create ammunition from Scrap Metal, Tin Cans and the appropriate ammunition casing. xx00FB6A
FNVDM Perk Light Touch.png Light Touch 1 Agility 6
Repair 45
1 +5% Critical Chance, enemies suffer -25% crit chance. (Only while wearing light armor). xx00E87B
FNVDM Perk Old World Gourmet.png Old World Gourmet 1 Endurance 6
Survival 45
1 +25% addiction resistance, +50% snack food health bonus, some types of alcohol provide health. xx00F96F

Companion Perks

Image Name Companion Effects FormID
FO3 Perk Light Step Unused.png In My Footsteps God +10 to Sneak and inability to set off traps xx013B26
FNVDM Perk Ravenous Hunger.png Ravenous Hunger Dog Dog will prevent unconscious Ghost People from resurrecting
FNVDM Perk Signal Interference.png Signal Interference Christine Royce +50% time to escape signals xx008A2E
FNVDM Perk Unclean Living.png Unclean Living Dean Domino Temporary cloud protection, take 25% less damage xx008A2F

Special Perks

Image Name Requires Ranks Effects FormID
FNVDM Perk Coin Operator.png Coin Operator Dialogue with Christine, PER ≥ 6, INT ≥ 6. 1 Can craft Sierra Madre Chips at a workbench xx01039B
FNVDM Perk Elijah's Ramblings.png Elijah's Ramblings Keep holomessage from Elijah after Veronica unlocks it 1 +50% melee weapon critical damage xx00D4A9
FNVDM Perk Ghost Hunter.png Ghost Hunter Speech options with Dog 1 Ghost People are outright killed much faster and more efficiently. xx01039A
FNVDM Perk Sierra Madre Martini.png Sierra Madre Martini Dialogue with Dean Domino 1 Unlocks the Sierra Madre Martini recipe. xx01039E

Honest Hearts Perks

Regular Perks

Image Name Level Requires Ranks Effects FormID
EyeForEyePerk.png Eye for Eye 20 1 +10% Damage for each Crippled Limb xx00B2F4
Icon nvdlc02perk fight the power.png Fight the Power! 10 1 +2 Damage Threshold and +5% Critical Chance against any non-player character wearing NCR, Legion, or Brotherhood of Steel faction armor xx00F67C
Icon nvdlc02perk grunt.png Grunt 8 Guns 45
Explosives 20
1 25% more damage with 9mm and .45 Auto Pistols and SMGs, Service Rifles, Assault and Marksman Carbines, Light Machine Guns, Frag Grenades, Grenade Rifles and Launchers, and Combat Knives xx00F677
Icon nvdlc02perk home on the range.png Home on the Range 8 Survival 70 1 Able to sleep at Campfires to restore health. xx00B2F3
Icon nvdlc02perk sneering imperialist.png Sneering Imperialist 8 1 +15% Damage and x1.25 V.A.T.S. to-hit chance to those of raider, junkie, and tribal "races" xx00F67B
Icon nvdlc02perk tribal wisdom.png Tribal Wisdom 8 Survival 70 1 -50% Limb Damage from Animals, Mutated Animals, and Mutated Insects
+25% Poison Resistance
The ability to eat Mutated Insects in Sneak mode
xx00F679


Companion Perks

Image Name Companion Effects FormID
Icon nvdlc02perk quiet water wend.png Quiet As The Waters Waking Cloud -3 Perception for White Legs xx00B2F7
Icon nvdlc02perk way of the new canaanite.png The Way of the Canaanite Joshua Graham Any .45 Auto Pistol has half spread and is twice as likely to score critical hits xx00B2F5
Icon nvdlc02perk well stacked cairns.png Well-Stacked Cairns Follows-Chalk In any summit of Zion, all nearby map markers are revealed and grants +3 Perception for three minutes xx00B2F6


Old World Blues Perks

Regular Perks

Image Name Level Requires Ranks Effects FormID
FNVOWB Perk Atomic!.png Atomic! 20 [[Endurance] (Fallout: New Vegas)|Endurance]] 6 ranks =1 effects =+25% Movement and Attack Speed, +2 ST and DT while in an irradiated area
AP Regen based on current RADs
formid =xx008011
RobCoProcessorWidgetIcon.png Implant GRX 30 Endurance 8 2 Turbo boost xx009D48
xx009D4A (item)
FNVOWB Perk Mile in Their Shoes.png Mile in Their Shoes 20 Survival 25 1 +1 PE, +5 Poison Resistance, +5 Sneak after consuming Nightstalker Squeezin's. xx009619
FNVOWB Perk Them's Good Eatin'.png Them's Good Eatin' 20 Survival 55 1 All living creatures killed by the Courier have a 50% chance of having Thin Red Paste or Blood Sausage on them. xx0098C9

Special Perks

Image Name Requires Ranks Effects FormID
FNVOWB Perk Brainless.png Big Brained Brainless perk 1 Head cannot be crippled
+10% DT
+10% chem addiction resistance
xx0015BBA
FNVOWB Perk Brainless.png Brainless Initial dialogue with Doctor Klein 1 Head cannot be crippled
+1 (5%) DT
+25% chem addiction resistance
xx0098BE
FNVOWB Perk Heartless.png Cardiac Arrest Heartless perk 1 +50% to poison resistance, -50% chance to get critical hits from robots, and bonus healing with certain items. (see Bugs) xx015BBB
FNVOWB Perk Heartless.png Heartless Initial dialogue with Dr. Klein 1 Poison immunity, -50% chance to get critically hit by robots, and minor bonus healing with certain items. xx0098C2
FNVOWB Perk Spineless.png Reinforced Spine Spineless perk 1 +2 Strength
+2 DT
xx015BBC
FNVOWB Perk Spineless.png Spineless Initial dialogue with Doctor Klein 1 Torso can no longer be crippled
+1 Strength
+1 DT
xx0098BC
FNVOWB Perk Stealth Suit Mk II.png Stealth Suit Mk II Complete the last challenge of Project X-13 4 none, see Bugs xx00E845

Challenge Perks

Image Name Challenge Ranks Effects FormID
FNVOWB Perk DNAgent.png DNAgent Dog Run I - Dog Gone
Dog Run II - Who let the ...
Dog Run III - Snake Skins
1 +10% damage against Nightstalkers xx009617
FNVOWB Perk DNAvenger.png DNAvenger Caza-Death Dealer 3 +(10/20/30)% damage against Cazadores xx00DA28

Implant Perks

Doesn't count against the Endurance limit of original implant perks.

Image Name Requires Ranks Effects FormID
RobCoProcessorWidgetIcon.png Implant C-13 8000 Caps 1 +10% passive damage bonus against Cazadores. xx009616
RobCoProcessorWidgetIcon.png Implant M-5 10,000 Bottle Caps 1 +20% crouched movement speed xx009614
RobCoProcessorWidgetIcon.png Implant Y-3 12000 Bottle Caps 1 Removes radiation when drinking from an irradiated water source xx009615
RobCoProcessorWidgetIcon.png Implant Y-7 20,000 Bottle Caps 1 Health and AP bonus through the consumption of food. xx00961A


Lonesome Road Perks

Regular Perks

Image Name Level Requires Ranks Effects FormID
Aint Like That Now.png Ain't Like That Now 50 Evil or Very Evil Karma 1 25% faster AP regeneration
20% attack speed increase
Karma reset to 0
Immunity to critical hits
xx00A749
Alertness.png Alertness 12 1 While crouched and motionless, you gain +2 Perception. xx00C252
Broad Daylight.png Broad Daylight 36 1 +15 to Sneak while the Pip-Boy light is active xx00A6DF
Burden to Bear.png Burden to Bear 30 Strength 6
Endurance 6
1 +50 lbs. carrying limit xx00C250
Certified Tech.png Certified Tech 40 1 More loot on robots destroyed by the player and potential +1% critical hit chance to robots (see bugs) xx00A6DE
Irradiated Beauty.png Irradiated Beauty 22 Endurance 8 1 Sleeping removes all rads on normal mode/Removes 100 Rads on Hardcore Mode xx00C255
Just Lucky Im Alive.png Just Lucky I'm Alive 50 Neutral Karma 1 +50% critical hit damage
Immunity to critical hits
+4 Luck for three minutes if a fight has ended with less than 25% health
xx00C24F
Lessons Learned.png Lessons Learned 26 Intelligence 6 1 +1% experience gain per level xx00C256
Roughin It.png Roughin' It 28 Survival 100 1 Well Rested bonus when you sleep outside, even in an unowned bed xx00C251
Thought You Died.png Thought You Died 50 Good or Very Good Karma 1 +10% damage
+10 HP for every 100 karma points
Karma reset to neutral
Immunity to critical hits
xx00C24E
Tunnel Runner.png Tunnel Runner 26 Agility 8 1 25% increased moving speed while sneaking in light or no armor. xx00C258
Voracious Reader.png Voracious Reader 22 Intelligence 7 1 Damaged books become blank magazines; can copy existing magazines into blank magazines xx00C253
Walker Instinct.png Walker Instinct 18 Survival 50 1 +1 Perception and +1 Agility while outside xx00C254

Special Perks

Image Name Requires Ranks Effects FormID
Dead Mans Burden.png Dead Man's Burden Launch nuclear missiles at both Caesar's Legion and the NCR 1 +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy xx00C25A
Fallout New Vegas Divide Survivor.png Divide Survivor Stop the missile launch in the Divide 1 +1 SPECIAL point
Brotherhood of Steel and Followers of the Apocalypse fame
xx00C25C
Lonesome Road perk.png Lonesome Road Do not release ED-E from the Maintenance and Storage area before entering Ulysses' Temple 1 With no companions: +10% damage, +10% V.A.T.S. hit chance xx0500A6DC
Marked.png Marked Kill three named Marked Men 1 +10% Damage vs Marked Men xx00A6DD
Scourge of the East.png Scourge of the East Launch the nuclear missiles at Caesar's Legion 1 +1 SPECIAL point, NCR Fame, Caesar's Legion Infamy xx00C259
Bear Slayer.png The Bear-Slayer Launch nuclear missiles at the NCR. 1 +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy xx00C25B

Companion Perks

Image Name Companion Ranks Effects FormID
Camarader E.png Camarader-E ED-E 5 See Gameplay xx00A602


Gun Runners' Arsenal Perks

Image Name Level Requires Ranks Effects FormID
Mad Bomber perk.png Mad Bomber 6 Repair 45
Explosives 45
1 Create new hand explosives at work benches. xx00092E

See Also

Achievements/Trophies

Image Name Requires Points Trophy
Assemble Your Crew.png Assemble Your Crew Recruit Dean Domino, Christine and Dog. 20 Gamerscore Bronze Bronze
Cash Out.png Cash Out Confront Father Elijah in the Sierra Madre's Vault. 30 Gamerscore Silver Silver
Having a Ball.png Having a Ball Complete the Sierra Madre Gala Event. 20 Gamerscore Bronze Bronze
Safety Deposit Box.png Safety Deposit Box Trap Father Elijah in the Sierra Madre's Vault. 40 Gamerscore Gold Gold
Sierra Madre Souvenir Aficionado.png Sierra Madre Souvenir Aficionado Collect 500 Sierra Madre Chips. 30 Gamerscore Silver Silver

Challenges

Image Name Task Reward Form ID
FNV Perk Challenge.png All For One Save All Dead Money Companions 100 XP xx011F34
Assemble Your Crew.png Assemble Your Crew Recruit Dean Domino, Christine, and Dog and God 100 XP
Assemble Your Crew Achievement / Trophy
xx011F2D
FNV Perk Challenge.png Authority Issues Alert Sierra Madre Holograms 20 Times 50 XP xx011F2B
FNV Perk Challenge.png Big Winner Use Sierra Madre Vending Machines 50 Times 75 XP xx0103B2
Cash Out.png Cash Out Kill Father Elijah 200 XP
Cash Out Achievement / Trophy
xx011F30
FNV Perk Challenge.png Dead Man's Hand Collect Sierra Madre Cards of the Dead Man's Hand 100 XP xx0134FB
FNV Perk Challenge.png Dean's Secret Stash Find Dean's 15 Secret Suitcases 100 XP xx011B27
FNV Perk Challenge.png Ghost Eater - Harvesters Kill 10 Ghost Harvesters 100 XP xx0103B4
FNV Perk Challenge.png Ghost Eater - Seekers Kill 10 Ghost Seekers 100 XP xx0103B5
FNV Perk Challenge.png Ghost Eater - Trappers Kill 10 Ghost Trappers 100 XP xx0103B6
Having a Ball.png Having a Ball Complete the Sierra Madre Gala Event 100 XP
Having a Ball Achievement / Trophy
xx011F2F
FNV Perk Challenge.png History's Sake Read 8 Terminal Entries in the Sierra Madre 100 XP xx012FB3
FNV Perk Challenge.png Kiss of Death Use 10 Poisons 100 XP xx010EB2
FNV Perk Challenge.png Loose Ends Kill All Dead Money Companions 100 XP xx011F35
Safety Deposit Box.png Safety Deposit Box Trap Father Elijah 200 XP
Safety Deposit Box Achievement / Trophy
xx011F31
Sierra Madre Souvenir Aficionado.png Sierra Madre Souvenir Aficionado Collect 500 Sierra Madre Chips 150 XP
Sierra Madre Souvenir Aficionado Achievement / Trophy
xx0103B0
FNV Perk Challenge.png Sierra Madre Souvenir Collector Collect 250 Sierra Madre Chips Overview:Unused Content xx01352D Overview:Unused Content
FNV Perk Challenge.png The Whole Sad Story Listen to Companions' and Elijah's Stories 100 XP xx012FB1
FNV Perk Challenge.png Things to Come! Hear 5 References to Future Add-ons 75 XP xx012FB2

Notes

  • Installing Dead Money raises the level cap by 5, as with all story add-ons.
  • The point of no return is at the end of the bunker with the radio. The Courier can't leave the Sierra Madre until they complete the story.
  • Companions cannot follow the player character to the Villa; they will be dismissed upon reaching the end of the hall.
  • One can explore the Sierra Madre as much as they like after completing the story, but will not be able to return after leaving. You can return using console commands; using noclip with tcl through the radio at the Abandoned Brotherhood of Steel Bunker, one will find a "Door to Villa." Using that door will take the player character back to the Villa, with all the Ghost People still alive, holograms working, etc. One even gets to keep their items. One can also use player.moveto ref id to teleport any living companions, though they won't be approachable as they disappear after a certain point in the story.
  • The player can still spend Sierra Madre Chips after returning to the Mojave Wasteland at a Sierra Madre Vending Machine in the abandoned BoS bunker. One can still turn in Cartons of Cigarettes, Packs of Cigarettes and items of apparel to receive more chips and buy cheap supplies. There is also a dropbox near the door, which provides a Complimentary Voucher (a value of 1,000 chips) and 100 chips every three days. The chips will stockpile: for example, after 6 days, there will be 2 complimentary vouchers and 200 chips.
  • Fast travel cannot be used while inside the Sierra Madre.
  • If playing in Hardcore Mode, the sleep meter does not advance, unless the Courier sleeps. There may be a considerable delay before this happens.
  • All quest items will be kept, including items such as the Rebreather.
  • A recipe for stimpaks can be found during one of the first quests, inside the Clinic.
  • Once Dead Money is completed, the radio signal of the Sierra Madre will remain, but Vera Keyes has different dialogue at the end.

Behind the Scenes

  • According to Jason Fader, Chris Avellone tasked the team with watching films that were "relevant to the story/design" of the add-on, including Lifeboat, The Treasure of the Sierra Madre, Cube and Battle Royale.[Dev 1] Avellone added that Cube played a "key part" in the add-on's design.[Dev 2]
  • Chris Avellone wrote the Dead Money Design Breakdowns blog detailing the thought process behind design decisions that went into the game.[2]
  • When asked if Dead Man's Hand was the original title for Dead Money, Chris Avellone stated that it was but that the rights couldn't be acquired. As a result, the name Dead Money was chosen instead.[Dev 3]
  • A challenge named Dead Man's Hand is present in the add-on, requiring the player to collect two Sierra Madre Ace of Spades and 8 of Clubs cards, as well as one Queen of Clubs card. This card combination is a real life poker hand of the same name.
  • According to Robert Lee, he came up with the name Dead Money for the DLC.[Ext 1]
  • Avellone also said that Dead Money was survival horror experience centered on greed and human nature for themes. He stated: "in short, I wanted miracle items like Stimpaks to feel amazing again rather than cause players to shrug." According to him, Joe Sanabria worked with level designers to have the art and design reinforce each other which for Dead Money meant reinforcing isolation, terror, obscuring the player's view, claustrophobia, and greed, which was reflected in the decaying casino, companion personalities, and graffiti.[Ext 2]
  • Pilot Studio worked on cover art for the add-on.[Ext 3]
GDC 2012 Talk

Bugs

>> 
See also: Dead Money bugs

Gallery

Unused

Official trailer

Fallout New Vegas Dead Money DLC Trailer HD

References

  1. Courier: "What do you mean about the Sierra Madre broadcast?"
    Dean Domino: "Well, Vera's beautiful voice doesn't run on casino power, exactly. Her broadcast is tied into the emergency broadcast signal for the Sierra Madre. You know, in case of attack? Well, guess what - the night of the Gala Event, the emergency signal went out all right. But because the broadcast had been hooked up to the Gala Event, instead of an emergency signal, you get Vera's voice on the radio. Great, huh?"
    Courier: " So... it's not a invitation, it's a call for help."
    Dean Domino: "Yeah. The Sierra Madre's last song, one only a few people are ever going to hear. A little sad, but what can you do?"
    (Dean Domino's dialogue)
  2. Obsidian Blog (Archived)
Developer Statements
  1. Jason Fader: "Dead Money was all from the mind of the great Chris Avellone! He drew from some classic stories and could probably explain the origins of it better than I could. Sadly, I wasn't involved with that DLC too much (jumped over halfway through) since I still had stuff to wrap up on FNV/patch planning.
    It was a really fun experience as Chris gave the team a neat homework assignment of watching movies that would be relevant to the story/design (Battle Royale, Cube, Lifeboat, Treasure of the Sierra Madre). I hosted a few movie nights for the team to watch some of these and it was a blast! :-D"

    (Fallout: New Vegas Developer Statements; Jason Fader: Dead Money Inspiration, 2012 July 20)
  2. Question: "@ChrisAvellone Knowing Cube helped inspire Dead Money just had me geek out all the more. Awesome."
    Chris Avellone: "I fucking loved that movie, problems and all, but yes, it was definitely a key part of the Dead Money design."
    (Fallout: New Vegas Developer Statements; Chris Avellone: Dead Money Inspiration, 2020 March 5)
  3. Question: "@ChrisAvellone is it true that Dead Money was originally intended to be called "Dead Man's Hand" but had to use "Dead Money" due to copyright issues?"
    Chris Avellone: "Yes. Bethesda assured us they could get Dead Man's Hand through. Then after trying, they assured us they couldn't get it. Then they said they could assuredly could get another name through, and that name was most assuredly Dead Money."
    (Fallout: New Vegas Developer Statements; Chris Avellone: Dead Money Different Title, 2023 May 17)
External
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