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Boxxle

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Boxxle
North American version cover
DeveloperAtelier Double Co.
PublishersPony Canyon, FCI
PlatformGame Boy
Release
  • JP: 1 September 1989
  • US: 15 March 1990[1]
  • EU: 1991
GenrePuzzle
ModeSingle-player

Boxxle[a] is a 1989 sokoban puzzle video game for the Game Boy developed by Atelier Double Co. and published by Pony Canyon in Japan and FCI in North America[2] and Europe.[3][4] The game was one of the first licensed third-party titles for the Game Boy.[5] A sequel, Boxxle II, was released in 1990.

Gameplay

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Gameplay screenshot

Similar to other sokoban puzzles, the objective of Boxxle is to manoevure the player to push a series of boxes on dots in designated positions to clear the level.[1] The game features 108 levels.[6] An edit mode allows the player to create and modify their own levels.[1] The game uses a password system for players to save progress.[7]

Reception

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Several critics praised the challenge and addictiveness of the sokoban puzzles.[1][8][6] Electronic Gaming Monthly praised the level of thought and planning required to solve the puzzles, although found the game "gets so hard and complex it becomes more of a chore".[1] Comparing the game to Tetris, Computer & Video Games praised the game as "simple but effective", "infuriatingly addictive", and ideal for the Game Boy.[8] TOTAL! found the game "unspectacular-looking", unexciting and lacking variety, and the puzzle concept "too basic [to] hold interest for long".[6] Comic Book Resources and TheGamer retrospectively described Boxxle as one of the most difficult titles for the Game Boy.[9][10]

Notes

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  1. ^ Known in Japan as 倉庫番 (Sōkoban)

References

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  1. ^ a b c d e f "Boxxle". Electronic Gaming Monthly. No. 9. April 1990. p. 22.
  2. ^ "Plug It In". The Games Machine. No. 23. Newsfield Publications. October 1989. p. 20.
  3. ^ "履歴1989" [History 1989]. Atelier Double (in Japanese). Archived from the original on 26 May 2000.
  4. ^ "履歴1991" [History 1991]. Atelier Double (in Japanese). Archived from the original on 18 June 2000.
  5. ^ "FCI's Little Boxes". Games Magazine. No. 100. October 1989. pp. Software Games supplement 6.
  6. ^ a b c d "Boxxle". TOTAL!. No. 9. September 1992. p. 37.
  7. ^ Weiss, Brett Alan. "Boxxle". Allgame. Archived from the original on 15 November 2014.
  8. ^ a b c "Soko Ban". Computer & Video Games. No. 96. November 1989. p. 119.
  9. ^ Looker, Gavin (7 March 2024). "The Most Difficult Game Boy Games". TheGamer. Retrieved 7 January 2026.
  10. ^ Hughes, Marley (17 July 2025). "10 Hardest Game Boy Games of All Time, Ranked By Difficulty". CBR. Retrieved 7 January 2026.
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