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Sobre

  • Introdução
    • Antes de começar
    • Sobre o Godot Engine
    • Organização da documentação
    • Sobre esta documentação
  • Lista de funcionalidades
    • Plataformas
    • Editor
    • Renderização
    • Gráficos 2D
    • Ferramentas 2D
    • Física 2D
    • Gráficos 3D
    • Ferramentas 3D
    • Física 3D
    • Shaders
    • Scripting
    • Áudio
    • Importar
    • Entrada
    • Navegação
    • Trabalho em rede
    • Internacionalização
    • Janelas e integração de sistema
    • Mobile
    • Suporte à XR (AR e VR)
    • Sistema de Interface Gráfica do Usuário (GUI)
    • Animação
    • Formatos de arquivos
    • Micelânea
  • Requisitos do sistema
    • Editor do Godot
      • PC Desktop ou Notebook - Mínimo
      • Distpositivo Mobile (smartphone/tablet) - Mínimo
      • PC Dekstop ou Notebook - Recomendado
      • Dispositivo Mobile (smartphone/tablet) - Recomendado
    • Projeto do Godot exportado
      • PC Desktop ou Notebook - Mínimo
      • Distpositivo Mobile (smartphone/tablet) - Mínimo
      • PC Dekstop ou Notebook - Recomendado
      • Dispositivo Mobile (smartphone/tablet) - Recomendado
  • Perguntas Frequentes
    • O que eu posso fazer com o Godot? Quanto custa? Quais são os termos de licença?
    • Quais plataformas são suportadas pelo Godot?
    • Quais linguagens de programação são suportadas pelo Godot?
    • O que é GDScript e porque eu devo usá-lo?
    • Quais foram as motivações por trás da criação do GDScript?
    • Qual linguagem de programação é mais rápida?
    • Quais tipos de formatos de modelos 3D são suportados por Godot?
    • O [insira aqui um SDK fechado como FMOD, GameWorks, etc.] será suportado no Godot?
    • Como posso fazer extensões para o Godot?
    • Como instalo o editor Godot no meu sistema (para integração com desktop)?
      • Windows
      • macOS
      • Linux
    • O editor Godot é um aplicativo portátil?
    • Por que Godot pretende manter seu conjunto de recursos principais pequeno?
    • Como devem ser criados os assets para lidar com múltiplas resoluções ou proporções de tela?
    • Quando será o próximo lançamento do Godot?
    • Qual versão do Godot devo usar para um novo projeto?
    • Devo atualizar meu projeto para usar novas versões do Godot?
    • Devo utilizar o renderizador Avançado+, Mobile ou Compatibilidade?
    • Eu gostaria de contribuir! Como eu posso começar?
    • Eu tenho uma grande ideia para o Godot. Como posso compartilhar essa ideia?
    • É possível usar o Godot para criar aplicativos que não sejam jogos?
    • É possível utilizar o Godot como uma biblioteca?
    • Qual kit de ferramentas de interface do usuário o Godot usa?
    • Por que Godot usa o sistema de construção SCons?
    • Por que Godot não usa STL (Standard Template Library, ou Biblioteca de Modelos Padrão)?
    • Por que Godot não usa exceções?
    • O Godot usa um ECS (Sistema de Componentes da Entidade)?
    • Why does Godot not force users to implement DOD (Data-Oriented Design)?
    • Como eu posso ajudar no desenvolvimento do Godot ou contribuir?
    • Quem está trabalhando no Godot? Como entro em contato com vocês?
  • Conformidade com as licenças
    • O que são licenças?
    • Requisitos
    • Inclusão
      • Tela de créditos
      • Tela de licenças
      • Registro de saída
      • Arquivo anexo
      • Manual impresso
      • Link para a licença
    • Licenças de terceiros
  • Política de lançamento do Godot
    • Controle de versão do Godot
    • Linha do tempo do suporte à versão
    • Which version should I use for a new project?
    • Devo atualizar meu projeto para usar novas versões do Godot?
    • Quando será o próximo lançamento?
    • Quais são os critérios de compatibilidade através das versões da engine?
  • Alterações da Documentação
    • New pages since version 4.4
      • Editor
      • GDExtension
      • Migrating
      • Scripting
    • New pages since version 4.3
      • 2D
      • 3D
      • Depuração
      • Editor
      • Migrating
      • Desempenho
      • Física
      • Renderização
      • Shaders
    • New pages since version 4.2
      • Sobre
      • 2D
      • Contribuição
      • GDExtension
      • Migrating
      • Renderização
      • XR
    • New pages since version 4.1
      • C#
      • Desenvolvimento
      • Migrating
      • E/S
      • Específico da plataforma
    • New pages since version 4.0
      • Desenvolvimento
      • Migrating
      • Física
    • New pages since version 3.6
      • 2D
      • 3D
      • Animação
      • Pipeline de assets
      • Desenvolvimento
      • Migrating
      • Física
      • Scripting
      • Shaders
      • XR
    • New pages since version 3.5
    • New pages since version 3.4
      • 3D
      • Animação
      • Editor
    • New pages since version 3.3
      • GDScript
    • New pages since version 3.2
      • 3D
      • Sobre
      • Boas práticas
      • Desenvolvimento
      • Editor
      • Exportar
      • Entrada
      • Matemática
      • Específico da plataforma
      • Física
      • Shaders
      • Scripting
      • Interface de Usuário (UI)
    • New pages since version 3.1
      • Fluxo de trabalho do projeto
      • 2D
      • Áudio
      • Matemática
      • Entradas
      • Internacionalização
      • Criando Shaders(shading)
      • Trabalho em rede
      • Plugins
      • Múltiplas execuções (Multi-threading)
      • Criando conteúdo
      • Otimização
      • Jurídico
    • New pages since version 3.0
      • Passo a passo
      • Scripting
      • Fluxo de trabalho do projeto
      • 2D
      • 3D
      • Física
      • Animação
      • GUI (Interface Gráfica de Usuário)
      • Janelas de exibição(Viewports)
      • Criando Shaders(shading)
      • Plugins
      • Específico da plataforma
      • Múltiplas execuções (Multi-threading)
      • Criando conteúdo
      • Micelânea
      • Compilando
      • Desenvolvimento da Engine

Primeiros passos

  • Introdução
    • Introdução ao editor do Godot
      • O que é o Godot?
      • O que a Engine é capaz de fazer?
      • Como funciona e se parece?
      • Linguagens de programação
      • O que eu preciso saber para usar o Godot?
    • Aprenda a programar em GDScript
      • Aprenda no seu navegador com o aplicativo GDScript
    • Visão geral dos principais conceitos do Godot
      • Cenas
      • Nós
      • A árvore da cena
      • Sinais
      • Resumo
    • First look at Godot's interface
      • The Project Manager
      • Primeiras impressões do editor do Godot
      • The five main screens
      • Documentação integrada
    • Aprendendo novas funcionalidades
      • Fazendo a maior parte deste manual
      • Aprender a pensar como um programador
      • Aprenda com a comunidade
      • Tutoriais da Comunidade
    • Filosofia de Design do Godot
      • Design orientado a objetos e composição
      • Pacote com tudo incluído
      • Código aberto
      • Orientada pela comunidade
      • O editor do Godot é um jogo do Godot
      • Engine 2D e 3D separados
  • Passo a passo
    • Nós e cenas
      • Nós
      • Cenas
      • Criando sua primeira Cena
      • Alterando as propriedades de um nó
      • Executando a cena
      • Definindo a cena principal
    • Criando instâncias
      • Na prática
      • Editando cenas e instâncias
      • Instâncias de cena como linguagem de design
      • Resumo
    • Linguagens de script
      • Linguagens de script disponíveis
      • Qual linguagem eu devo usar?
        • GDScript
        • .NET / C#
        • C++ através da GDExtension
      • Resumo
    • Criando seu primeiro script
      • Configuração do projeto
      • Criando um novo script
      • Olá, mundo!
      • Adicionando movimento
        • Adicionando movimento
      • Script completo
    • Capturando os controles de entrada do jogador
      • Movendo-se ao pressionar "para cima"
      • Script completo
      • Resumo
    • Usando sinais
      • Configuração da cena
      • Conectando um sinal no editor
      • Conectando um sinal via código
      • Script completo
      • Sinais personalizados
      • Resumo
  • Seu primeiro jogo 2D
    • Pré-requisitos
    • Sumário
      • Configurando o projeto
        • Organizando o projeto
      • Criando a cena do jogador
        • Estrutura de nós
        • Animação por Sprites
      • Programando o jogador
        • Selecionado as Animações
        • Preparando para colisões
      • Criando o inimigo
        • Configuração de nós
        • Script do inimigo
      • A cena principal do jogo
        • Gerando monstros
        • Script principal
        • Testando a cena
      • Monitor de alerta
        • ScoreLabel
        • Mensagem
        • StartButton
        • Conectando HUD a Principal
        • Removendo antigas criaturas
      • Terminando
        • Plano de Fundo
        • Efeitos sonoros
        • Atalho de teclado
        • Compartilhando o jogo finalizado com outras pessoas
  • Seu primeiro jogo 3D
    • Sumário
      • Configurando a área de jogo
        • Configurando a área jogável
      • Cena do Jogador e ações de entrada
        • Criando ações de entrada
      • Movendo o jogador com código
        • Testando o movimento do nosso personagem
      • Projetando a cena inimigo
        • Removendo monstros fora da tela
      • Gerando monstros
        • Criando o caminho de surgimento
        • Gerando monstros aleatóriamente
      • Pulando e esmagando monstros
        • Controlando as interações físicas
        • Pulando
        • Esmagando monstros
      • Matando o Jogador
        • Caixa de colisão com o nó Área
        • Terminando o jogo
        • Programar o Ponto de controle(checkpoint)
      • Pontuação e repetição
        • Criando um tema de interface do usuário
        • Acompanhando a pontuação
        • Tentando novamente o jogo
        • Adicionando música
      • Animação de personagem
        • Usando o editor de animação
        • A animação fluida
        • Animando os inimigos
      • Indo mais longe
        • Explorando o manual

Manual

  • Boas práticas
    • Introdução
    • Aplicando princípios de orientação a objetos em Godot
      • Como os scripts funcionam no motor
      • Cenas
    • Organização da cena
      • Como construir relações de forma eficaz
      • Escolhendo uma estrutura de árvore de nós
    • Quando usar cenas versus scripts
      • Tipos anônimos
      • Tipos nomeados
      • Desempenho do Script vs PackedScene
      • Conclusão
    • Autoloads versus nós normais
      • O problema do corte de áudio
      • Gestão de funcionalidades ou dados compartilhados
      • Quando você deve usar um Autoload
    • Quando e como evitar o uso de nós para tudo
    • Interfaces em Godot
      • Adquirindo referências de objetos
      • Acessando dados ou lógica a partir de um objeto
    • Notificações em Godot
      • _process vs. _physics_process vs. *_input
      • _init vs. initialization vs. export
      • _ready vs. _enter_tree vs. NOTIFICATION_PARENTED
    • Preferências de dados
      • Array vs. Dicionário vs. Objeto
      • Enumerações: int vs. string
      • AnimatedTexture vs. AnimatedSprite2D vs. AnimationPlayer vs. AnimationTree
    • Preferências de lógica
      • Adicionar nós e alterar propriedades: qual fazer primeiro?
      • Carregamento vs. pré-carregamento
      • Fases grandes: estática vs. dinâmica
    • Organização do projeto
      • Introdução
      • Organização
      • Guia de Estilo
      • Importando
        • Ignorando pastas específicas
      • Sensibilidade de caixa
    • Version control systems
      • Introdução
      • Version control plugins
        • Plugin oficial do Git
      • Arquivos para excluir do SCV
      • Trabalhando com Git no Windows
      • Git LFS
  • Solução de problemas
    • O editor roda lento e usa todos os recursos do meu CPU e da GPU, fazendo meu computador barulhento
    • O editor tem stutters e flickes no meu monitor com refresh rate variável (G-Sync/FreeSync)
    • O editor ou projeto leva muito tempo para iniciar
    • O editor do Godot parece congelar após clicar no console do sistema
    • O icon do painel do editor da Godot no mac'os é duplicado toda vez que é movido manualmente
    • Alguns textos como "NO DC" aparecem no canto superior esquerdo do Gerenciador de Projetos e na janela do editor
    • Um ícone de microfone ou "recarregar" aparece no canto superior esquerdo do Gerenciador de Projetos e na janela do editor
    • O editor ou projeto aparece muito pixelado ou embaçado
    • O editor ou projeto parece ter as cores apagadas
    • O editor/projeto trava ou exibe visuais corrompidos após a retomada do PC do modo de suspensão
    • O projeto funciona quando executado a partir do editor, mas falha ao carregar alguns arquivos ao executar a partir de uma cópia exportada
    • O projeto trava com frequência ou imediatamente após ser aberto pelo gerenciador de projetos
  • Editor introduction
    • Editor's interface
      • Using the Project Manager
        • Creating and importing projects
        • Opening and importing projects
        • Downloading demos and templates
        • Managing projects with tags
        • Recovery Mode
      • Inspector Dock
        • Uso
      • Configurações do Projeto
        • Changing project settings
        • Reading project settings
        • Manually editing project.godot
        • Advanced project settings
      • Script Editor
        • Introdução
        • Features
        • Uso
      • Atalhos padrão do editor
        • General editor actions
        • Bottom panels
        • 2D / CanvasItem editor
        • 3D / Spatial editor
        • Text editor
        • Script editor
        • Editor output
        • Depurador
        • File dialog
        • FileSystem dock
        • Scene tree dock
        • Animation track editor
        • TileMap editor
        • TileSet Editor
        • GridMap Editor
        • Project manager
      • Customizing the interface
        • Moving and resizing docks
        • Dividindo o editor de scripts ou shaders em uma janela separada
        • Customizing editor layouts
        • Customizing editor settings
    • XR editor
      • Using the XR editor
        • XR devices support
        • Runtime Permissions
        • Dicas e truques
        • Limitations & known issues
    • Android editor
      • Using the Android editor
        • Suporte de dispositivos Android
        • Runtime Permissions
        • Dicas e truques
        • Limitations & known issues
    • Web editor
      • Utilizando o editor Web
        • Suporte de navegador
        • Limitações
        • Importando um projeto
        • Editando e executando um projeto
        • Onde estão meus arquivos de projeto?
    • Advanced features
      • Tutorial de linha de comando
        • Referência para linha de comando
        • Caminho
        • Definindo o caminho do projeto
        • Criando um projeto
        • Executando o editor
        • Apagando uma cena
        • Executando o jogo
        • Depuração
        • Exportando
        • Executando um script
      • Usando um editor de texto externo
        • Automatically reloading your changes
        • Using External Editor in Debugger
        • Editor oficial de plugins
        • LSP/DAP support
      • Using the engine compilation configuration editor
        • Limitações
    • Gerenciando recursos do editor
      • Gerenciando recursos do editor
        • Introdução
        • Criando um perfil
        • Compartilhando um perfil
  • Migrating to a new version
    • Atualizando do Godot 3 para o Godot 4
      • Devo atualizar para Godot 4?
        • Advantages of upgrading
        • Disadvantages of upgrading
        • Considerações ao atualizar
      • Preparing before the upgrade (optional)
      • Running the project upgrade tool
        • Using the Project Manager
        • Using the command line
      • Corrigindo o projeto após executar a ferramenta de atualização do projeto
        • Automatically renamed nodes and resources
        • Manually renaming methods, properties, signals and constants
        • Checking project settings
        • Checking Environment settings
        • Updating shaders
        • Atualizando scripts para considerar alterações incompatíveis com versões anteriores
        • Quebra de compatibilidade de recursos do ArrayMesh
      • Lista de métodos, propriedades, sinais e constantes renomeados automaticamente
      • Porting editor settings
      • Updating version control settings
    • Atualizando do Godot 4.0 para o Godot 4.1
      • Breaking changes
        • Componentes Principais
        • Animação
        • 2D nodes
        • 3D nodes
        • GUI nodes
        • Física
        • Renderização
        • Navegação
        • Trabalho em rede
        • Plugins do editor
      • Behavior changes
      • Atualizando seu GDExtension para 4.1
    • Atualizando do Godot 4.1 para o Godot 4.2
      • Breaking changes
        • Componentes Principais
        • Animação
        • GUI nodes
        • Renderização
        • Text
        • GraphEdit
        • TileMap
        • XR
    • Upgrading from Godot 4.2 to Godot 4.3
      • Breaking changes
        • GDExtension
        • Animação
        • GUI nodes
        • Física
        • Renderização
        • Text
        • Áudio
        • Navegação
        • TileMap
        • XR
        • Plugins do editor
      • Behavior changes
        • Componentes Principais
        • Animação
        • GUI nodes
        • Multiplayer
        • Renderização
        • TileMap
        • Android
    • Upgrading from Godot 4.3 to Godot 4.4
      • Breaking changes
        • Componentes Principais
        • GUI nodes
        • Física
        • Renderização
        • Navegação
        • Plugins do editor
      • Behavior changes
        • Componentes Principais
        • Renderização
        • CSG
        • Android
    • Upgrading from Godot 4.4 to Godot 4.5
      • Breaking changes
        • Componentes Principais
        • Renderização
        • GLTF
        • Text
        • XR
        • Plugins do editor
      • Behavior changes
        • TileMapLayer
        • Importação de modelo 3D
        • Componentes Principais
        • Navegação
        • Física
        • Text
    • Upgrading from Godot 4.5 to Godot 4.6
      • Breaking changes
        • Componentes Principais
        • Animação
        • 3D
        • Renderização
        • GUI nodes
        • Trabalho em rede
        • OpenXR
        • Editor
      • Behavior changes
        • Android
        • Renderização
        • Navegação
      • Changed defaults
        • 3D
        • Renderização
        • GUI nodes
  • 2D
    • Introduction to 2D
      • espaço de trabalho 2D
        • Main toolbar
        • Sistema de coordenadas
        • 2D Viewport
      • Node2D and Control node
      • 3D in 2D
    • Camadas de canvas
      • Janela de Exibição e itens de Canvas
      • CanvasLayers
    • Transformações de janela de exibição e tela
      • Introdução
      • Transformação de tela
      • Transformação global de canvas
      • Transformação de alongamento
      • Window transform
      • Ordem de transformação
      • Funções de transformação
      • Alimentando eventos de entrada personalizados
    • Renderização
      • Luzes 2D e sombras
        • Introdução
        • Nós
        • Point lights
        • Directional light (Luz direcional)
        • Common light properties
        • Setting up shadows
        • Mapas normais e especulares
        • Uso de sprites aditivos como uma alternativa mais rápida às luzes 2D
      • Malhas 2D
        • Introdução
        • Otimizando pixels desenhados
        • Converting Sprite2Ds to 2D meshes
      • 2D sprite animation
        • Introdução
        • Individual images with AnimatedSprite2D
        • Sprite sheet with AnimatedSprite2D
        • Sprite sheet com AnimationPlayer
        • Resumo
      • 2D particle systems
        • Introdução
        • Parâmetros de tempo
        • Parâmetros de desenho
        • Particle Process Material Settings
      • ParticleProcessMaterial 2D Usage
        • Process material properties
        • Particle Flags
        • Gerar
        • Animated Velocity
        • Accelerations
        • Exibição (Display)
        • Formas de Emissão
        • Customizing the process material
      • 2D antialiasing
        • Introdução
        • Propriedade antialiasing em Line2D e desenho personalizado
        • Multisample antialiasing (MSAA)
      • Desenho personalizado em 2D
        • Introdução
        • Desenhando
        • Atualizando
        • Coordenadas e alinhamento de largura de linha
        • Desenho com suavização de serrilhado
        • Ferramentas
        • Example 1: drawing a custom shape
        • Example 2: drawing a dynamic line
      • Paralaxe 2D (Parallax)
        • Introdução
        • Primeiros passos
        • Scroll scale
        • Repetição infinita
        • Deslocamento de rolagem (Scroll)
        • Repeat times
        • Split screen
        • Previewing in the editor
    • Physics and movement
      • Visão geral de movimento 2D
        • Introdução
        • Configurar
        • Movimento em 8 direções
        • Rotação + movimento
        • Rotação + movimento (mouse)
        • Clique e mova
        • Resumo
    • Ferramentas
      • Using TileSets
        • Introdução
        • Creating a new TileSet
        • Mesclar vários atlas em um único atlas
        • Adicionando colisão, navegação e oclusão ao TileSet
        • Atribuindo metadados personalizados aos tiles do TileSet
        • Creating terrain sets (autotiling)
        • Atribuindo propriedades a vários tiles de uma vez
        • Creating alternative tiles
      • Usando TileMaps
        • Introdução
        • Specifying the TileSet in the TileMapLayer
        • Multiple TileMapLayers and settings
        • Opening the TileMap editor
        • Selecionando tiles para usar na pintura
        • Painting modes and tools
        • Painting randomly using scattering
        • Salvar e carregar posicionamentos de tiles predefinidos usando padrões
        • Manipulando conexões de tiles automaticamente usando terrenos
        • Handling missing tiles
  • 3D
    • Introdução ao 3D
      • espaço de trabalho 3D
        • Main toolbar
        • View menu of viewport
        • Sistema de coordenadas
        • Espaço e manipulação gizmos
        • Navigating the 3D environment
        • Usando atalhos de transformação no estilo do Blender
      • Node3D node
      • Conteúdo 3D
        • Modelos criados manualmente (usando software de modelagem 3D)
        • Geometria gerada
        • Geometria imediata
        • 2D em 3D
      • Ambiente
        • Preview environment and light
        • Câmeras
        • Luzes
    • Usando transformadores 3D
      • Introdução
      • Problemas dos ângulos de Euler
        • Ordem dos eixos
        • Interpolação
        • Diga não aos ângulos de Euler
      • Introduzindo transformadores
        • Manipulação de transformadores
        • Erros de precisão
        • Obtendo informação
        • Definindo informações
        • Interpolando com quaternions
      • Transforms são seus amigos
    • Geometria processual
      • Usando o ArrayMesh
        • Setting up the ArrayMesh
        • Generating a rectangle
        • Generating a sphere
        • Salvando
      • Usando o MeshDataTool
      • Usando o SurfaceTool
      • Using ImmediateMesh
      • O que é geometria?
      • O que é uma Malha?
      • O que é uma malha
        • Superfícies
        • Matriz de superfície
      • Ferramentas
        • ArrayMesh
        • MeshDataTool
        • Ferramenta de Superfície
        • ImmediateMesh
      • Qual devo usar?
    • Texto 3D
      • Introdução
      • Label3D
        • Vantagens
        • Limitações
      • TextMesh
        • Vantagens
        • Limitações
      • Nó Label projetado (ou qualquer outro nó do tipo Control)
        • Vantagens
        • Limitações
      • Devo usar Label3D, TextMesh ou um Control projetado?
    • Renderização
      • Limitações da renderização 3D
        • Introdução
        • Limites de tamanho da textura
        • Faixas de cores
        • Precisão do buffer de profundidade
        • Classificação por transparência
      • Material 3D Padrão e Material ORM 3D
        • Introdução
        • BaseMaterial 3D settings
        • Transparency
        • Criando Shaders(shading)
        • Cor do vértice
        • Albedo
        • Metálico
        • Rugosidade
        • Emissão
        • Mapa Normal
        • Bent normal map
        • Aro
        • Clearcoat
        • Anisotrópico
        • Oclusão de Ambiente
        • Altura
        • Dispersão Subsuperficial
        • Back Lighting
        • Refração
        • Detalhe
        • UV1 e UV2
        • Sampling
        • Sombras
        • Billboard
        • Crescer
        • Transformar
        • Proximity and Distance Fade
        • Stencil
        • Configurações do material
        • Prioridade de Renderização
        • Próximo passo
      • Luzes e sombras 3D
        • Introdução
        • Nós de luz
        • Light number limits
        • Mapeamento de sombras
        • Directional light (Luz direcional)
        • Omni light (luz omnidireccional)
        • Spot light (luz focal)
        • Atlas de sombras
        • Balancing performance and quality
      • Using decals
        • Casos de uso
        • Guia de início rápido
        • Decal node properties
        • Decal rendering order
        • Tweaking performance and quality
        • Limitações
      • Unidades físicas de luz e câmera
        • Por que usar unidades físicas de luz e câmera?
        • Setting up physical light units
        • Setting up physical camera units
      • Particle systems (3D)
        • Creating a 3D particle system
        • 3D Particle system properties
        • Process material properties
        • Particle flags
        • Gerar
        • Accelerations
        • Exibição (Display)
        • Collision
        • Sub-emitter
        • Customizing the process material
        • Particle sub-emitters
        • Rastros de partículas 3D
        • Particle turbulence
        • Atratores de partículas 3D
        • 3D Particle collisions
        • Complex emission shapes
      • Iluminação HDR
        • Introdução
        • Telas de computador
        • Linear de cena & importação de recursos
        • Parâmetros de HDR
      • Global illumination
        • Introduction to global illumination
        • Usando a global illumination por Voxel
        • Iluminação global por Campo de Distância com Sinal (SDFGI)
        • Usando a iluminação global Lightmap
        • Reflection probes
        • Faking global illumination
      • Ambiente e pós-processamento
        • Ambiente
        • Camera attributes
        • Opções de ambiente
        • Efeitos de médio e pós processamento
        • Camera attribute options
      • Volumetric fog and fog volumes
        • Volumetric fog properties
        • Light interaction with volumetric fog
        • Using volumetric fog as a volumetric lighting solution
        • Balancing performance and quality
        • Using fog volumes for local volumetric fog
        • FogVolume properties
        • Custom FogVolume shaders
        • Faking volumetric fog using quads
      • 3D antialiasing
        • Introdução
        • Multisample antialiasing (MSAA)
        • Temporal antialiasing (TAA)
        • AMD FidelityFX Super Resolution 2.2 (FSR2)
        • Fast approximate antialiasing (FXAA)
        • Sub-pixel Morphological Antialiasing (SMAA 1x)
        • Supersample antialiasing (SSAA)
        • Screen-space roughness limiter
        • Texture roughness limiter on import
        • Which antialiasing technique should I use?
    • Otimização
      • Using MultiMeshInstance3D
        • Introdução
        • Configurando os nós
        • Configurações do MultiMesh
      • Mesh level of detail (LOD)
        • Introdução
        • Comparação visual
        • Generating mesh LOD
        • Comparing mesh LOD visuals and performance
        • Configuring mesh LOD performance and quality
        • Using mesh LOD with MultiMesh and particles
      • Visibility ranges (HLOD)
        • Como funciona
        • Setting up visibility range
        • Visibility range properties
        • Configuration tips
      • Descarte por oclusão
        • Why use occlusion culling
        • How occlusion culling works in Godot
        • Setting up occlusion culling
        • Previewing occlusion culling
        • Performance considerations
        • Solução de problemas
      • Resolution scaling
        • Why use resolution scaling?
        • Resolution scaling options
        • Solução de problemas
      • Variable rate shading
        • O que é o taxa de sombreamento variável?
        • Hardware support
        • Using variable rate shading in Godot
    • Ferramentas
      • Prototyping levels with CSG
        • Introdução aos nós de CSG
        • Prototipando um nível
        • Usando texturas protótipo
        • Converting to MeshInstance3D
        • Exporting as glTF
      • Usando GridMaps
        • Introdução
        • Exemplo de projeto
        • Criando uma MeshLibrary
        • Colisões
        • Materiais
        • Malhas de Navegação
        • Lightmaps
        • MeshLibrary format
        • Exportando a MeshLibrary
        • Usando GridMap
        • Usando o GridMap no código
      • Third-person camera with spring arm
        • Introdução
        • What is a spring arm?
        • Spring arm with a camera
        • Setting up the spring arm and camera
  • Animação
    • Introdução aos recursos de animação
      • Criar um nó AnimationPlayer
      • A animação por computador depende de quadros-chave
      • Tutorial: Criando uma animação simples
        • Configuração da cena
        • Adding an animation
        • Managing animation libraries
        • Adicionando uma faixa
        • O segundo quadro-chave
        • Reproduzir a animação
        • Autoplay on load
        • Vai e volta
        • Configurações de faixa
      • Quadros-chave para outras propriedades
      • Editar quadro-chave
      • Usando faixas RESET
      • Onion Skinning
      • Animation Markers
    • Animation Track types
      • Property Track
      • Position 3D / Rotation 3D / Scale 3D Track
      • Blend Shape Track
      • Call Method Track
      • Bezier Curve Track
      • Audio Playback Track
      • Animation Playback Track
    • Animação de recorte(Cut-out)
      • O que é isso?
      • Animação de recorte (Cutout) no Godot
      • Criação do GBot
      • Setting up the rig
      • Ajustando o pivô
      • Nó RemoteTransform2D
      • Completando o esqueleto
      • Esqueletos
      • cadeias IK
      • Dicas de animação
        • Definindo quadros-chave e excluindo propriedades
      • Criando uma pose de descanso
      • Modifying rotation only
      • Keyframing IK chains
      • Visually move a sprite behind its parent
      • Setting easing curves for multiple keys
      • 2D Skeletal deform
    • Esqueletos 2D
      • Introdução
      • Configurar
      • Criando os polígonos
      • Criando o esqueleto
      • Deformando os polígonos
      • Vértices internos
    • Usando AnimationTree
      • Introdução
      • AnimationTree and AnimationPlayer
      • Criando uma árvore
      • Árvore (Tree) de mistura
        • Blend2 / Blend3
        • OneShot
        • TimeSeek
        • TimeScale
        • Transição
        • StateMachine(Máquina de Estados)
      • BlendSpace2D and BlendSpace1D
      • For better blending
      • Root motion(Movimento de raiz)
      • Controlando por código
    • Reproduzindo videos
      • Formatos de reprodução suportados
      • Setting up VideoStreamPlayer
        • Lidando com redimensionamento e diferentes proporções
        • Exibindo um vídeo em uma superfície 3D
        • Looping a video
      • Condições de decodificação de vídeo e resoluções recomendadas
      • Limitações de reprodução
      • Configurações recomendadas de codificação Theora
        • Equilibrando qualidade e tamanho do arquivo
        • FFmpeg: Converter preservando a resolução de vídeo original
        • FFmpeg: Redimensionar o vídeo e depois convertê-lo
      • Chroma Key Videos
        • Scene Setup
        • Writing the Custom Shader
        • UI Controls
        • Signal Handling
    • Creating movies
      • Enabling Movie Maker mode
        • Command line usage
      • Choosing an output format
        • OGV (recommended)
        • AVI
        • PNG
        • Custom
      • Configuração
      • Quitting Movie Maker mode
      • Using high-quality graphics settings
      • Rendering at a higher resolution than the screen resolution
      • Post-processing steps
        • Converting OGV/AVI video to MP4
        • Converting PNG image sequence + WAV audio to a video
        • Cutting video
        • Resizing video
        • Reducing framerate
        • Generating accumulation motion blur with FFmpeg
  • Pipeline de assets
    • Processo de importação
      • Importing assets in Godot
      • Alterando Parâmetros de Importação
      • Reimportando múltiplos assets
      • Reimportação Automática
      • Arquivos gerados
      • Alterando o tipo de recurso de importação
      • Alterando parâmetros de importação padrão
      • Further reading
    • Importação de imagens
      • Formatos de imagem suportados
      • Importação de Texturas
        • Changing import type
        • Detectar 3D
      • Opções de importação
        • Compress > Mode
        • Compress > High Quality
        • Compress > HDR Compression
        • Compress > Normal Map
        • Compress > Channel Pack
        • Mipmaps > Generate
        • Mipmaps > Limit
        • Roughness > Mode
        • Roughness > Src Normal
        • Process > Fix Alpha Border
        • Process > Premult Alpha
        • Process > Normal Map Invert Y
        • Process > HDR as sRGB
        • Process > HDR Clamp Exposure
        • Process > Size Limit
        • Detect 3D > Compress To
        • SVG > Scale
        • Editor > Scale With Editor Scale
        • Editor > Convert Colors With Editor Theme
      • Importing SVG images with text
      • Boas práticas
        • Supporting high-resolution texture sizes in 2D without artifacts
        • Use appropriate texture sizes in 3D
    • Importando amostras de áudio
      • Supported audio formats
      • Importando amostras de áudio
      • Import options (WAV)
      • Force > 8 Bit
      • Force > Mono
      • Force > Max Rate
      • Edit > Trim
      • Edit > Normalize
      • Edit > Loop Mode
      • Compress > Mode
      • Import options (Ogg Vorbis and MP3)
        • Loop
        • Loop Offset
        • BPM
        • Beat Count
        • Bar Beats
      • Advanced import settings (Ogg Vorbis and MP3)
      • Boas práticas
        • Use appropriate quality settings
        • Use real-time audio effects to reduce file size
    • Importando traduções
      • Jogos e internacionalização
      • Supported formats
    • Importando cenas 3D
      • Available 3D formats
        • Exporting glTF 2.0 files from Blender (recommended)
        • Importing .blend files directly within Godot
        • Exportando arquivos DAE no Blender
        • Importing OBJ files in Godot
        • Importing FBX files in Godot
      • Model export considerations
        • 3D asset direction conventions
        • Exportando texturas separadamente
        • Considerações de exportação
        • Lighting considerations
      • Node type customization using name suffixes
        • Opting out
        • Remove nodes and animations (-noimp)
        • Criar colisões (-col, -convcol, -colionly, -convcolonly)
        • Create Occluder (-occ, -occonly)
        • Criar navegação (-navmesh)
        • Cria um Veículo (-vehicle)
        • Crie uma Roda de Veículo (-wheel)
        • Rigid Body (-rigid)
        • Loop de animação (-loop, -cycle)
        • Material alpha (-alpha)
        • Material vertex color (-vcol)
      • Import configuration
        • Fluxos de trabalho de importação
        • Herança de cena
      • Advanced Import Settings
        • Using the Advanced Import Settings dialog
        • Extracting materials to separate files
        • Animation options
    • Retargeting 3D Skeletons
      • To share animations among multiple Skeletons
      • Options for Retargeting
        • Bone Map
        • Remove Tracks
        • Bone Renamer
        • Rest Fixer
    • Importando cenas 3D
      • Visão geral
      • Limitações
    • Exportador ESCN do Blender
  • Áudio
    • Barramentos de áudio
      • Introdução
      • Escala decibel
      • Barramentos de áudio
      • Reprodução de áudio através de um barramento
      • Adicionando efeitos
      • Desativando barramentos automaticamente
      • Reorganizando barramentos
      • Layout de barramento padrão
    • Efeitos de áudio
      • Amplificar
      • BandLimit e BandPass
      • Captura
      • Chorus
      • Compressor
      • Delay
      • Distortion
      • EQ
      • EQ6, EQ10, EQ21
      • Filtro
      • HardLimiter
      • HighPassFilter
      • HighShelfFilter
      • Limiter
      • LowPassFilter (Filtro LowPass)
      • LowShelfFilter (Filtro de Prateleira Baixa)
      • NotchFilter
      • Panner
      • Phaser
      • PitchShift
      • Gravação
      • Reverberação
      • Analisador de espectro (SpectrumAnalyzer)
      • StereoEnhance
    • Fluxos de áudio
      • Introdução
      • AudioStream
      • AudioStreamPlayer
      • AudioStreamPlayer2D
      • AudioStreamPlayer3D
        • Barramentos de reverberação
        • Doppler
    • Sincronize a jogabilidade com áudio e música
      • Introdução
      • Usando o relógio do sistema para sincronizar
      • Usando o relógio de hardware de som para sincronizar
    • Gravação com microfone
      • A estrutura da demo
    • Texto para voz
      • Uso básico
      • Requisitos para funcionalidade
        • Distro-specific one-liners
      • Solução de problemas
      • Boas práticas
      • Caveats and Other Information
  • Exportar
    • Exportando projetos
      • Por que exportar?
        • No PC
        • No mobile
      • Menu de exportação
        • Modelos de exportação
        • Opções de recursos
      • Configuration files
      • Exportação a partir da linha de comando
      • Formatos de arquivo PCK versus ZIP
    • Exportando pacotes, patches e mods
      • Casos de uso
      • Overview of PCK/ZIP files
      • Gerando arquivos PCK
      • Opening PCK or ZIP files at runtime
        • Solução de problemas
      • Resumo
    • Tags de funcionalidade
      • Introdução
      • Recursos padrão
      • Funções personalizadas
      • Substituindo configurações do projeto
      • Substituições padrão
      • Taking feature tags into account when reading project settings
      • Personalizando a compilação
    • Exportando para Windows
      • Changing the executable icon
      • Code signing
        • Configurar
      • Variáveis de ambiente
      • Opções de exportação
    • Exportando para Linux
      • Variáveis de ambiente
      • Opções de exportação
    • Exportando para macOS
      • Requisitos
      • Assinatura de código e notarização
        • If you have an Apple Developer ID Certificate and exporting from macOS
        • If you have an Apple Developer ID Certificate and exporting from Linux or Windows
        • Se você não tiver um certificado de ID de desenvolvedor da Apple
        • Opções de Assinatura
        • Opções de Notarização
      • Direitos
        • Hardened Runtime Entitlements
        • App Sandbox Entitlement
      • Variáveis de ambiente
      • Opções de exportação
    • Exportando para Android
      • Install OpenJDK 17
      • Baixe o Android SDK
      • Configurando no Godot
      • Fornecendo ícones de launcher
      • Exportando para a Google Play Store
      • Optimizing the file size
      • Variáveis de ambiente
      • Opções de exportação
    • Exportando para iOS
      • Requisitos
      • Exportar um projeto Godot para Xcode
      • Considerações de desenvolvimento ativo
        • Etapas para vincular uma pasta de projeto do Godot ao Xcode
      • Plugins para iOS
      • Variáveis de ambiente
      • Solução de problemas
        • xcode-select points at wrong SDK location
      • Opções de exportação
    • Exporting for visionOS
    • Exportando para a Web
      • Export file name
      • Versão WebGL
      • Mobile considerations
      • Audio playback
      • Opções de exportação
        • Thread and extension support
        • Exporting as a Progressive Web App (PWA)
      • Limitações
        • Usar cookies para dados persistentes
        • Processamento em segundo plano
        • Tecla cheia e captura do mouse
        • Áudio
        • Trabalho em rede
        • Área de transferência
        • Controles de jogo (Gamepads)
      • Servindo os arquivos
      • Interacting with the browser and JavaScript
      • Variáveis de ambiente
      • Solução de problemas
        • Running the export locally shows another project instead
      • Opções de exportação
    • Manually changing application icon for Windows
      • Creating a custom ICO file
      • Mudando o ícone da barra de tarefas
      • Mudando o ícone do arquivo
      • Testando o resultado
    • Executando aplicativos Godot no macOS
      • App is signed, notarized and distributed via App Store
      • App is signed, notarized and distributed outside App Store
      • App is signed (including ad-hoc signatures) but not notarized
      • App is not signed, executable is linker-signed
      • Neither app nor executable is signed (relevant for Apple Silicon Macs only)
    • Gradle builds for Android
      • Set up the gradle build environment
      • Enabling the gradle build and exporting
    • Implantação com um clique
      • O que é implantação com um clique?
      • Suporta todas as plataformas
      • Usando a implantação com um clique
      • Solução de problemas
        • Android
        • Web
    • Exportando para servidores dedicados
      • Editor versus export template
      • Export approaches
      • Exporting a project for a dedicated server
      • Iniciando o servidor dedicado
      • Próximos passos
  • File and data I/O
    • Carregamento em segundo plano
      • Using ResourceLoader
      • Exemplo
    • Caminhos de arquivos em projetos Godot
      • Separadores de caminho
      • Acessando arquivos na pasta do projeto (res://)
      • Acessando dados persistentes dos usuários (user://)
      • File logging
      • Converting paths to absolute paths or "local" paths
      • Caminhos de dados do editor
        • Modo autocontido
    • Salvando jogos (save)
      • Introdução
      • Identificando objetos persistentes
      • Serializando
      • Salvando e lendo dados
      • Algumas observações
      • JSON vs binary serialization
        • JSON limitations
        • Binary serialization
    • Runtime file loading and saving
      • Plain text and binary files
      • Images
      • Audio/video files
      • 3D scenes
      • Fonts
      • ZIP archives
    • API de serialização binária
      • Introdução
      • Full Objects vs Object instance IDs
      • Especificação do pacote
        • 0: null (nulo)
        • 1: bool
        • 2: int
        • 3: float
        • 4: String
        • 5: Vector2
        • 6: Rect2
        • 7: Vector3
        • 8: Transform2D
        • 9: Plane
        • 10: Quaternion
        • 11: AABB
        • 12: Basis
        • 13: Transform3D
        • 14: Color
        • 15: NodePath
        • Para o formato antigo:
        • Para novo formato:
        • 16: RID (sem suporte)
        • 17: Object
        • 18: Dictionary
        • 19: Array
        • 20: PackedByteArray
        • 21: PackedInt32Array
        • 22: PackedInt64Array
        • 23: PackedFloat32Array
        • 24: PackedFloat64Array
        • 25: PackedStringArray
        • 26: PackedVector2Array
        • 27: PackedVector3Array
        • 28: PackedColorArray
  • Internacionalização
    • Internacionalizando jogos
      • Introdução
      • Configurando a tradução importada
      • Localizando recursos
      • Automatically setting a language
      • Locale vs. language
      • Convertendo chaves em texto
        • Placeholders
        • Translation contexts
        • Pluralization
      • Tornando os controles redimensionáveis
      • TranslationServer
      • Bidirectional text and UI mirroring
      • Adding break iterator data to exported project
      • Structured text BiDi override
      • Localizing numbers
      • Localizing icons and images
      • Testando traduções
      • Traduzindo o nome do projeto
    • Localization using spreadsheets
      • Formatação
        • Specifying plural forms
        • Specifying translation contexts
      • Importador de CSV
      • Loading the CSV file as a translation
    • Localization using gettext (PO files)
      • Vantagens
      • Desvantagens
      • Instalando ferramentas gettext
      • Creating the PO template
        • Automatic generation using the editor
        • Manual creation
      • Criando um arquivo de mensagens a partir de um modelo PO
      • Carregando um arquivo de mensagens no Godot
      • Atualizando arquivos de mensagem para seguir o modelo PO
      • Verificando a validade de um arquivo ou modelo PO
      • Using binary MO files (useful for large projects only)
      • Extracting localizable strings from GDScript files
      • Using context
      • Updating PO files
      • POT generation custom plugin
    • Locale codes
      • List of supported language codes
      • List of supported script codes
      • List of supported country codes
    • Pseudolocalization
      • Introdução
      • Enabling and configuring pseudolocalization
      • Pseudolocalization configurations
      • Configuring pseudolocalization at runtime
  • Input handling
    • Usando InputEvent
      • O que é isso?
      • Como funciona?
      • Anatomia de um InputEvent
      • Input actions
      • InputMap
    • Exemplos de entrada
      • Introdução
      • Eventos versus polling
      • Eventos de entrada
      • InputMap
        • Capturando ações
      • Eventos de teclado
        • Modificadores de teclado
      • Eventos do mouse
        • Botões do mouse
        • Movimentação do mouse
      • Eventos de toque
    • Mouse e coordenadas de entrada
      • Sobre
      • Coordenadas de exibição de hardware
      • Coordenadas de exibição da janela de visualização
    • Personalizando o cursor do mouse
      • Usando as configurações do projeto
      • Usando um script
      • Lista de cursores
    • Controles, gamepads e joysticks
      • Suportando entrada universal
        • Qual método singleton de entrada devo usar?
      • Vibration
      • Diferenças entre teclado/mouse e entrada do controle
        • Zona morta
        • Eventos de "Eco"
        • Window focus
        • Power saving prevention
      • Solução de problemas
        • Meu controle não é reconhecido pelo Godot.
        • Meu controle tem botões ou eixos atribuidos incorretamente.
        • Meu controle funciona em uma determinada plataforma, mas não em outra plataforma.
    • Controller features
      • LED color
    • Handling quit requests
      • Saindo do jogo (Quitting)
      • Lidando com notificação
      • On mobile devices
      • Enviando sua própria notificação de encerramento
  • Matemática
    • Matemática vetorial
      • Introdução
      • Sistema de Coordenadas (2D)
      • Operações vetoriais
        • Acesso de membros
        • Adicionando vetores
        • Multiplicação escalar
      • Aplicações práticas
        • Movimento
        • Pointing toward a target
      • Vetores unitários
        • Normalização
        • Reflexão
      • Dot product
        • Orientação (Voltado para)
      • Cross product
        • Calculando normais
        • Apontando para um destino
      • Mais informações
    • Matemática vetorial avançada
      • Planos
        • Distância do plano
        • Away from the origin
        • Construindo um plano em 2D
        • Alguns exemplos de planos
      • Collision detection in 3D
      • Mais informações
    • Matrices and transforms
      • Introdução
        • Matrix components and the Identity matrix
        • Dimensionando a matriz de transformação
        • Girando a matriz de transformação
        • Base da matriz de transformação
        • Transladando a matriz de transformação
        • Colocando tudo junto
        • Shearing the transformation matrix (advanced)
      • Practical applications of transforms
        • Converting positions between transforms
        • Moving an object relative to itself
        • Applying transforms onto transforms
        • Invertendo uma matriz de transformação
      • How does it all work in 3D?
        • Representing rotation in 3D (advanced)
    • Interpolação
      • Interpolação vetorial
      • Transformar interpolação
      • Suavizando o movimento
    • Béziers, curvas e caminhos
      • Bezier Quadrático
      • Bezier Cúbico
      • Adicionando pontos de controle
      • Curve2D, Curve3D, Path e Path2D
      • Avaliação
      • Desenhando
      • Traversal
    • Geração de números aleatórios
      • Escopo global versus classe RandomNumberGenerator
      • The randomize() method
      • Obtendo um número aleatório
      • Get a random array element
      • Obtenha um valor aleatório de um dicionário
      • Probabilidade aleatória ponderada
      • "Better" randomness using shuffle bags
      • Ruído aleatório
      • Cryptographically secure pseudorandom number generation
  • Navegação
    • 2D navigation overview
      • Setup for 2D scene
    • 3D navigation overview
      • Setup for 3D scene
    • Using NavigationServer
      • Communicating with the NavigationServer
      • Threading and Synchronization
      • 2D and 3D NavigationServer differences
      • Waiting for synchronization
      • Server Avoidance Callbacks
    • Using NavigationMaps
      • Default navigation maps
      • Creating new navigation maps
    • Using NavigationRegions
      • Creating new navigation regions
    • Using navigation meshes
      • Baking a navigation mesh with a NavigationRegion
      • Baking a navigation mesh with the NavigationServer
      • Baking navigation mesh chunks for large worlds
      • Navigation mesh baking common problems
      • Navigation mesh script templates
    • Using NavigationPaths
      • Obtaining a NavigationPath
    • Using NavigationPathQueryObjects
      • Creating a basic path query
      • Path postprocessing options
      • Path simplification
      • Path metadata
      • Excluding or including regions
      • Path clipping and limits
    • Using NavigationAgents
      • NavigationAgent Pathfinding
      • NavigationAgent Pathfollowing
        • Pathfollowing common problems
      • NavigationAgent Avoidance
      • NavigationAgent Script Templates
    • Using NavigationObstacles
      • Obstacles and navigation mesh
      • Obstacles and agent avoidance
        • Static avoidance obstacles
        • Dynamic avoidance obstacles
      • Procedural obstacles
    • Using NavigationLinks
      • Navigation link script templates
    • Using NavigationLayers
    • Navigation debug tools
      • Enabling navigation debug
      • Navigation debug settings
      • Debug navigation mesh polygons
      • Debug edge connections
      • Debug performance
    • Connecting navigation meshes
    • Support different actor types
    • Support different actor locomotion
    • Support different actor area access
    • Optimizing Navigation Performance
      • Performance problems with parsing scene tree nodes
      • Performance problems with navigation mesh baking
      • Performance problems with NavigationAgent path queries
      • Performance problems with the actual path search
      • Performance problems with navigation map synchronization
  • Trabalho em rede
    • High-level multiplayer
      • High-level vs low-level API
      • Mid-level abstraction
      • Hosting considerations
      • Inicializando a rede
      • Gerenciando conexões
      • Remote procedure calls
      • Channels
      • Example lobby implementation
      • Exportando para servidores dedicados
    • Fazendo solicitações HTTP
      • Why use HTTP?
      • HTTP requests in Godot
      • Preparing the scene
      • Scripting the request
      • Sending data to the server
      • Setting custom HTTP headers
    • HTTP client class
    • TLS/SSL certificates
      • Introdução
      • Obtain a certificate from a certificate authority
      • Generate a self-signed certificate
    • Using WebSockets
      • HTML5 e WebSocket
      • Usando WebSocket no Godot
        • Exemplo mínimo de cliente
        • Exemplo mínimo de servidor
        • Demonstração avançada de bate-papo
    • WebRTC
      • HTML5, WebSocket, WebRTC
        • WebSocket
        • WebRTC
      • Usando WebRTC no Godot
        • Minimal connection example
        • Exemplo de sinalização local
        • Remote signaling with WebSocket
  • Desempenho
    • Introdução
    • Comum
      • Dicas gerais de otimização
        • Introdução
        • Medindo o desempenho
        • Trabalho de detetive
        • Profilador
        • Princípios
        • Apêndice
      • Optimization using Servers
        • Servidores
        • RIDs
        • Criando um sprite
        • Instantiating a Mesh into 3D space
        • Creating a 2D RigidBody and moving a sprite with it
        • Obtendo dados dos servidores
    • CPU
      • Otimização da CPU
        • Medindo o desempenho
        • Perfiladores de CPU
        • Perfiladores externos
        • Funções de temporização manual
        • Caches
        • Idiomas
        • Partes_Paralelizáveis
        • SceneTree
        • Física
    • GPU
      • Otimização da GPU
        • Introdução
        • Draw calls, state changes, and APIs
        • Pixel cost versus vertex cost
        • Pixel/fragment shaders and fill rate
        • Transparency and blending
        • Assessoria multiplataforma
        • Mobile/tiled renderers
      • Otimização usando MultiMeshes
        • MultiMeshes
        • Exemplo de multimesh
      • Reducing stutter from shader (pipeline) compilations
        • Pipeline precompilation monitors
        • Pipeline precompilation features
        • Pipeline precompilation instancing
        • Shader baker
    • 3D
      • Otimizando o desempenho 3D
        • Culling (recorte)
        • Objetos transparentes
        • Nível de detalhe (LOD)
        • Bake lighting
        • Animação e skinning
        • Mundos grandes
      • Animando milhares de objetos
        • Animating thousands of fish with MultiMeshInstance3D
        • Controlling thousands of fish with Particles
    • Partes_Paralelizáveis
      • Usando múltiplas partes_paralelizáveis(threads)
        • Partes_Paralelizáveis
        • Criando um thread
        • Mutexes
        • Semáforos
      • Thread-safe APIs
        • Partes_Paralelizáveis
        • Escopo global
        • Árvore de cena
        • Renderização
        • Física
        • GDScript arrays and dictionaries
        • Recursos
  • Física
    • Introdução à física
      • Objetos de Colisão
        • Material físico
        • Formas de colisão
        • Chamadas de retorno do processamento da física
        • Camadas e Máscaras de colisão
      • Area2D
      • StaticBody2D
      • RigidBody2D
        • Usando RigidBody2D
        • Relato de contato
      • CharacterBody2D
        • Character collision response
    • Using Jolt Physics
      • Introdução
      • Notable differences to Godot Physics
        • Joint properties
        • Single-body joints
        • Collision margins
        • Baumgarte stabilization
        • Ghost collisions
        • Memory usage
        • Ray-cast face index
        • Kinematic RigidBody3D contacts
        • Contact impulses
        • Area3D and SoftBody3D
        • WorldBoundaryShape3D
      • Notable differences to the Godot Jolt extension
        • Project settings
        • Joint nodes
        • Thread safety
    • Usando RigidBody
      • What is a rigid body?
      • Como controlar um corpo rígido
      • The "look at" method
    • Usando Area2D
      • Introdução
      • O que é uma área?
      • Propriedades da área
      • Detecção de sobreposição
      • Área de influência
        • Ponto de gravidade
        • Exemplos
    • Using CharacterBody2D/3D
      • Introdução
      • What is a character body?
      • Movimento e colisão
        • move_and_collide
        • move_and_slide
      • Detectando colisões
      • Which movement method to use?
      • Exemplos
        • Movimento e paredes
        • Rebater/reflexo
        • Movimento de jogo de plataformas
    • Ray-casting
      • Introdução
      • Espaço
      • Acessando o espaço
      • Consulta de Raycast
      • Exceções de colisão
      • Máscara de Colisão
      • 3D ray casting from screen
    • Sistema de Ragdoll
      • Introdução
      • Configurando o ragdoll
        • Criando ossos físicos
        • Clean up and optimize the skeleton
        • Adjust joints and constraints
        • Adjust collision shapes
      • Simulate the ragdoll
        • Camadas e Máscaras de colisão
    • Personagem cinemático (2D)
      • Introdução
      • Processo físico
      • Configuração da cena
      • Movendo o personagem cinemático
    • Using SoftBody3D
      • Physics engine considerations
      • Basic setup
      • Simulação de capa
      • Using imported meshes
    • Collision shapes (2D)
      • Formas primitivas de colisão
      • Formas de colisão convexas
      • Formas de colisão côncavas ou trimesh
      • Ressalvas de desempenho
    • Formas de colisão (3D)
      • Formas primitivas de colisão
      • Formas de colisão convexas
      • Formas de colisão côncavas ou trimesh
      • Ressalvas de desempenho
    • Large world coordinates
      • Porque usar grandes corrdenadas do mundo?
      • How large world coordinates work
      • Who are large world coordinates for?
      • Enabling large world coordinates
      • Compatibility between single-precision and double-precision builds
        • Known incompatibilities
      • Limitações
    • Physics Interpolation
      • Guia de início rápido
      • Introdução
        • Physics ticks and rendered frames
        • What can we do about frames and ticks being out of sync?
      • Using physics interpolation
        • Turn on the physics interpolation setting
        • Move (almost) all game logic from _process to _physics_process
        • Ensure that all indirect movement happens during physics ticks
        • Choose a physics tick rate
        • Call reset_physics_interpolation() when teleporting objects
        • Testing and debugging tips
      • Advanced physics interpolation
        • Exceptions to automatic physics interpolation
      • 2D and 3D physics interpolation
        • Global versus local interpolation
        • Resetting physics interpolation
        • 2D Particles
        • Other
    • Troubleshooting physics issues
      • Objects are passing through each other at high speeds
      • Stacked objects are unstable and wobbly
      • Scaled physics bodies or collision shapes do not collide correctly
      • Thin objects are wobbly when resting on the floor
      • Cylinder collision shapes are unstable
      • VehicleBody simulation is unstable, especially at high speeds
      • Collision results in bumps when an object moves across tiles
      • Framerate drops when an object touches another object
      • Framerate suddenly drops to a very low value beyond a certain amount of physics simulation
      • Physics simulation is unreliable when far away from the world origin
  • Específico da plataforma
    • Android
      • Godot Android library
        • Using the Godot Android library
        • Godot Android plugins
        • Embedding Godot in existing Android projects
      • Godot Android plugins
        • Introdução
        • Plugin de Android
        • Building a v2 Android plugin
        • Packaging a v2 Android plugin
        • Using a v2 Android plugin
        • Implementações de referência
        • Tips and Guidelines
      • Compras no aplicativo em Android
        • Uso
      • Integrating with Android APIs
        • JavaClassWrapper (Godot singleton)
        • AndroidRuntime plugin
      • Resolving crashes on Android
        • Getting Native Debug symbols for official templates
        • Getting Native Debug symbols for custom builds
        • Uploading Symbols to Google Play Console
        • Manually Symbolicating Crash Logs
    • Plugins para iOS
      • Criando plugins para iOS
        • Carregando e usando um plugin existente
        • Criando um plug-in para iOS
      • Plugins para iOS
        • Acessando plugins singletons
        • Métodos assíncronos
        • Kit de loja
        • Game Center
    • Web
      • The JavaScriptBridge singleton
        • Interacting with JavaScript
        • Callbacks
        • Can I use my favorite library?
        • The eval interface
        • Downloading files
      • Referência da classe shell HTML5
        • Engine
        • Configuração da engine
      • Personalizar página HTML para exportação Web
        • Configurar
        • Iniciando o projeto
        • Personalizando o comportamento
        • Personalizando a apresentação
        • Depuração
  • Plugins
    • Plugins do editor
      • Instalação de plugins
        • Encontrando plugins
        • Instalando um plug-in
        • Habilitando um plugin
      • Fazendo plugins
        • Sobre plugins
        • Criando um plugin
        • Um nó personalizado
        • Um painel personalizado
        • Registrando autoloads/singletons em plugins
        • Using sub-plugins
        • Indo além
      • Criando plugins de tela principal
        • O que este tutorial aborda
        • Inicializando o plugin
        • Cena da tela principal
        • Update the plugin script
        • Testando o plugin
      • Importar plugins
        • Introdução
        • Configuração
        • The EditorImportPlugin class
        • Opções e predefinições
        • The import method
        • Platform variants and generated files
        • Testando o plugin
      • 3D gizmo plugins
        • Introdução
        • The EditorNode3DGizmoPlugin
        • Abordagem simples
        • Abordagem alternativa
      • Inspector plugins
        • Configurando seu plugin
        • Interagindo com o inspetor
        • Adicionando uma interface para editar propriedades
      • Plugins do Visual Shader
    • Executando o código no editor
      • What is @tool?
      • How to use @tool
      • Important information
      • Depuração
      • Try @tool out
      • Editando variáveis
      • Getting notified when resources change
      • Reporting node configuration warnings
      • Running one-off scripts using EditorScript
      • Criando instâncias de cenas
  • Renderização
    • Overview of renderers
      • Introdução
        • Renderers, rendering drivers, and RenderingDevice
      • Choosing a renderer
        • Switching between renderers
      • Feature comparison
        • Overall comparison
        • Lights and shadows
        • Global Illumination
        • Ambiente e pós-processamento
        • Antialiasing
        • StandardMaterial features
        • Shader features
        • Other features
    • Usando Viewports
      • Introdução
      • Entrada
      • Ouvinte (Listener)
      • Câmeras (2D e 3D)
      • Escala e alongamento
      • Mundos
      • Captura
      • Viewport Container
      • Renderização
      • Destino da renderização
    • Resoluções múltiplas
      • O problema das múltiplas resoluções
      • One size fits all
      • Tamanho base
      • Redimensionando
      • Configurações de alongamento
        • Modo Esticado
        • Aspecto Esticado
        • Stretch Scale
        • Stretch Scale Mode
      • Common use case scenarios
        • Jogo para desktop
        • Mobile game in landscape mode
        • Mobile game in portrait mode
        • Aplicação não-jogo
      • Suporte a hiDPI
      • Reducing aliasing on downsampling
      • Trabalhando com proporções de tela
      • Field of view scaling
      • Scaling 2D and 3D elements differently
    • Fixing jitter, stutter and input lag
      • What is jitter, stutter and input lag?
      • Distinguishing between jitter and stutter
      • Nervosidade (Jitter)
      • Stutter
        • Windows
        • Linux
        • macOS
        • Android
        • iOS
      • Input lag
        • Project configuration
        • Hardware/OS-specific
      • Reporting jitter, stutter or input lag problems
    • The Compositor
      • Compositor effects
  • Scripting
    • GDScript
      • GDScript reference
        • Histórico
        • Exemplo de GDScript
        • Identificadores
        • Palavras-chave
        • Operadores
        • Literais
        • Annotations
        • Comentários
        • Code regions
        • Line continuation
        • Tipos definidos por padrão
        • Variáveis
        • Constantes
        • Funções
        • Expressões e fluxo de controle
        • Classes
        • Exportações
        • Properties (setters and getters)
        • Modo de Ferramenta
        • Gerenciamento de memória
        • Sinais
        • Palavra-chave assert
      • GDScript: Uma introdução às linguagens dinâmicas
        • Sobre
        • Natureza dinâmica
        • Arrays
        • Dictionaries
        • For e while
        • Enquanto
        • Iteradores personalizados
        • Duck typing
      • GDScript exported properties
        • Basic use
        • Grouping exports
        • Strings as paths
        • Limiting editor input ranges
        • Adding suffixes and handling degrees/radians
        • Floats with easing hint
        • Colors
        • Nós
        • Recursos
        • Exportando sinalizadores de bits
        • Exporting enums
        • Exportando arrays
        • @export_storage
        • @export_custom
        • @export_tool_button
        • Definindo variáveis exportadas a partir de um script de ferramenta
        • Reading an exported variable's value early on
        • Exports avançados
      • GDScript documentation comments
        • Documenting a script
        • Documenting script members
        • Complete script example
        • @deprecated and @experimental tags
        • BBCode and class reference
      • Guia de Estilo GDScript
        • Formatação
        • Convenções de nomes
        • Ordem do código
        • Tipagem estática
      • Tipagem estática em GDScript
        • Uma breve olhada na tipagem estática
        • Como usar a tipagem estática
        • Tipada ou dinâmica: Adote um estilo
        • Sistema de alertas
        • Common unsafe operations and their safe counterparts
        • Cases where you can't specify types
        • Resumo
      • Sistema de alertas do GDScript
      • Formatação de Strings em GDScript
        • Format strings
        • Múltiplos espaços reservados
        • Especificadores de formato
        • Preenchimento
        • Sequência de escape
        • String format method
        • String concatenation
    • C#/.NET
      • Noções básicas de C#
        • Introdução
        • Pré-requisitos
        • Configurando um editor externo
        • Criando um script C#
        • Configuração de projeto e fluxo de trabalho
        • Exemplo
        • Diferenças gerais entre o C# e o GDScript
        • Pegadas gerais e problemas conhecidos
        • Common pitfalls
        • Desempenho do C# no Godot
        • Usando pacotes NuGet no Godot
        • Perfilando seu código C#
      • C# language features
        • Conversão de Tipos e Casting
        • Definições de pré-processamento
      • Guia de Estilo C#
        • Especificação de Linguagem
        • Formatação
        • Convenções de nomes
        • Variáveis de membro
        • Variáveis locais
        • Variáveis locais de tipo implícito
        • Outras considerações
      • C# diagnostics
        • GD0001: Missing partial modifier on declaration of type that derives from GodotObject
        • GD0002: Missing partial modifier on declaration of type which contains nested classes that derive from GodotObject
        • GD0003: Found multiple classes with the same name in the same script file
        • GD0101: The exported member is static
        • GD0102: The type of the exported member is not supported
        • GD0103: The exported member is read-only
        • GD0104: The exported property is write-only
        • GD0105: The exported property is an indexer
        • GD0106: The exported property is an explicit interface implementation
        • GD0107: Types not derived from Node should not export Node members
        • GD0108: The exported tool button is not in a tool class
        • GD0109: The '[ExportToolButton]' attribute cannot be used with another '[Export]' attribute
        • GD0110: The exported tool button is not a Callable
        • GD0111: The exported tool button must be an expression-bodied property
        • GD0201: The name of the delegate must end with 'EventHandler'
        • GD0202: The parameter of the delegate signature of the signal is not supported
        • GD0203: The delegate signature of the signal must return void
        • GD0301: The generic type argument must be a Variant compatible type
        • GD0302: The generic type parameter must be annotated with the '[MustBeVariant]' attribute
        • GD0303: The parent symbol of a type argument that must be Variant compatible was not handled
        • GD0401: The class must derive from Godot.GodotObject or a derived class
        • GD0402: The class must not be generic
      • Godot API for C#
        • Diferenças da API C# para GDScript
        • C# collections
        • C# Variant
        • Sinais em C#
        • C# exported properties
        • C# global classes
      • C# platform support
    • C++ (godot-cpp)
      • About godot-cpp
        • Differences between godot-cpp and C++ modules
        • Version compatibility
      • Primeiros passos
        • Workflow overview
        • Exemplo de projeto
        • Configurando o projeto
        • Criando um plugin simples
        • Compilando o plugin
        • Using the GDExtension module
        • Adicionando propriedades
        • Sinais
        • Próximos passos
      • Build system
        • Main build system: Working with SCons
        • Secondary build system: Working with CMake
      • Core functions and types
        • Common functions and macros
        • Core types
        • Classe Variant
        • Classe de objeto
      • Adding documentation
        • Writing and styling documentation
        • Publishing documentation online
    • Outras línguas
    • The GDExtension system
      • What is GDExtension?
        • Version compatibility
      • The .gdextension file
        • Introdução
        • Configuration section
        • Libraries section
        • Icons section
        • Dependencies section
      • The C interface JSON file
        • Overall structure
        • Header
        • Tipos
        • Interface
      • GDExtension C example
        • Introdução
        • Configurando o projeto
        • Estrutura do arquivo
        • Buildsystem
        • Initializing the extension
        • A basic class
        • A wrapper API
        • A demo project
        • Custom methods
        • Custom properties
        • Binding virtual methods
        • Registering and emitting a signal
        • Conclusão
    • Funcionalidades principais
      • How to read the Godot API
        • Herança
        • Brief Description
        • Descrição
        • Tutoriais
        • Propriedades
        • Methods
        • Sinais
        • Enumerations
        • Constantes
        • Property Descriptions
        • Method Descriptions
      • Depuração
        • Overview of debugging tools
        • Output panel
        • Painel do depurador
        • The Profiler
        • Using the ObjectDB profiler
        • Custom performance monitors
      • Processamento Ocioso e Físico
      • Grupos
        • Gerenciando grupos
      • Instâncias de nós e cenas
        • Obtendo nós
        • Caminhos dos nós
        • Criando nós
        • Criando instâncias de cenas
      • Funções sobrescrevíveis
      • Scripting entre linguagens
        • Instanciando nós
        • Acessando campos
        • Chamando métodos
        • Connecting to signals
        • Herança
      • Criando modelos de script
        • Localizando os modelos
        • Default behavior and overriding it
        • Modelo padrão
        • Lista de placeholders de modelo
      • Avaliando as expressões
        • Uso básico
        • Passing variables to an expression
        • Definindo uma instância base para a expressão
        • Exemplo de script
        • Funções embutidas
      • Alterar cenas manualmente
      • Instanciando com sinais
        • Exemplo de Disparo
      • Pausando jogos e modo de processo
        • Introdução
        • Como a pausa funciona
        • Modos de processo
        • Pause menu example
      • Sistema de arquivos
        • Introdução
        • Implementação
        • project.godot
        • Delimitador de caminho
        • Caminho de recursos
        • Caminho do usuário
        • Sistema de arquivos da máquina
        • Desvantagens
      • Recursos
        • Nós e recursos
        • Externo vs embutido
        • Carregando recursos a partir do código
        • Carregando cenas
        • Liberando recursos
        • Criando seus próprios recursos
      • Singletons (Autoload)
        • Introdução
        • Autoload
        • Comutador de cena personalizado
      • Usando Árvore de cena
        • Introdução
        • Loop principal
        • SceneTree
        • Viewport raiz
        • Árvore de cena
        • Ordem da árvore
        • "Tornando-se ativo" entrando na * Scene Tree *
        • Alterando a cena atual
      • Nós únicos da cena
        • Introdução
        • Creation and usage
        • Same-scene limitation
        • Alternatives
      • Logging
        • Printing messages
        • Project settings
        • Built-in file logging
        • Script backtraces
        • Crash backtraces
        • Creating custom loggers
  • Shaders
    • Introdução aos shaders
      • Shaders em Godot
      • Tipos de shader
      • Modos de renderização
        • Processador de vértice
        • Processador de fragmentos
        • Processador de luz
    • Referência de shading
      • Linguagem de shading
        • Introdução
        • Tipos de dados
        • Arrays
        • Constantes
        • Structs
        • Operadores
        • Controle de fluxo
        • Descartando
        • Funções
        • Variações
        • Interpolation qualifiers
        • Uniforms
        • Variáveis embutidas
        • Funções embutidas
      • Funções embutidas
        • Trigonometric functions
        • Exponential and math functions
        • Geometric functions
        • Comparison functions
        • Texture functions
        • Packing and unpacking functions
        • Bitwise functions
      • Shader preprocessor
        • Why use a shader preprocessor?
        • Directives
        • Built-in defines
      • Shaders espaciais
        • Modos de renderização
        • Stencil modes
        • Embutidos
        • Built-ins globais
        • Vertex embutidos
        • Fragmentos embutidos
        • Built-ins de iluminação
      • Shaders CanvasItem
        • Modos de renderização
        • Embutidos
        • Built-ins globais
        • Vertex embutidos
        • Fragmentos embutidos
        • Built-ins de iluminação
        • SDF functions
      • Shaders de partículas
        • Modos de renderização
        • Embutidos
        • Built-ins globais
        • Start and Process built-ins
        • Start built-ins
        • Process built-ins
        • Process functions
      • Sky shaders
        • Modos de renderização
        • Embutidos
        • Built-ins globais
        • Sky built-ins
      • Fog shaders
        • Embutidos
        • Built-ins globais
        • Fog built-ins
    • Seu primeiro shader
      • Seu primeiro shader 2D
        • Introdução
        • Configurar
        • Seu primeiro shader CanvasItem
        • Sua primeira função de fragmento
        • Your first vertex function
        • Conclusão
      • Seu primeiro shader 3D
        • Where to assign my material
        • Configurando
        • Shader magic
        • Noise heightmap
        • Uniforms
        • Interacting with light
        • Full code
      • Seu segundo shader 3D
        • Your first spatial fragment function
        • Animating with TIME
        • Advanced effects: waves
    • Using VisualShaders
      • Criando um VisualShader
      • Usando o Editor Visual de Shader
      • Visual Shader node interface
      • Nós do Visual Shader
        • Nó de Expressão
        • Reroute node
        • Nó Fresnel
        • Nó booleano
        • Se nó
        • Nó Switch
        • Mesh Emitter
    • Usando sombreadores(shaders) de computação
      • Create a local RenderingDevice
      • Provide input data
      • Defining a compute pipeline
      • Execute a compute shader
      • Retrieving results
      • Freeing memory
    • Screen-reading shaders
      • Introdução
      • Screen texture
      • Screen texture example
      • Behind the scenes
      • Back-buffer logic
      • Textura de profundidade
      • Normal-roughness texture
      • Redefining screen textures
    • Conversão de shaders GLSL para Godot
      • GLSL
        • Shader programs
        • Atributos Vertex
        • gl_Position
        • Variações
        • Principal
        • Macros
        • Variáveis
        • Coordenadas
        • Precisão
      • Shadertoy
        • Tipos
        • mainImage
        • Variáveis
        • Coordenadas
      • The Book of Shaders
        • Tipos
        • Principal
        • Variáveis
        • Coordenadas
    • Guia de estilo de shaders
      • Formatação
        • Codificação e caracteres especiais
        • Recuo
        • Quebras de linha e linhas em branco
        • Linhas em branco
        • Tamanho de linha
        • Uma declaração por linha
        • Espaçamento de comentários
        • Documentation comments
        • Espaço em branco
        • Números de ponto flutuante (real)
      • Acessando membros do vetor
      • Convenções de nomes
        • Funções e variáveis
        • Constantes
        • Preprocessor directives
      • Applying formatting automatically
      • Ordem do código
        • Variáveis locais
    • Using a SubViewport as a texture
      • Introdução
      • Configurando a cena
      • Setting up the SubViewport
      • Applying the texture
      • Fazendo a textura do planeta
      • Colorindo o planeta
      • Fazendo um oceano
    • Pós-processamento personalizado
      • Introdução
      • Pós-processamento de passagem única
      • Pós-processamento multipassagem
    • Pós-processamento avançado
      • Introdução
      • Full screen quad
      • Textura de profundidade
      • Example shader
      • Uma otimização
    • Fazendo árvores
      • Start with a tree
      • Paint with vertex colors
      • Write a custom shader for the leaves
      • Melhorando o shader
  • User interface (UI)
    • UI building blocks
      • Size and anchors
        • Centralizando um controle
        • Anchor Presets
      • Usando Contêineres
        • Layout do contêiner
        • Sizing options
        • Tipos de contêiner
        • Criando Contêineres personalizados
      • Controles de GUI personalizados
        • Muitos controles...
        • Desenhando
        • Dimensionando
        • Entrada
      • Keyboard/Controller Navigation and Focus
        • Configurações do nó
        • Código necessário
      • Control node gallery
    • GUI skinning and themes
      • Introdução ao skinning GUI
        • Basics of themes
        • Personalizando um controle
        • Personalizando um projeto
        • Além dos controles
      • Usando o editor de tema
        • Criando um tema
        • Visão geral do editor de temas
        • Gerenciar e importar itens
      • Variações de tipo de tema
        • Criando uma variação de tipo
        • Usando uma variação de tipo
      • Using Fonts
        • Dynamic fonts
        • Bitmap fonts
        • Loading a font file
        • Font outlines and shadows
        • Advanced font features
    • Tutoriais de nó de controle
      • BBCode em RichTextLabel
        • Introdução
        • Usando BBCode
        • Handling user input safely
        • Stripping BBCode tags
        • Desempenho
        • Using push_[tag]() and pop() functions instead of BBCode
        • Referência
        • Text effects
        • Tags BBCode personalizadas e efeitos de texto
    • Creating applications
      • Creating applications
        • Performing common tasks
        • Recommended project settings
        • Adding unit tests
        • Optimizing distribution size
        • Creating installers
        • Recursos
  • XR
    • Basic Tutorial
      • Configurando XR
        • Introdução ao sistema de XR no Godot
        • Qual renderização usar
        • OpenXR
        • Setting up the XR scene
      • Deploying to Android
        • Configurar
        • Gradle Android build
        • Installing the vendors plugin
        • Creating the export presets
        • Running on your device from the Godot editor
      • A better XR start script
        • Signals for our script
        • Variables for our script
        • Our updated ready function
        • On session begun
        • On visible state
        • On focussed state
        • On stopping state
        • On pose recentered
      • AR / Passthrough
        • Environment blend modes
        • Configuring your background
        • OpenXR specific
        • Putting it together
        • Shadow to opacity
      • Where to go from here
        • Godot OpenXR vendor plugin
        • XR Toolkits
    • Advanced topics
      • OpenXR Settings
        • General settings
        • Extensions
        • Binding Modifiers
      • The XR action map
        • The default action map
        • Action sets
        • Ações
        • Profiles
        • Our first controller binding
        • The simple controller
        • Binding Modifiers
      • Room scale in XR
        • Origin centric solution
        • Passo 1
        • Passo 2
        • Passo 3
        • Character body centric solution
        • Passo 1
        • Passo 2
        • Passo 3
        • When the player walks to somewhere they shouldn't
        • Further suggestions for improvements
      • XR full screen effects
        • Applying the projection matrix
        • Limitações
      • OpenXR composition layers
        • Introdução
        • Setting up the SubViewport
        • Adding a composition layer
        • Making the interface work
        • Hole punching
      • OpenXR hand tracking
        • Introdução
        • Demo project
        • The Hand Tracking API
        • The hand tracking data source
        • Handling user input
      • OpenXR body tracking
        • HTC Tracker support
      • OpenXR Render Models
        • OpenXR Render models node
        • Render model node
        • Backend access
      • OpenXR spatial entities
        • Configurar
        • Creating our spatial manager
        • Spatial anchors
        • Plane tracking
        • Marker tracking
        • Backend access
    • Godot XR Tools
      • Introducing XR tools
        • Installing XR Tools
        • Basic hands
        • Mais informações
      • Basic XR Locomotion
        • Adding our player body
        • Adding a floor
        • Direct movement
        • Teleport
        • More advanced movement features

Detalhes da Engine

  • Engine architecture
    • Godot's architecture overview
      • Scene Layer
      • Server Layer
      • Drivers / Platform Interface
      • Componentes Principais
      • Principal
    • Common engine methods and macros
      • Imprimir texto
      • Formate uma string
      • Convert an integer or float to a string
      • Internacionalizar uma string
      • Restringir um valor
      • Microbenchmarking
      • Obter configurações do projeto/editor
      • Macros de erro
    • Core types
      • Alocando memória
      • Containers
        • Relocation safety
      • Multithreading / Concurrency
      • Math types
      • NodePath
      • RID
    • Classe Variant
      • Sobre
        • Referências
      • List of variant types
      • Containers: Array and Dictionary
        • Referências
    • Classe de objeto
      • Definição geral
        • Referências:
      • Registering Object classes
        • Registering bindings
        • Constantes
        • Propriedades (set/get)
        • Binding properties using _set/_get/_get_property_list
        • Sinais
      • Object ownership and casting
        • Manual memory management
        • RefCounted memory management
        • Dynamic casting
      • Notificações
      • Recursos
        • Referências:
        • Resource loading
        • Economia de recursos
    • Inheritance class tree
      • Objeto
      • Referência
      • Control
      • Node2D
      • Node3D
    • Internal rendering architecture
      • Rendering methods
        • Forward+
        • Mobile
        • Compatibility
        • Why not deferred rendering?
      • Rendering drivers
        • Vulkan
        • Direct3D 12
        • Metal
        • OpenGL
        • Summary of rendering drivers/methods
      • RenderingDevice abstraction
      • Core rendering classes architecture
      • Core shaders
      • 2D and 3D rendering separation
      • 2D rendering techniques
      • 3D rendering techniques
        • Batching and instancing
        • Light, decal and reflection probe rendering
        • Mapeamento de sombras
        • Temporal antialiasing
        • Global illumination
        • Depth of field
        • Screen-space effects (SSAO, SSIL, SSR, SSS)
        • Sky rendering
        • Volumetric fog
        • Descarte por oclusão
        • Visibility range (LOD)
        • Automatic mesh LOD
    • 2D coordinate systems and 2D transforms
      • Introdução
      • Godot 2D coordinate systems
      • Node transforms
    • Unit testing
      • Platform and target support
      • Running tests
        • Filtering tests
      • Writing tests
        • Subcases
        • Assertions
        • Logging
        • Testing failure paths
        • Special tags in test case names
        • Testing signals
      • Test tools
      • Integration tests for GDScript
  • Engine extension APIs
    • Módulos personalizados em C++
      • Módulos
      • Para que serve?
      • Criando um novo módulo
      • Usando o módulo
      • Compiling a module externally
      • Customizing module types initialization
      • Escrevendo documentação personalizada
      • Writing custom unit tests
      • Adicionando ícones personalizados do editor
      • Resumindo
    • Binding de bibliotecas externas
      • Módulos
      • Usando o módulo
    • Servidores Godot personalizados
      • Introdução
        • Referências
      • Para que serve?
      • Criando um servidor Godot
      • Custom managed resource data
        • Referências
      • Registrando a classe no GDScript
        • Vincular métodos
      • MessageQueue
        • Referências:
      • Resumindo
        • Notas
    • Carregadores de recurso em formato personalizado
      • Introdução
        • Referências
      • Para que serve?
      • Para que não serve?
        • Referências
      • Criando um ResourceFormatLoader
      • Criando um ResourceFormatSaver
      • Criando tipos de dados personalizados
        • Considerações
        • Referências
      • Registrando o novo formato de arquivo
        • Referências
      • Carregando no GDScript
    • Custom AudioStreams
      • Introdução
        • Referências:
      • Para que serve?
      • Criar um AudioStream
        • Referências:
      • Criar um AudioStreamPlayback
        • Reamostragem
        • Referências:
    • Custom platform ports
      • Official platform ports
      • Creating a custom platform port
        • Required features of a platform port
        • Optional features of a platform port
      • Distributing a custom platform port
  • Desenvolvimento da Engine
    • Configurando uma IDE
      • Android Studio
        • Importando o projeto
        • Android Studio project layout
        • Building & debugging the editor module
        • Building & debugging the app module
      • CLion
        • Importando o projeto
        • Compiling and debugging the project
        • Ignoring object and library files
      • Code::Blocks
        • Criando um novo projeto
        • Configurando a compilação
        • Configurando a execução
        • Adicionando arquivos ao projeto
        • Configuração de estilo de código
      • KDevelop
        • Importando o projeto
        • Depurando o projeto
      • Qt Creator
        • Importando o projeto
        • Depurando o projeto
        • Configuração de estilo de código
      • JetBrains Rider
        • Importando o projeto
        • Compiling and debugging the project
        • Debug visualizers
        • Unit testing
        • Profiling
        • Known issues
      • Visual Studio
        • Importando o projeto
        • Depurando o projeto
      • Visual Studio Code
        • Importando o projeto
        • Depurando o projeto
        • Configuring IntelliSense
        • Linting class reference XML files
        • Displaying documentation on hover
        • Solução de problemas
      • Xcode
        • Importando o projeto
        • Depurando o projeto
    • Building from source
      • Adquirindo o código fonte
        • Baixando o código-fonte do Godot
      • Introdução ao sistema de compilação
        • Usando paralelismo
        • Seleção de plataforma
        • Executável resultante
        • Alvo
        • Aliases de desenvolvimento e produção
        • Compilação dev
        • Debugging symbols
        • Optimization level
        • Architecture
        • Módulos personalizados
        • Limpando arquivos gerados
        • Other build options
        • Modelos de exportação
      • Compilando para Windows
        • Requisitos
        • Configurando SCons
        • Download do código-fonte do Godot
        • Compilando
        • Installing Direct3D 12 requirements
        • Compiling with AccessKit support
        • Compiling with ANGLE support
        • Desenvolvimento no Visual Studio
        • Cross-compiling for Windows from other operating systems
        • Creating Windows export templates
      • Compiling for Linux, *BSD
        • Requisitos
        • Compilando
        • Compiling with AccessKit support
        • Running a headless/server build
        • Construindo modelos de exportação
        • Cross-compiling for RISC-V devices
        • Using Clang and LLD for faster development
        • Using mold for faster development
        • Using system libraries for faster development
      • Compilando para macOS
        • Requisitos
        • Compilando
        • Compiling with AccessKit support
        • Running a headless/server build
        • Construindo modelos de exportação
        • Cross-compiling for macOS from Linux
        • Solução de problemas
      • Compilando para Android
        • Observação
        • Requisitos
        • Setting up the buildsystem
        • Building the export templates
        • Using the export templates
        • Building the Godot editor
        • Removing the Editor binaries
        • Installing the Godot editor APK
        • Solução de problemas
      • Compilando para iOS
        • Requisitos
        • Compilando
        • Executar
        • Solução de problemas
      • Compiling for visionOS
      • Compilando para Web
        • Requisitos
        • Construindo modelos de exportação
        • GDExtension
        • Building the editor
      • Cross-compiling for iOS on Linux
        • Isenção de responsabilidade
        • Requisitos
        • Configurando o ambiente
        • Compilando Godot para o iPhone
      • Compiling with .NET
        • Requisitos
        • Enable the .NET module
        • Generate the glue
        • Building the managed libraries
        • Exemplos
        • Diretório de dados
        • Opções de linha de comando
      • Compiling with PCK encryption key
        • Passo a passo
        • Solução de problemas
      • Otimizando uma compilação para o tamanho
        • Fundamentos
        • Stripping binaries
        • Compiling with link-time optimization
        • Optimizing for size instead of speed
        • Detecting used features from the current project and disabling unused features
        • Disabling advanced text server
        • Desativando 3D
        • Desabilitando objetos GUI avançados
        • Disabling physics engines
        • Desativando módulos indesejados
        • Optimizing the distribution of your project
    • Depuração
      • Using sanitizers
        • What are sanitizers?
        • Using sanitizers on Godot
        • Address sanitizer (ASAN)
        • Leak sanitizer (LSAN)
        • Memory sanitizer (MSAN)
        • Thread sanitizer (TSAN)
        • Undefined behavior sanitizer (UBSAN)
        • Platform-specific sanitizers
      • Depurando no macOS
        • Depurando o Editor Godot
        • Debugging exported project
      • Vulkan
        • Validation layers
      • Debugging the editor
    • Using C++ profilers
      • Sampling profilers
        • Setting up Godot
        • Benchmarking startup/shutdown times
      • Tracing profilers
      • All recommended profilers
        • Hotspot
        • Instruments
        • Perfetto
        • Tracy
        • VerySleepy
    • Handling compatibility breakages
      • A practical example
  • Desenvolvimento do editor
    • Introdução ao desenvolvimento do editor
      • Technical choices
      • Directory structure
      • Editor dependencies in scene/ files
      • Development tips
    • Editor icons
      • Creating icons
      • Color conversion for light editor themes
      • Icon optimization
      • Integrating and sharing the icons
      • Solução de problemas
      • Referências
  • Class reference primer
    • How to edit class XML
      • Improve formatting with BBCode style tags
        • Linking
        • Formatting text
        • Formatting code blocks
        • Formatting notes and warnings
      • Marking API as deprecated/experimental
  • Formatos de arquivo Godot
    • Gramática GDScript
    • Formato de arquivo TSCN
      • Estrutura do arquivo
        • Entradas dentro do arquivo
      • A árvore da cena
        • NodePath
        • Skeleton3D
        • BoneAttachment3D
        • AnimationPlayer
      • Recursos
        • Recursos externos
        • Recursos internos
        • ArrayMesh
        • Animação

Comunidade

  • Biblioteca de Recursos
    • Sobre a Biblioteca de Assets
      • Tipos de assets
      • Perguntas Frequentes
        • Assets pagos podem ser enviados à biblioteca de assets?
    • Using the Asset Library
      • On the website
        • Visão geral
        • Procurando
        • Breakdown of an asset
        • Registrando e fazendo login
      • In the editor
    • Submitting to the Asset Library
      • Introdução
      • Diretrizes de submissão
        • Requisitos
        • Recommendations
      • Enviando
  • Comunidade
    • Comunidades baseadas no idioma
  • Tutoriais e recursos
    • Por onde começar
    • Tutoriais em vídeo
    • Tutoriais em texto
    • Recursos

Referência de classe

  • All classes
  • Globals
    • @GDScript
      • Description
      • Tutorials
      • Methods
      • Constants
      • Annotations
      • Method Descriptions
    • @GlobalScope
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
  • Nodes
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AcceptDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • AimModifier3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimatableBody2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimatableBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimatedSprite2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedSprite3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimationMixer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AspectRatioContainer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioListener2D
      • Description
      • Methods
      • Method Descriptions
    • AudioListener3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BackBufferCopy
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • BaseButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Bone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneAttachment3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneConstraint3D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • BoneTwistDisperser3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BoxContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Button
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • Camera2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Camera3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CanvasGroup
      • Description
      • Properties
      • Property Descriptions
    • CanvasItem
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • CanvasLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CanvasModulate
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CCDIK3D
      • Description
    • CenterContainer
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ChainIK3D
      • Description
      • Methods
      • Method Descriptions
    • CharacterBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CharacterBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CheckBox
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CheckButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CodeEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • CollisionObject2D
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionObject3D
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CollisionPolygon3D
      • Description
      • Properties
      • Property Descriptions
    • CollisionShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CollisionShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ColorPicker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorPickerButton
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorRect
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConeTwistJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ConfirmationDialog
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Container
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Control
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ConvertTransformModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CopyTransformModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGBox3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGCombiner3D
      • Description
      • Tutorials
    • CSGCylinder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGMesh3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGPolygon3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • CSGPrimitive3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGSphere3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGTorus3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DampedSpringJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Decal
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • DirectionalLight2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DirectionalLight3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • EditorCommandPalette
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • EditorDock
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorFileDialog
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • EditorToaster
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • FABRIK3D
      • Description
      • Tutorials
    • FileDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FileSystemDock
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • FlowContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FogVolume
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • FoldableContainer
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Generic6DOFJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GeometryInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticles3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesAttractor3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorBox3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorSphere3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorVectorField3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollision3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollisionBox3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollisionHeightField3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesCollisionSDF3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesCollisionSphere3D
      • Description
      • Properties
      • Property Descriptions
    • GraphEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphElement
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Property Descriptions
      • Theme Property Descriptions
    • GraphFrame
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphNode
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GridContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • GridMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GridMapEditorPlugin
      • Description
      • Methods
      • Method Descriptions
    • GrooveJoint2D
      • Description
      • Properties
      • Property Descriptions
    • HBoxContainer
      • Description
      • Tutorials
    • HFlowContainer
      • Description
      • Tutorials
    • HingeJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HScrollBar
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSeparator
      • Description
    • HSlider
      • Description
    • HSplitContainer
      • Description
      • Tutorials
    • HTTPRequest
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • IKModifier3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ImporterMeshInstance3D
      • Properties
      • Property Descriptions
    • InstancePlaceholder
      • Description
      • Methods
      • Method Descriptions
    • ItemList
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • IterateIK3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • JacobianIK3D
      • Description
    • Joint2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Joint3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Label
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Label3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LightmapGI
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • LightmapProbe
      • Description
    • LightOccluder2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • LimitAngularVelocityModifier3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Line2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LineEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • LinkButton
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • LookAtModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MarginContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Marker2D
      • Description
      • Properties
      • Property Descriptions
    • Marker3D
      • Description
      • Properties
      • Property Descriptions
    • MenuBar
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • MenuButton
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • MeshInstance2D
      • Description
      • Tutorials
      • Properties
      • Signals
      • Property Descriptions
    • MeshInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • MissingNode
      • Description
      • Properties
      • Property Descriptions
    • ModifierBoneTarget3D
      • Description
      • Properties
      • Property Descriptions
    • MultiMeshInstance2D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • MultiMeshInstance3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • MultiplayerSpawner
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • MultiplayerSynchronizer
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationLink2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationLink3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationRegion2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationRegion3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NinePatchRect
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Node2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Node3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • OccluderInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OmniLight3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRBindingModifierEditor
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • OpenXRCompositionLayer
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OpenXRCompositionLayerCylinder
      • Description
      • Properties
      • Property Descriptions
    • OpenXRCompositionLayerEquirect
      • Description
      • Properties
      • Property Descriptions
    • OpenXRCompositionLayerQuad
      • Description
      • Properties
      • Property Descriptions
    • OpenXRHand
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRInteractionProfileEditor
      • Description
    • OpenXRInteractionProfileEditorBase
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • OpenXRRenderModel
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • OpenXRRenderModelManager
      • Description
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • OpenXRVisibilityMask
      • Description
    • OptionButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Panel
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanelContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • Parallax2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ParallaxBackground
      • Description
      • Properties
      • Property Descriptions
    • ParallaxLayer
      • Description
      • Properties
      • Property Descriptions
    • Path2D
      • Description
      • Properties
      • Property Descriptions
    • Path3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • PathFollow2D
      • Description
      • Properties
      • Property Descriptions
    • PathFollow3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalBone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicalBone3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalBoneSimulator3D
      • Description
      • Methods
      • Method Descriptions
    • PhysicsBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • PhysicsBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PinJoint2D
      • Description
      • Properties
      • Property Descriptions
    • PinJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PointLight2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Polygon2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Popup
      • Description
      • Properties
      • Signals
    • PopupMenu
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • PopupPanel
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • ProgressBar
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • Range
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • RayCast2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayCast3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ReferenceRect
      • Description
      • Properties
      • Property Descriptions
    • ReflectionProbe
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RemoteTransform2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ResourcePreloader
      • Description
      • Methods
      • Method Descriptions
    • RetargetModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RichTextLabel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • RigidBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RigidBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RootMotionView
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditorBase
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScrollBar
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Property Descriptions
      • Theme Property Descriptions
    • ScrollContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Separator
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • ShaderGlobalsOverride
      • Description
      • Tutorials
    • ShapeCast2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ShapeCast3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skeleton2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • Skeleton3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • SkeletonIK3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModifier3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Slider
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • SliderJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SoftBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpinBox
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SplineIK3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SplitContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SpotLight3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpringArm3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SpringBoneCollision3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SpringBoneCollisionCapsule3D
      • Description
      • Properties
      • Property Descriptions
    • SpringBoneCollisionPlane3D
      • Description
    • SpringBoneCollisionSphere3D
      • Description
      • Properties
      • Property Descriptions
    • SpringBoneSimulator3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Sprite2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Sprite3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SpriteBase3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • StaticBody2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • StaticBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • StatusIndicator
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • SubViewport
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • SubViewportContainer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TabBar
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TabContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextureButton
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TextureProgressBar
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureRect
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TileMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileMapLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Timer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TouchScreenButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Tree
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TwoBoneIK3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VBoxContainer
      • Description
      • Tutorials
    • VehicleBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VehicleWheel3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VFlowContainer
      • Description
      • Tutorials
    • VideoStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Viewport
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisibleOnScreenEnabler2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisibleOnScreenEnabler3D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisibleOnScreenNotifier2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisibleOnScreenNotifier3D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualInstance3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VoxelGI
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VScrollBar
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • VSeparator
      • Description
    • VSlider
      • Description
      • Properties
    • VSplitContainer
      • Description
      • Tutorials
    • Window
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • WorldEnvironment
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • XRAnchor3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XRBodyModifier3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • XRCamera3D
      • Description
      • Tutorials
      • Properties
    • XRController3D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • XRFaceModifier3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • XRHandModifier3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • XRNode3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • XROrigin3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
  • Resources
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimatedTexture
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Animation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationLibrary
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • AnimationNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeAdd2
      • Description
      • Tutorials
    • AnimationNodeAdd3
      • Description
      • Tutorials
    • AnimationNodeAnimation
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeBlend2
      • Description
      • Tutorials
    • AnimationNodeBlend3
      • Description
      • Tutorials
    • AnimationNodeBlendSpace1D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendSpace2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeExtension
      • Description
      • Methods
      • Method Descriptions
    • AnimationNodeOneShot
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeOutput
      • Description
      • Tutorials
    • AnimationNodeStateMachine
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeStateMachinePlayback
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • AnimationNodeStateMachineTransition
      • Description
      • Tutorials
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • AnimationNodeSub2
      • Description
      • Tutorials
    • AnimationNodeSync
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeTimeScale
      • Description
      • Tutorials
    • AnimationNodeTimeSeek
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeTransition
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationRootNode
      • Description
      • Tutorials
    • ArrayMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ArrayOccluder3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AtlasTexture
      • Description
      • Properties
      • Property Descriptions
    • AudioBusLayout
      • Description
    • AudioEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectAmplify
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectBandLimitFilter
      • Description
      • Tutorials
    • AudioEffectBandPassFilter
      • Description
      • Tutorials
    • AudioEffectCapture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectChorus
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectCompressor
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectDelay
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectDistortion
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectEQ
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectEQ10
      • Description
      • Tutorials
    • AudioEffectEQ21
      • Description
      • Tutorials
    • AudioEffectEQ6
      • Description
      • Tutorials
    • AudioEffectFilter
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectHardLimiter
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectHighPassFilter
      • Description
      • Tutorials
    • AudioEffectHighShelfFilter
      • Description
      • Tutorials
    • AudioEffectLimiter
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectLowPassFilter
      • Description
      • Tutorials
    • AudioEffectLowShelfFilter
      • Description
      • Tutorials
    • AudioEffectNotchFilter
      • Description
      • Tutorials
    • AudioEffectPanner
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectPhaser
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectPitchShift
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectRecord
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectReverb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectSpectrumAnalyzer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectStereoEnhance
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioStream
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • AudioStreamGenerator
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioStreamInteractive
      • Description
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AudioStreamMicrophone
      • Description
      • Tutorials
    • AudioStreamMP3
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioStreamOggVorbis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlaylist
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPolyphonic
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamRandomizer
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamSynchronized
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AudioStreamWAV
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BaseMaterial3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BitMap
      • Description
      • Methods
      • Method Descriptions
    • BoneMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • BoxMesh
      • Description
      • Properties
      • Property Descriptions
    • BoxOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • BoxShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ButtonGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CameraAttributes
      • Description
      • Properties
      • Property Descriptions
    • CameraAttributesPhysical
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CameraAttributesPractical
      • Description
      • Properties
      • Property Descriptions
    • CameraTexture
      • Description
      • Properties
      • Property Descriptions
    • CanvasItemMaterial
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CanvasTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CapsuleMesh
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CircleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CodeHighlighter
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ColorPalette
      • Description
      • Properties
      • Property Descriptions
    • Compositor
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CompositorEffect
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CompressedCubemap
      • Description
    • CompressedCubemapArray
      • Description
    • CompressedTexture2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CompressedTexture2DArray
      • Description
    • CompressedTexture3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CompressedTextureLayered
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConcavePolygonShape2D
      • Description
      • Properties
      • Property Descriptions
    • ConcavePolygonShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CryptoKey
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • CSharpScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Cubemap
      • Description
      • Methods
      • Method Descriptions
    • CubemapArray
      • Description
      • Methods
      • Method Descriptions
    • Curve
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Curve2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Curve3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CurveTexture
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CurveXYZTexture
      • Description
      • Properties
      • Property Descriptions
    • CylinderMesh
      • Description
      • Properties
      • Property Descriptions
    • CylinderShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DPITexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorNode3DGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorSettings
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • EditorSyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • Environment
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ExternalTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FastNoiseLite
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • FBXDocument
      • Description
    • FBXState
      • Description
      • Properties
      • Property Descriptions
    • FogMaterial
      • Description
      • Properties
      • Property Descriptions
    • FoldableGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Font
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FontFile
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FontVariation
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDExtension
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • GDScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GDScriptSyntaxHighlighter
      • Description
    • GLTFAccessor
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GLTFAnimation
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFBufferView
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFCamera
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFDocument
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GLTFDocumentExtension
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GLTFDocumentExtensionConvertImporterMesh
      • Tutorials
    • GLTFLight
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFPhysicsBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFPhysicsShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkeleton
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkin
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSpecGloss
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GLTFTexture
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFTextureSampler
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Gradient
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GradientTexture1D
      • Description
      • Properties
      • Property Descriptions
    • GradientTexture2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • HeightMapShape3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Image
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ImageTexture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • ImageTexture3D
      • Description
      • Methods
      • Method Descriptions
    • ImageTextureLayered
      • Description
      • Methods
      • Method Descriptions
    • ImmediateMesh
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ImporterMesh
      • Description
      • Methods
      • Method Descriptions
    • InputEvent
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • InputEventAction
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventFromWindow
      • Description
      • Properties
      • Property Descriptions
    • InputEventGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventKey
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventMagnifyGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMIDI
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouse
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventPanGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenDrag
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenTouch
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventShortcut
      • Description
      • Properties
      • Property Descriptions
    • InputEventWithModifiers
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • JointLimitation3D
      • Description
    • JointLimitationCone3D
      • Description
      • Properties
      • Property Descriptions
    • JSON
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • LabelSettings
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • LightmapGIData
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Material
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Mesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MeshLibrary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MeshTexture
      • Description
      • Properties
      • Property Descriptions
    • MissingResource
      • Description
      • Properties
      • Property Descriptions
    • MultiMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMeshSourceGeometryData2D
      • Description
      • Methods
      • Method Descriptions
    • NavigationMeshSourceGeometryData3D
      • Description
      • Methods
      • Method Descriptions
    • NavigationPolygon
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Noise
      • Description
      • Methods
      • Method Descriptions
    • NoiseTexture2D
      • Description
      • Properties
      • Property Descriptions
    • NoiseTexture3D
      • Description
      • Properties
      • Property Descriptions
    • Occluder3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • OccluderPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OggPacketSequence
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRAction
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRActionBindingModifier
      • Description
    • OpenXRActionMap
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRActionSet
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRAnalogThresholdModifier
      • Description
      • Properties
      • Property Descriptions
    • OpenXRBindingModifier
      • Description
      • Methods
      • Method Descriptions
    • OpenXRDpadBindingModifier
      • Description
      • Properties
      • Property Descriptions
    • OpenXRHapticBase
      • Description
    • OpenXRHapticVibration
      • Description
      • Properties
      • Property Descriptions
    • OpenXRInteractionProfile
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRIPBinding
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRIPBindingModifier
      • Description
    • OptimizedTranslation
      • Description
      • Methods
      • Method Descriptions
    • ORMMaterial3D
      • Description
      • Tutorials
    • PackedDataContainer
      • Description
      • Methods
      • Method Descriptions
    • PackedScene
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • PanoramaSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • ParticleProcessMaterial
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • PhysicsMaterial
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderCubemap
      • Description
    • PlaceholderCubemapArray
      • Description
    • PlaceholderMaterial
      • Description
    • PlaceholderMesh
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTexture2D
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTexture2DArray
      • Description
    • PlaceholderTexture3D
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTextureLayered
      • Description
      • Properties
      • Property Descriptions
    • PlaneMesh
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • PointMesh
      • Description
    • PolygonOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • PolygonPathFinder
      • Methods
      • Method Descriptions
    • PortableCompressedTexture2D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PrimitiveMesh
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PrismMesh
      • Description
      • Properties
      • Property Descriptions
    • ProceduralSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • QuadMesh
      • Description
      • Tutorials
      • Properties
    • QuadOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • RDShaderFile
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDShaderSPIRV
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RectangleShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • RibbonTrailMesh
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RichTextEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • SceneReplicationConfig
      • Methods
      • Enumerations
      • Method Descriptions
    • Script
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ScriptExtension
      • Methods
      • Method Descriptions
    • SegmentShape2D
      • Description
      • Properties
      • Property Descriptions
    • SeparationRayShape2D
      • Description
      • Properties
      • Property Descriptions
    • SeparationRayShape3D
      • Description
      • Properties
      • Property Descriptions
    • Shader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ShaderInclude
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ShaderMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shortcut
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DCCDIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DFABRIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DJiggle
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DLookAt
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DPhysicalBones
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DStackHolder
      • Description
      • Methods
      • Method Descriptions
    • SkeletonModification2DTwoBoneIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModificationStack2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonProfile
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SkeletonProfileHumanoid
      • Description
      • Tutorials
      • Properties
    • Skin
      • Methods
      • Method Descriptions
    • Sky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • SphereMesh
      • Description
      • Properties
      • Property Descriptions
    • SphereOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SphereShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpriteFrames
      • Description
      • Methods
      • Method Descriptions
    • StandardMaterial3D
      • Description
      • Tutorials
    • StyleBox
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxEmpty
      • Description
    • StyleBoxFlat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxLine
      • Description
      • Properties
      • Property Descriptions
    • StyleBoxTexture
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • SystemFont
      • Description
      • Properties
      • Property Descriptions
    • TextMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Texture
      • Description
    • Texture2D
      • Description
      • Methods
      • Method Descriptions
    • Texture2DArray
      • Description
      • Methods
      • Method Descriptions
    • Texture2DArrayRD
      • Description
      • Tutorials
    • Texture2DRD
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Texture3D
      • Description
      • Methods
      • Method Descriptions
    • Texture3DRD
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • TextureCubemapArrayRD
      • Description
      • Tutorials
    • TextureCubemapRD
      • Description
      • Tutorials
    • TextureLayered
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TextureLayeredRD
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Theme
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileMapPattern
      • Description
      • Methods
      • Method Descriptions
    • TileSet
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileSetAtlasSource
      • Description
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • TileSetScenesCollectionSource
      • Description
      • Methods
      • Method Descriptions
    • TileSetSource
      • Description
      • Methods
      • Method Descriptions
    • TorusMesh
      • Description
      • Properties
      • Property Descriptions
    • Translation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TubeTrailMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VideoStream
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VideoStreamPlayback
      • Description
      • Methods
      • Method Descriptions
    • VideoStreamTheora
      • Description
    • ViewportTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VisualShader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeBillboard
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeBooleanConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeBooleanParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeClamp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeColorFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeComment
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCompare
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeConstant
      • Description
    • VisualShaderNodeCubemap
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeCubemapParameter
      • Description
    • VisualShaderNodeCurveTexture
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCurveXYZTexture
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCustom
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • VisualShaderNodeDerivativeFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeDeterminant
      • Description
    • VisualShaderNodeDistanceFade
      • Description
    • VisualShaderNodeDotProduct
      • Description
    • VisualShaderNodeExpression
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeFaceForward
      • Description
    • VisualShaderNodeFloatConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeFloatFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFloatOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFloatParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFrame
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeFresnel
      • Description
    • VisualShaderNodeGlobalExpression
      • Description
    • VisualShaderNodeGroupBase
      • Description
      • Methods
      • Method Descriptions
    • VisualShaderNodeIf
      • Description
    • VisualShaderNodeInput
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeIntConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeIntFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIntOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIntParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIs
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeLinearSceneDepth
      • Description
    • VisualShaderNodeMix
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeMultiplyAdd
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeOuterProduct
      • Description
    • VisualShaderNodeOutput
      • Description
    • VisualShaderNodeParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParameterRef
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleAccelerator
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleBoxEmitter
      • Description
    • VisualShaderNodeParticleConeVelocity
      • Description
    • VisualShaderNodeParticleEmit
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleEmitter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleMeshEmitter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleMultiplyByAxisAngle
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleOutput
      • Description
    • VisualShaderNodeParticleRandomness
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleRingEmitter
      • Description
    • VisualShaderNodeParticleSphereEmitter
      • Description
    • VisualShaderNodeProximityFade
      • Description
    • VisualShaderNodeRandomRange
      • Description
    • VisualShaderNodeRemap
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeReroute
      • Description
      • Methods
      • Method Descriptions
    • VisualShaderNodeResizableBase
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeRotationByAxis
      • Description
    • VisualShaderNodeSample3D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeScreenNormalWorldSpace
      • Description
    • VisualShaderNodeScreenUVToSDF
      • Description
    • VisualShaderNodeSDFRaymarch
      • Description
    • VisualShaderNodeSDFToScreenUV
      • Description
    • VisualShaderNodeSmoothStep
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeStep
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeSwitch
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTexture
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTexture2DArray
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTexture2DArrayParameter
      • Description
    • VisualShaderNodeTexture2DParameter
      • Description
    • VisualShaderNodeTexture3D
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTexture3DParameter
      • Description
    • VisualShaderNodeTextureParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTextureParameterTriplanar
      • Description
    • VisualShaderNodeTextureSDF
      • Description
    • VisualShaderNodeTextureSDFNormal
      • Description
    • VisualShaderNodeTransformCompose
      • Description
    • VisualShaderNodeTransformConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTransformDecompose
      • Description
    • VisualShaderNodeTransformFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTransformOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTransformParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTransformVecMult
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeUIntFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeUVFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUVPolarCoord
      • Description
    • VisualShaderNodeVarying
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVaryingGetter
      • Description
    • VisualShaderNodeVaryingSetter
      • Description
    • VisualShaderNodeVec2Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec2Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec3Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec3Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec4Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec4Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVectorBase
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorCompose
      • Description
    • VisualShaderNodeVectorDecompose
      • Description
    • VisualShaderNodeVectorDistance
      • Description
    • VisualShaderNodeVectorFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorLen
      • Description
    • VisualShaderNodeVectorOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorRefract
      • Description
    • VisualShaderNodeWorldPositionFromDepth
      • Description
    • VoxelGIData
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • World2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • World3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • WorldBoundaryShape2D
      • Description
      • Properties
      • Property Descriptions
    • WorldBoundaryShape3D
      • Description
      • Properties
      • Property Descriptions
    • X509Certificate
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
  • Other objects
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • AESContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • AStar2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AStar3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AStarGrid2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioEffectInstance
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectSpectrumAnalyzerInstance
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • AudioSample
      • Description
    • AudioSamplePlayback
      • Description
    • AudioServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamGeneratorPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamPlaybackInteractive
      • Description
      • Methods
      • Method Descriptions
    • AudioStreamPlaybackOggVorbis
    • AudioStreamPlaybackPlaylist
    • AudioStreamPlaybackPolyphonic
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • AudioStreamPlaybackResampled
      • Methods
      • Method Descriptions
    • AudioStreamPlaybackSynchronized
    • CallbackTweener
      • Description
      • Methods
      • Method Descriptions
    • CameraFeed
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraServer
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CharFXTransform
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ClassDB
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ConfigFile
      • Description
      • Methods
      • Method Descriptions
    • Crypto
      • Description
      • Methods
      • Method Descriptions
    • DirAccess
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • DisplayServer
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • DTLSServer
      • Description
      • Methods
      • Method Descriptions
    • EditorContextMenuPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorDebuggerPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorDebuggerSession
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorExportPlatform
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorExportPlatformAndroid
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformAppleEmbedded
      • Description
      • Tutorials
    • EditorExportPlatformExtension
      • Description
      • Methods
      • Method Descriptions
    • EditorExportPlatformIOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformLinuxBSD
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformMacOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformPC
      • Description
      • Tutorials
    • EditorExportPlatformVisionOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWeb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWindows
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorExportPreset
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorFileSystemImportFormatSupportQuery
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorNode3DGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorPaths
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorResourceTooltipPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneFormatImporter
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneFormatImporterBlend
      • Description
    • EditorSceneFormatImporterFBX2GLTF
      • Description
    • EditorSceneFormatImporterGLTF
    • EditorSceneFormatImporterUFBX
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScenePostImportPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorTranslationParserPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorUndoRedoManager
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorVCSInterface
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • EncodedObjectAsID
      • Description
      • Properties
      • Property Descriptions
    • ENetConnection
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • ENetMultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ENetPacketPeer
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • Engine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EngineDebugger
      • Description
      • Methods
      • Method Descriptions
    • EngineProfiler
      • Description
      • Methods
      • Method Descriptions
    • Expression
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • FileAccess
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • FramebufferCacheRD
      • Description
      • Methods
      • Method Descriptions
    • GDExtensionManager
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Geometry2D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Geometry3D
      • Description
      • Methods
      • Method Descriptions
    • GLTFObjectModelProperty
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GodotInstance
      • Description
      • Methods
      • Method Descriptions
    • HashingContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • HMACContext
      • Description
      • Methods
      • Method Descriptions
    • HTTPClient
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ImageFormatLoader
      • Description
      • Enumerations
    • ImageFormatLoaderExtension
      • Description
      • Methods
      • Method Descriptions
    • Input
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • InputMap
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • IntervalTweener
      • Description
    • IP
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • JavaClass
      • Description
      • Methods
      • Method Descriptions
    • JavaClassWrapper
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • JavaObject
      • Description
      • Methods
      • Method Descriptions
    • JavaScriptBridge
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • JavaScriptObject
      • Description
    • JNISingleton
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • JSONRPC
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • KinematicCollision2D
      • Description
      • Methods
      • Method Descriptions
    • KinematicCollision3D
      • Description
      • Methods
      • Method Descriptions
    • Lightmapper
      • Description
    • LightmapperRD
      • Description
    • Logger
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • MainLoop
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Marshalls
      • Description
      • Methods
      • Method Descriptions
    • MeshConvexDecompositionSettings
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • MeshDataTool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MethodTweener
      • Description
      • Methods
      • Method Descriptions
    • MobileVRInterface
      • Description
      • Properties
      • Property Descriptions
    • MovieWriter
      • Description
      • Methods
      • Method Descriptions
    • MultiplayerAPI
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiplayerAPIExtension
      • Description
      • Methods
      • Method Descriptions
    • MultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • MultiplayerPeerExtension
      • Description
      • Methods
      • Method Descriptions
    • Mutex
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NativeMenu
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • NavigationMeshGenerator
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NavigationPathQueryParameters2D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • NavigationPathQueryParameters3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • NavigationPathQueryResult2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationPathQueryResult3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationServer2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • NavigationServer2DManager
      • Description
      • Methods
      • Method Descriptions
    • NavigationServer3D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • NavigationServer3DManager
      • Description
      • Methods
      • Method Descriptions
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Node3DGizmo
      • Description
    • OfflineMultiplayerPeer
      • Description
    • OggPacketSequencePlayback
    • OpenXRAnchorTracker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • OpenXRAndroidThreadSettingsExtension
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRAPIExtension
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRExtensionWrapper
      • Description
      • Methods
      • Method Descriptions
    • OpenXRExtensionWrapperExtension
      • Description
    • OpenXRFrameSynthesisExtension
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRFutureExtension
      • Description
      • Methods
      • Method Descriptions
    • OpenXRFutureResult
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • OpenXRInteractionProfileMetadata
      • Description
      • Methods
      • Method Descriptions
    • OpenXRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OpenXRMarkerTracker
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRPlaneTracker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • OpenXRRenderModelExtension
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • OpenXRSpatialAnchorCapability
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationAnchor
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationAprilTag
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationAruco
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationBaseHeader
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationMicroQrCode
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationPlaneTracking
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationQrCode
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentAnchorList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentBounded2DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentBounded3DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentData
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentMarkerList
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialComponentMesh2DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentMesh3DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentParentList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentPersistenceList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentPlaneAlignmentList
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialComponentPlaneSemanticLabelList
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialComponentPolygon2DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialContextPersistenceConfig
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialEntityExtension
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialEntityTracker
      • Description
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • OpenXRSpatialMarkerTrackingCapability
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialPlaneTrackingCapability
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialQueryResultData
      • Description
      • Methods
      • Method Descriptions
    • OpenXRStructureBase
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OS
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainerRef
      • Description
      • Methods
      • Method Descriptions
    • PacketPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PacketPeerDTLS
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PacketPeerExtension
      • Methods
      • Method Descriptions
    • PacketPeerStream
      • Description
      • Properties
      • Property Descriptions
    • PacketPeerUDP
      • Description
      • Methods
      • Method Descriptions
    • PCKPacker
      • Description
      • Methods
      • Method Descriptions
    • Performance
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsDirectBodyState2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectBodyState3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState2D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsPointQueryParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsPointQueryParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsRayQueryParameters2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsRayQueryParameters3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsServer2D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsServer2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer2DManager
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsServer3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3DManager
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3DRenderingServerHandler
      • Methods
      • Method Descriptions
    • PhysicsShapeQueryParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsShapeQueryParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionResult2D
      • Description
      • Methods
      • Method Descriptions
    • PhysicsTestMotionResult3D
      • Description
      • Methods
      • Method Descriptions
    • ProjectSettings
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • PropertyTweener
      • Description
      • Methods
      • Method Descriptions
    • RandomNumberGenerator
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDAttachmentFormat
      • Description
      • Properties
      • Property Descriptions
    • RDFramebufferPass
      • Description
      • Properties
      • Constants
      • Property Descriptions
    • RDPipelineColorBlendState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineColorBlendStateAttachment
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDPipelineDepthStencilState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineMultisampleState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineRasterizationState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineSpecializationConstant
      • Description
      • Properties
      • Property Descriptions
    • RDSamplerState
      • Description
      • Properties
      • Property Descriptions
    • RDShaderSource
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDTextureFormat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDTextureView
      • Description
      • Properties
      • Property Descriptions
    • RDUniform
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDVertexAttribute
      • Description
      • Properties
      • Property Descriptions
    • RefCounted
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • RegEx
      • Description
      • Methods
      • Method Descriptions
    • RegExMatch
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RenderData
      • Description
      • Methods
      • Method Descriptions
    • RenderDataExtension
      • Description
      • Methods
      • Method Descriptions
    • RenderDataRD
      • Description
    • RenderingDevice
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • RenderingServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • RenderSceneBuffers
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneBuffersConfiguration
      • Description
      • Properties
      • Property Descriptions
    • RenderSceneBuffersExtension
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneBuffersRD
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneData
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneDataExtension
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneDataRD
      • Description
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ResourceFormatLoader
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceFormatSaver
      • Description
      • Methods
      • Method Descriptions
    • ResourceImporter
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceImporterBitMap
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterBMFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterCSVTranslation
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterDynamicFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterImage
      • Description
      • Tutorials
    • ResourceImporterImageFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterLayeredTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterMP3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterOBJ
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterOggVorbis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ResourceImporterScene
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterShaderFile
      • Description
    • ResourceImporterSVG
      • Description
      • Properties
      • Property Descriptions
    • ResourceImporterTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterTextureAtlas
      • Description
      • Properties
      • Property Descriptions
    • ResourceImporterWAV
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceLoader
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceSaver
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceUID
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • SceneMultiplayer
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • SceneState
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • SceneTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SceneTreeTimer
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • ScriptBacktrace
      • Description
      • Methods
      • Method Descriptions
    • ScriptLanguage
      • Enumerations
    • ScriptLanguageExtension
      • Methods
      • Enumerations
      • Method Descriptions
    • Semaphore
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ShaderIncludeDB
      • Description
      • Methods
      • Method Descriptions
    • SkinReference
      • Description
      • Methods
      • Method Descriptions
    • SocketServer
      • Description
      • Methods
      • Method Descriptions
    • StreamPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerBuffer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerExtension
      • Methods
      • Method Descriptions
    • StreamPeerGZIP
      • Description
      • Methods
      • Method Descriptions
    • StreamPeerSocket
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • StreamPeerTCP
      • Description
      • Methods
      • Method Descriptions
    • StreamPeerTLS
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • StreamPeerUDS
      • Description
      • Methods
      • Method Descriptions
    • SubtweenTweener
      • Description
      • Methods
      • Method Descriptions
    • SurfaceTool
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TCPServer
      • Description
      • Methods
      • Method Descriptions
    • TextLine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TextParagraph
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TextServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TextServerAdvanced
      • Description
    • TextServerDummy
      • Description
    • TextServerExtension
      • Description
      • Methods
      • Method Descriptions
    • TextServerFallback
      • Description
    • TextServerManager
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ThemeDB
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Thread
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TileData
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Time
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TLSOptions
      • Description
      • Methods
      • Method Descriptions
    • TranslationDomain
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TranslationServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TreeItem
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TriangleMesh
      • Description
      • Methods
      • Method Descriptions
    • Tween
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Tweener
      • Description
      • Signals
    • UDPServer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • UDSServer
      • Description
      • Methods
      • Method Descriptions
    • UndoRedo
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • UniformSetCacheRD
      • Description
      • Methods
      • Method Descriptions
    • UPNP
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • UPNPDevice
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WeakRef
      • Description
      • Methods
      • Method Descriptions
    • WebRTCDataChannel
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WebRTCDataChannelExtension
      • Methods
      • Method Descriptions
    • WebRTCMultiplayerPeer
      • Description
      • Methods
      • Method Descriptions
    • WebRTCPeerConnection
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • WebRTCPeerConnectionExtension
      • Methods
      • Method Descriptions
    • WebSocketMultiplayerPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • WebSocketPeer
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WebXRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WorkerThreadPool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XMLParser
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • XRBodyTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRControllerTracker
      • Description
      • Tutorials
      • Properties
    • XRFaceTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRHandTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRInterfaceExtension
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XRPose
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRPositionalTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRTracker
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • XRVRS
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ZIPPacker
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ZIPReader
      • Description
      • Methods
      • Method Descriptions
  • Editor-only
    • EditorCommandPalette
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • EditorContextMenuPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorDebuggerPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorDebuggerSession
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorDock
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorExportPlatform
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorExportPlatformAndroid
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformAppleEmbedded
      • Description
      • Tutorials
    • EditorExportPlatformExtension
      • Description
      • Methods
      • Method Descriptions
    • EditorExportPlatformIOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformLinuxBSD
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformMacOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformPC
      • Description
      • Tutorials
    • EditorExportPlatformVisionOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWeb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWindows
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorExportPreset
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileDialog
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorFileSystemImportFormatSupportQuery
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorNode3DGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorNode3DGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorPaths
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorResourceTooltipPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneFormatImporter
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneFormatImporterBlend
      • Description
    • EditorSceneFormatImporterFBX2GLTF
      • Description
    • EditorSceneFormatImporterGLTF
    • EditorSceneFormatImporterUFBX
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScenePostImportPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorSettings
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • EditorSyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • EditorToaster
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorTranslationParserPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorUndoRedoManager
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorVCSInterface
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • FileSystemDock
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditorBase
      • Description
      • Methods
      • Signals
      • Method Descriptions
  • Variant types
    • Variant
      • Description
      • Tutorials
    • AABB
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Basis
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • bool
      • Description
      • Constructors
      • Operators
      • Constructor Descriptions
      • Operator Descriptions
    • Callable
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Color
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Dictionary
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • float
      • Description
      • Tutorials
      • Constructors
      • Operators
      • Constructor Descriptions
      • Operator Descriptions
    • int
      • Description
      • Constructors
      • Operators
      • Constructor Descriptions
      • Operator Descriptions
    • NodePath
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • PackedByteArray
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedColorArray
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedFloat32Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedFloat64Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedInt32Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedInt64Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedStringArray
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedVector2Array
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedVector3Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedVector4Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Plane
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Projection
      • Description
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Quaternion
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Rect2
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Rect2i
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • RID
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Signal
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • String
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • StringName
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Transform2D
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Transform3D
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector2
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector2i
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector3
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector3i
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector4
      • Description
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector4i
      • Description
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
Godot Engine
  • Documentação da Godot Engine 4.6 em Português Brasileiro
    • Scripting
    • GDScript
    • Ver código-fonte da página
    Learn how to contribute!

GDScript

  • GDScript reference
  • GDScript: Uma introdução às linguagens dinâmicas
  • GDScript exported properties
  • GDScript documentation comments
  • Guia de Estilo GDScript
  • Tipagem estática em GDScript
  • Sistema de alertas do GDScript
  • Formatação de Strings em GDScript

Ver também

Veja Gramática GDScript se estiver interessado em desenvolver uma ferramenta de terceiros que interage com GDScript, como um linter ou um formatador.

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© Direitos autorais 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0).

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