Compilando para iOS

Ver também

This page describes how to compile iOS export template binaries from source. If you're looking to export your project to iOS instead, read Exportando para iOS.

Requisitos

  • Python 3.8+.

  • SCons 4.0+ build system.

  • Xcode.
    • Launch Xcode once and install iOS support. If you have already launched Xcode and need to install iOS support, go to Xcode -> Settings... -> Platforms.

    • Go to Xcode -> Settings... -> Locations -> Command Line Tools and select an installed version. Even if one is already selected, re-select it.

  • Download and follow README instructions to build a static .xcframework from the MoltenVK SDK.

Nota

If you have Homebrew installed, you can easily install SCons using the following command:

brew install scons

Installing Homebrew will also fetch the Command Line Tools for Xcode automatically if you don't have them already.

Similarly, if you have MacPorts installed, you can easily install SCons using the following command:

sudo port install scons

Ver também

To get the Godot source code for compiling, see Adquirindo o código fonte.

For a general overview of SCons usage for Godot, see Introdução ao sistema de compilação.

Compilando

Open a Terminal, go to the root folder of the engine source code and type the following to compile a debug build:

scons platform=ios target=template_debug generate_bundle=yes

To compile a release build:

scons platform=ios target=template_release generate_bundle=yes

To create an Xcode project like in the official builds, you need to use the template located in misc/dist/ios_xcode. The release and debug libraries should be placed in libgodot.ios.debug.xcframework and libgodot.ios.release.xcframework respectively. This process can be automated by using the generate_bundle=yes option on the last SCons command used to build export templates (so that all binaries can be included).

The MoltenVK static .xcframework folder must also be placed in the ios_xcode folder once it has been created. MoltenVK is always statically linked on iOS; there is no dynamic linking option available, unlike macOS.

Aviso

Compiling for the iOS simulator is currently not supported as per GH-102149.

Apple Silicon Macs can run iOS apps natively, so you can run exported iOS projects directly on an Apple Silicon Mac without needing the iOS simulator.

Executar

To run on a device, follow these instructions: Exportando para iOS.

iOS exports can run directly on an Apple Silicon Mac. To run exported iOS project on Mac, open exported project in Xcode and select My Mac in the Run Destinations dropdown.

Solução de problemas

Fatal error: 'cstdint' file not found

If you get a compilation error of this form early on, it's likely because the Xcode command line tools installation needs to be repaired after a macOS or Xcode update:

./core/typedefs.h:45:10: fatal error: 'cstdint' file not found
45 | #include <cstdint>
   |          ^~~~~~~~~

Run these two commands to reinstall Xcode command line tools (enter your administrator password as needed):

sudo rm -rf /Library/Developer/CommandLineTools
sudo xcode-select --install

If it still does not work, try updating Xcode from the Mac App Store and try again.