MissingNode
An internal editor class intended for keeping the data of unrecognized nodes.
Descripción
This is an internal editor class intended for keeping data of nodes of unknown type (most likely this type was supplied by an extension that is no longer loaded). It can't be manually instantiated or placed in a scene.
Warning: Ignore missing nodes unless you know what you are doing. Existing properties on a missing node can be freely modified in code, regardless of the type they are intended to be.
Propiedades
Descripciones de Propiedades
The name of the class this node was supposed to be (see Object.get_class()).
Devuelve la ruta de la escena de la cual este nodo fue instancia originalmente.
If true, allows new properties to be set along with existing ones. If false, only existing properties' values can be set, and new properties cannot be added.
If true, allows new signals to be connected to along with existing ones. If false, only existing signals can be connected to, and new signals cannot be added.