TextureCubemapArrayRD
Inherits: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object
Texture Array for Cubemaps that is bound to a texture created on the RenderingDevice.
Description
This texture class allows you to use a cubemap array texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Note: TextureCubemapArrayRD is intended for low-level usage with RenderingDevice. For most use cases, use CubemapArray instead.