MeshInstance2D
Inherits: Node2D < CanvasItem < Node < Object
Node used for displaying a Mesh in 2D.
Description
Node used for displaying a Mesh in 2D. This can be faster to render compared to displaying a Sprite2D node with large transparent areas, especially if the node takes up a lot of space on screen at high viewport resolutions. This is because using a mesh designed to fit the sprite's opaque areas will reduce GPU fill rate utilization (at the cost of increased vertex processing utilization).
When a Mesh has to be instantiated more than thousands of times close to each other, consider using a MultiMesh in a MultiMeshInstance2D instead.
A MeshInstance2D can be created from an existing Sprite2D via a tool in the editor toolbar. Select the Sprite2D node, then choose Sprite2D > Convert to MeshInstance2D at the top of the 2D editor viewport.
Tutorials
Properties
Signals
texture_changed() 🔗
Emitted when the texture is changed.
Property Descriptions
The Mesh that will be drawn by the MeshInstance2D.
The Texture2D that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE in CanvasItem shader.