| Title | Category | Upload Date |
| GazetteGEOS0326 | Category: GEOS Collections | 03-01-26 |
Two disks (.d64 and .d81) to accompany The GEOS Column in the March 2026 COMPUTE!'s Gazette. Setting up GEOS to run on an Ultimate 2+L or 64 Ultimate. | ||
| Platform: Commodore 64 | Contributor: Bruce T | |
| Gazette GEOS upload 1 | Category: GEOS | 02-12-26 |
A geoCalc spreadsheet detailing where to find printouts of the GEOS fonts included with the Commodore 64 Ultimate along with a listing of the disk contents included in the geoSpecific Collection where many of these fonts can be found in the Font Resource Directory. | ||
| Platform: Commodore 64 | Contributor: Bruce T | |
| Amiga Action - Issue 036 - Supplement | Category: Amiga Action | 02-08-26 |
This 16-page September ’92 Amiga Action supplement is a punchy, hype-filled celebration of the platform at its peak: it crowns Kick Off 2 as the staff’s clear #1 “Best Game Ever”, then races through a 100-game hall of fame that mixes era-defining adventures, arcade conversions, sims, platformers, shooters, puzzlers, and strategy staples—each with quick, opinionated mini-blurbs designed to spark instant nostalgia or arguments. The spine of the special is a rare(ish) long interview with Dino Dini, where he talks about how Kick Off began, what he was trying to achieve (smart, “intelligent” football), why difficulty is part of its appeal, and why rivals like Sensible Soccer and Striker do (and don’t) threaten the crown—before signing off with a confident tease about the series’ future. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 089 - December 1996 | Category: Amiga Action | 01-23-26 |
Issue 89 (Dec 1996) is Amiga Action’s loud, sarcastic, surprisingly heartfelt “last ever issue,” basically a wake with jokes: the team declares the Amiga finished as a viable games platform (in their view), explains the mag is folding into Amiga Computing, and spends the rest of the pages doing victory laps through old in-jokes, petty gripes, and genuine nostalgia. The cover leans hard on “LAST EVER ISSUE!” energy, the coverdisk is pared down to a single “exclusive” full game (Egor in Toyland) with plenty of mockery about the missing second disk, and the main games content is a final burst of footy and late-era Amiga optimism (a big Championship Manager 2 piece) plus a couple of solid send-off reviews. Around that you get the magazine’s trademark oddball mix—competitions that feel like office clear-outs, a “last ever” lifestyle section, rant-poems, guides, swaps, and a goodbye roll-call—ending less with a dignified bow than a wink and a shove out the door. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 088 - November 1996 | Category: Amiga Action | 01-23-26 |
Amiga Action issue 88 (Nov 1996) leans hard into a “last stand” vibe (“The clock is ticking…”) while still trying to keep the Amiga games scene feeling alive: the cover pushes Capital Punishment as a flashy, hard-drive-only beat ’em up, backed by a big Alien Breed 3D 2: The Killing Grounds review that compares different memory setups, and a moody sci-fi shooter/puzzler (Angst) that wins points for atmosphere. There’s a very on-brand mix of practical and daft filler too—guides for Ultimate Soccer Manager and Bloodnet (plus the “dead celebrity” walkthrough gag), a comics-and-culture detour, and a manga competition—while the coverdisk focus is a full-game freebie (Charlie the Chimp and the Treasure of Tutankhamun) framed with a blunt editorial shrug about shrinking releases. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 087 - October 1996 | Category: Amiga Action | 01-23-26 |
Amiga Action Issue 87 (Oct 1996) is a lean, sports-tilted “Kick Off ’96” issue that tries to win you over with pure value: two full games on the coverdisks (a fantasy hack-’n’-slash sequel and a bright, toy-themed platformer), a run of big-name sports sim reviews (football, cricket, and a standout management game), and a chunky set of walkthrough/help pages for adventure/trading titles. It’s very late-era Amiga-mag in tone—cheeky, deal-focused, and community-driven—rounded out with competitions (including a very 1996 Oasis/Knebworth giveaway), mail-order pages, and the ongoing “Dead Celebrity” game-guide comedy bit. Highlights:
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 086 - September 1996 | Category: Amiga Action | 01-22-26 |
Amiga Action Issue 86 is basically a celebration of Valhalla fandom: it ships with a massive Valhalla demo on the coverdisk, then backs it up with an enthusiastic review of Valhalla & the Fortress of Eve that treats it like a must-play Amiga swansong—complete with a bit of industry drama and a reader offer for the full game. Around that centrepiece, the mag swings wildly between extremes: Super Taekwondo Master is absolutely slated, Pinball Mania gets a solid-but-not-classic verdict, and the rest is classic Amiga-mag comfort food—arcade nostalgia on disk, Sensible Soccer advice, oddball humour features, movie/video chat, and competitions. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 085 - August 1996 | Category: Amiga Action | 01-21-26 |
Amiga Action issue 85 (Aug 1996) leans hard into the late-era Amiga vibe: a big “proper” review of Legends (a long, exploration-heavy action RPG that finds a solid niche despite ropey story and lots of combat), a bunch of sharply opinionated reviews (including a brutal takedown of Mash v2), plus the usual irreverent columns, competitions, and a hefty dose of public-domain/coverdisk goodness—very much a magazine trying to keep the scene lively with free stuff, guides, and attitude while new retail releases are thinning out. Highlights:
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 084 - July 1996 | Category: Amiga Action | 01-21-26 |
Issue 84 is peak late-era Amiga Action: loads of juvenile in-jokes, a surprisingly strong “we’re still gaming” heart, and a constant background hum of “is the Amiga even going to exist next month?” The cover story is Domark’s Total Football, but the real star is the mag’s mix of value and attitude—three coverdisks (including a full game), a new Classic Review slot kicked off with a properly big hitter, and a couple of brutally honest smaller reviews (including one mail-order shooter that gets absolutely savaged). Away from the reviews, you get a practical Valhalla guide continuation, the chaotic reader/community energy of Son of Boggit, and a news section that swings from “Escom sells Amiga… to someone” to “look at this weird ‘new Amiga’ Walker thing,” plus a nod to the next Valhalla entry. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 083 - June 1996 | Category: Amiga Action | 01-21-26 |
Amiga Action issue 83 (June 1996) leans hard into “the comeback” vibe, mixing genuine optimism about the Amiga’s release pipeline with the magazine’s usual cheeky tone. The coverdisks are the big hook—an included two-disk full game (Fantasy Manager, tied to the Baddiel & Skinner TV craze) plus a time-limited Slamtilt demo—while the editorial pages bounce between a long-awaited Legends update, a meaty news piece on The Chaos Engine 2, and hands-on verdicts for both pinball and footy-management fans. Rounding it out are practical walkthroughs (including a return to Valhalla and another chunk of Simon the Sorcerer), the comedic advice/mailbag-style “Son of Boggit,” and the always-very-90s classifieds/swap-shop pages and oddball bits. Highlights:
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 082 - May 1996 | Category: Amiga Action | 01-20-26 |
Amiga Action issue 82 (May 1996) leans hard into “keep the Amiga alive” energy: big, unabashed football focus up front (with two meaty management sims squaring off), a run of smaller-scale reviews that feel very mid-90s budget/PD-friendly, and a generous mix of regulars—letters, reader reviews, and a big walkthrough—wrapped around a genuinely strong coverdisk bundle (a full game plus two demos). The back half pivots into “what’s coming next” optimism with previews and news bites (including more ambitious A1200/AGA fare), while the magazine’s cheeky tone runs throughout—from the knowingly silly snooker write-up to the continuing “Son of Boggit” antics and advice. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 081 - April 1996 | Category: Amiga Action | 01-20-26 |
Amiga Action issue 81 (April 1996) leans hard into “maximum value” with three coverdisks—two complete games plus a chunky A1200-only demo—then backs them up with a compact mix of reviews, guides, and the magazine’s usual cheeky tone. The big hook is the coverdisk lineup: Joker Poker (a full-on gambling sim that even tells you to write-enable the disk) and Fruit Salad (a polished, one-screen maze/platform puzzler from the Penguins creator), alongside Coala, a helicopter-combat/flight-sim demo for AGA machines. Reviews cover everything from a beloved top-down racer expansion to hardcore flight-simming and pinball, while the features section keeps things light with Son of Boggit and practical with multi-page strategy help—especially for Worms and Flight of the Amazon Queen. Rounding it out, the news pages spotlight upcoming pinball tech in Slam Tilt, plus show/scene chatter and a mail-order offer that feels very mid-90s Amiga. Highlights:
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 080 - March 1996 | Category: Amiga Action | 01-20-26 |
Amiga Action Issue 80 (March 1996) is a very “value-first” issue built around a three-disk cover package and a big end-of-year-style feature: you get an exclusive full game (Wrath of Gwendor, a Golden Axe–style hack ’n’ slash) plus two demos (Hillsea Lido, a pier/holiday-resort management sim, and Technology 2, a fruit-machine sim), while the magazine’s centerpiece is its “Official” Top 20 of 1995 countdown; around that, it delivers a tight set of chunky reviews (including Xtreme Racing, Zeewolf 2: Wild Justice, and Breathless) alongside the usual mix of news/previews and longer game-guide content. Highlights:
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 079 - February 1996 | Category: Amiga Action | 01-19-26 |
Amiga Action Issue 79 (Feb 1996) doubles down on its self-mocking, irreverent voice while delivering a packed issue built around rumors and scene chatter, a chunky reviews lineup, and practical “here’s what to play” guidance: it riffs on talk of a next-gen “Power Amiga” and an A1200 with a built-in CD drive, then pivots into big-name coverage like Super Street Fighter II Turbo (CD32) and Sensible World of Soccer 95/96, alongside Star Crusader, Dungeon Master 2, and the wonderfully daft Hillsea Lido “holiday resort simulator,” with previews, guides, and a coverdisk pairing meant to feel like real value (a full game plus a demo). Highlights:
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 078 - January 1996 | Category: Amiga Action | 01-19-26 |
Amiga Action Issue 78 (Jan 1996) has a surprisingly upbeat “the Amiga scene’s still kicking” vibe, mixing its usual cheeky humour with a busy bundle of content: prominent coverdisk value (a timed Worms demo plus a full game), lively news and oddball features, and a solid run of reviews and regular sections that keep the magazine’s irreverent, fan-facing tone front and center. Highlights:
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 077 - December 1995 | Category: Amiga Action | 01-16-26 |
December ’95’s Amiga Action strikes an upbeat “we’re (sort of) back!” tone as the mag reacts to fresh Amiga machines reappearing in shops via Amiga Technologies/Escom, while still side-eyeing how fragile the comeback looks. The coverdisks lead the issue: two playable levels of the unreleased A1200-only platformer Charlie J Cool replace the promised It’s Cricket (pulled at the last minute), alongside full arcade conversions Galaxians and Scramble. Reviews are anchored by a big-name arrival—Flight of the Amazon Queen—praised as a proper, classic-style point-and-click adventure with fair puzzles (and lots of disk swapping on floppies), plus a mixed bag elsewhere: Pinball Mania is called a step down from earlier 21st Century/Digital Illusions standards, Citadel is a tough but middling Doom-style shooter with jerky scrolling, and Hollywood Hustler is a story-driven poker game that’s novel but inherently limited next to real cards and friends. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 076 - November 1995 | Category: Amiga Action | 01-16-26 |
Amiga Action Issue 76 (Nov 1995) is framed as a slightly panicked “where are the games?” month that leans hard on big features, sharp humour, and a couple of marquee reviews: the cover story and lead review is Fears, positioned as the latest (and best yet) Amiga “Doom-clone,” praised for its depth, options, weapons/level variety, and save feature, while Wheelspin is gleefully eviscerated as a technically-pretty but fundamentally broken racer with atrocious acceleration/handling and a near-total lack of fun. Away from reviews, the mag’s personality comes through in a knowingly sarcastic ECTS-themed news diary (basically admitting they didn’t go and making a joke of it), plus a mix of previews and long-form filler that does the heavy lifting: a Sequelitis feature chewing over the Amiga’s sequel-heavy charts, a sprawling Colonization Part 2 “guide/novel,” the revamped letters/reader section, PD bits, charts, competitions, and a “Get a life!” beer-and-birds palate cleanser—while the coverdisks do their best to keep you busy with a substantial Virocop demo and the story-driven poker sim demo Hollywood Hustler. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 075 - October 1995 | Category: Amiga Action | 01-15-26 |
Issue 75 is built around two big ideas: new-school 3D and old-school Amiga loyalty. The headline review is Alien Breed 3D (Team17’s “Gloom-killer”), which the mag frames as the Amiga’s most talked-about 3D shoot-’em-up moment and backs up with a huge score, while Odyssey gets positioned as a surprisingly strong, imaginative platformer from Audiogenic (better known for sports titles). On the feature side, there’s a nostalgic/forensic piece on “The Rise and Fall of the CD32”, and the cover also teases Dungeon Master II as a long-delayed “sequel that time forgot.” Rounding it out, the issue leans heavily into practical play: you get two coverdisks (a strategy full game plus a big football-management demo), plus chunky guides for games like Colonization, Sensible Golf, and Simon the Sorcerer. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 074 - September 1995 | Category: Amiga Action | 01-14-26 |
Amiga Action Issue 74 is a very “play-it-now” issue built around two coverdisks (Timekeepers on Disk 1 and the 3rd/final part of Quik the Thunder Rabbit on Disk 2) plus a chunky Tips Special. Reviews are dominated by big-name action and A1200-friendly fare: Super Street Fighter II lands as a near-definitive Amiga conversion (91%) with the expanded roster (Cammy, Fei Long, DeeJay, T. Hawk) and strong playability, while Gloom earns 90% as a fast, grisly Doom-style shooter (praised heavily despite missing quality-of-life features like passwords). The issue’s “exclusive” Team17 RPG/adventure The Speris Legacy scores a solid 86% for a bright Zelda-like quest, Timekeepers (also the coverdisk game) gets 87% for its time-hopping, squad-puzzler structure, Approach Trainer hits 81% as a deep-but-demanding Airbus landing sim, and Top of the League brings the mood down with a weary 61% in the overcrowded footy-management genre. Beyond reviews, there’s a Worms-focused “Earthworm Andy” feature (including creator-origin details), a “Do a Game” competition update (deadline extension + entrant round-up), and a Wheelspin preview pitched as another Skidmarks-style racer. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 073 - August 1995 | Category: Amiga Action | 01-14-26 |
Issue 73 is dominated by sport-and-stats gaming, with Player Manager 2 and Sensible Golf taking the top spots thanks to their “easy to pick up, hard to master” hooks (one blending management with on-pitch action, the other turning golf into fast, funny, hazard-heavy chaos across a big spread of courses). The other big review is Obsession, a slick four-table pinball package that earns strong praise while getting gently knocked for feeling very close to the Digital Illusions style. On the flip side, F1: World Championship Edition is treated as a dated re-tread, and Tactical Manager 2 is slammed for drowning the fun in menus and stats. Add in a coverdisk headline—Quik the Thunder Rabbit as a “full” commercial freebie spread across this month and next—plus chunky previews (Tiny Troops, Pole Position, and Hyboria: Conan…), and it reads like a busy, very mid-’90s Amiga mix of optimism, skepticism, and bargains. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 072 - July 1995 | Category: Amiga Action | 01-14-26 |
Issue 72 (July 1995) balances big-name strategy and a wave of upcoming games with the usual Amiga-scene reality check: the news section leads on the post-Commodore fallout (including Escom speculation) and a cover price bump to £4.25, while the reviews crown Virocop as the standout (a slick, fast, very tricky shooter that lands an overall 91%). Strategy fans are well served with Colonization scoring 87% for its deep New World colony-building and long-term push toward independence, and CD32 owners get a “revisited” look at Syndicate CD32, which is rated even higher than before (updated to 93%). Not everything shines—International Golf and Behind the Iron Gate both stall at 52%—but the previews are packed: All Stars Tennis, The Big Red Adventure, Star Crusader, Gloom, Timekeepers, and Limbo of the Lost all get substantial look-ins, and the issue is rounded out with guides (including Brutal, Ultimate Soccer Manager, Bloodnet, and Fate of Atlantis), reader pages, and league tables. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 071 - June 1995 | Category: Amiga Action | 01-10-26 |
Issue 71 is a very “keep the Amiga alive” mix of late-era big reviews + genuinely useful coverdisks: it leads with the quirky fighter Brutal: Paws of Fury and the management monster Ultimate Soccer Manager (A1200), while also stuffing in sims/tycoons like Pizza Tycoon, Voyages of Discovery, and High Seas Trader. The real practical hook is Disk 2’s Sensible World of Soccer bug‑fix/update disk, which reads like a maintenance release for people still playing SWOS daily. There’s also a solid CD32 “revisit” block (Pinball Illusions, Speedball 2, Shadow Fighter, etc.), a preview slate headed by Alien Breed 3D-style FPS hype, and a wonderfully odd AA flourish: the “poster of the month” is literally a goat. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 070 - May 1995 | Category: Amiga Action | 01-03-26 |
Amiga Action Issue 70 (May 1995) is a very “three-disk, loads-to-play” package that leans hard into football and big-name hype while still keeping the magazine’s usual action/platform edge. The review section is stacked with a strong mix of new releases (from bouncy arcade stuff to darker, moodier titles), and the previews page is clearly aimed at the “next wave” crowd with heavyweight strategy/management and PC-to-Amiga conversions. The real hook, though, is the coverdisks: they’re built to keep you busy immediately, mixing an as-yet-unnamed beat ’em up demo, more Speris Legacy mission content, and a couple of “one more go” time-sinks (including a brutally silly footballer-flattening game and an addictive card game), with a side serving of editor/management tinkering for the obsessives. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 069 - April 1995 | Category: Amiga Action | 01-03-26 |
Amiga Action Issue 69 (April 1995) is a proper “bonanza” month built around a 4-disk Comic Relief special: you get an exclusive Turbo Trax racer demo, an exclusive early taster of Team17’s Zelda-style Speris Legacy (A1200 only), a bundle of classic arcade conversions, and the chance to unlock Titus’s Blues Brothers as a full game for a charity payment. The magazine backs the disks up with a busy set of reviews (ranging from sim/strategy to CD32 action), a forward-looking previews section, and a strong practical core—an exclusive David Braben chat plus chunky guides and tips for several big, time-hungry games. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 068 - March 1995 | Category: Amiga Action | 01-03-26 |
Amiga Action Issue 68 (March 1995) is a big, confident “this is the one” month built around an Alien Breed 3D special, using the coverdisks and feature pages to sell the idea that the Amiga can finally do a proper Doom-style 3D shooter. Around that headline, it’s a classic Amiga Action mix: a strong run of full-price reviews spanning arcade platforming, flight/action, and CD32 conversions, a preview section stacked with upcoming curios (including more licensed and sports-heavy picks), and a healthy amount of player-support via solutions for some of the era’s more time-sink games. It rounds out with the usual AA personality—regular columns, PD scene coverage, leagues, letters, and swap shop—so the issue reads like a complete monthly “game night starter pack.” Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 067 - February 1995 | Category: Amiga Action | 01-03-26 |
Amiga Action Issue 67 (Feb 1995) is a busy, games-first issue that mixes heavyweight reviews with a lot of “stuff you’ll actually use,” especially if you’re into action and sports. The magazine leans on ATR coverage and a big Mortal Kombat II moves spread as its practical hook, backs that up with a strong review slate (from All New World of Lemmings to Shaq Fu), and keeps the hype machine running with previews of upcoming titles. The two coverdisks are a major part of the value this month—one built around an ATR demo that needs a bit of disk prep, and the other a shoot-’em-up-friendly bundle with another headline demo—while the features fill in the wider scene with show coverage, a “best of last year” roundup, and the usual Amiga Action attitude. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 066 - January 1995 | Category: Amiga Action | 01-03-26 |
Amiga Action Issue 66 (January 1995) comes out swinging with one of those “stacked reviews + stacked disks” line-ups: it’s anchored by an exclusive verdict on Shadow Fighter, backed by heavyweight releases like Sensible World of Soccer, The Lion King, Mortal Kombat II, and Valhalla: Before the War, plus a strong undercard of action and strategy. Beyond the score pages, it keeps the mag’s personality front-and-center—Chicken’s ongoing “Caught in the Net” internet quest hits part three, there’s a proper “end of the day” feature where a real football manager weighs in on Premier Manager 3, and the guides/budget sections are busy enough to feel like you’re getting both new games and help for the painful ones you already own. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 065 - Christmas 1994 | Category: Amiga Action | 01-03-26 |
Amiga Action Issue 65 (Christmas 1994) is a full-on holiday blowout built around its “4 Disk Christmas Special” covermount and a big stack of headline reviews, with the magazine leaning into arcade action, CD32 conversions, and blockbuster sports/management alongside a couple of oddball licensed curios. It also keeps the forward-looking hype rolling with previews of major upcoming releases, and rounds the whole package out with the usual Amiga Action staples—public domain picks, league tables, letters, and swap shop—so it reads like a proper end-of-year “everything and the kitchen sink” issue rather than just a review dump. Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 064 - December 1994 | Category: Amiga Action | 01-03-26 |
Amiga Action — Issue 64 (December 1994)This Christmas-leaning issue packs in a hefty mix of reviews, previews, and longform features, with a clear tilt toward big-name action and sports/management releases alongside a few more unusual picks. The reviews run from arcade blasts and shooters (like Skeleton Krew and Bubble Gun) through strategy/war and RPG territory (Fields of Glory, Burntime, Robinson’s Requiem), while CD32 coverage continues with titles like Cannon Fodder and Darkseed. On the feature side, it kicks off “Caught in the Net,” an accessible primer on computer communications (Internet/BBS basics), checks in on Krisalis’ Zelda-like Legends in a work-in-progress piece, and rounds things out with practical game help (including Universe guide part one) plus the conclusion of the magazine’s unsettling Dreamweb “Ryan’s Diary.” Highlights
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| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 063 - November 1994 | Category: Amiga Action | 01-03-26 |
Amiga Action Issue 63 (Nov 1994) is a classic “loads of stuff in the bag” issue: a three-disk covermount sets the tone, and the magazine backs it up with an exclusive review of Dreamweb—sold as a darker, grown-up adventure with sex/death/rock ’n’ roll vibes—plus a strong spread of big-name action and CD32 coverage. Alongside the review pile, there’s a proper ECTS show report for the industry pulse, a diary-style feature tied to the issue’s headline game, and a generous helping of player support—most notably the final part of the Valhalla solution and several guides/tips pages. Previews keep the forward-looking hype alive (with several “next big thing” titles), and the usual reader/community sections round it out so it feels like a full-on monthly package rather than “just reviews.” Highlights
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| Platform: PDF | Contributor: Marc H | |