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GazetteGEOS0326 Category: GEOS Collections03-01-26

Two disks (.d64 and .d81) to accompany The GEOS Column in the March 2026 COMPUTE!'s Gazette.

Setting up GEOS to run on an Ultimate 2+L or 64 Ultimate.

Platform: Commodore 64Contributor: Bruce T
Gazette GEOS upload 1 Category: GEOS02-12-26

A geoCalc spreadsheet detailing where to find printouts of the GEOS fonts included with the Commodore 64 Ultimate along with a listing of the disk contents included in the geoSpecific Collection where many of these fonts can be found in the Font Resource Directory.

Platform: Commodore 64Contributor: Bruce T
Amiga Action - Issue 036 - Supplement Category: Amiga Action02-08-26

This 16-page September ’92 Amiga Action supplement is a punchy, hype-filled celebration of the platform at its peak: it crowns Kick Off 2 as the staff’s clear #1 “Best Game Ever”, then races through a 100-game hall of fame that mixes era-defining adventures, arcade conversions, sims, platformers, shooters, puzzlers, and strategy staples—each with quick, opinionated mini-blurbs designed to spark instant nostalgia or arguments. The spine of the special is a rare(ish) long interview with Dino Dini, where he talks about how Kick Off began, what he was trying to achieve (smart, “intelligent” football), why difficulty is part of its appeal, and why rivals like Sensible Soccer and Striker do (and don’t) threaten the crown—before signing off with a confident tease about the series’ future.

Highlights

  • #1 overall pick: Kick Off 2 takes the “winner’s medal” as the staff’s runaway top game.
  • Big feature interview: Dino Dini on creating Kick Off, his design philosophy, and candid thoughts on Sensible Soccer’s accessibility vs. “technical refinements,” plus why full 3D football is such a headache on the Amiga.
  • A very “AA” Top 100 mix: huge adventure representation (Monkey Island 2, Lure of the Temptress, Indy), platform royalty (Rainbow Islands, Zool, Fire and Ice), shoot ’em up staples (Project-X, Xenon II, Blood Money), and sim/strategy favourites (F-16 Combat Pilot, Civilization, Populous II, F1 Grand Prix).
  • Multiplayer love: plenty of picks justified almost entirely by couch competition (e.g., Dynablaster, Nitro, Supercars II, Silkworm).
  • Era flavour: lots of cheeky, magazine-voice one-liners (mortgaging houses for budget classics, savage little digs, and over-the-top praise).
  • Back-page vibe: a big football tie-in feel, capped with a prominent Sensible Soccer: European Champions splash at the end.
Platform: PDFContributor: Marc H
Amiga Action - Issue 089 - December 1996 Category: Amiga Action01-23-26

Issue 89 (Dec 1996) is Amiga Action’s loud, sarcastic, surprisingly heartfelt “last ever issue,” basically a wake with jokes: the team declares the Amiga finished as a viable games platform (in their view), explains the mag is folding into Amiga Computing, and spends the rest of the pages doing victory laps through old in-jokes, petty gripes, and genuine nostalgia. The cover leans hard on “LAST EVER ISSUE!” energy, the coverdisk is pared down to a single “exclusive” full game (Egor in Toyland) with plenty of mockery about the missing second disk, and the main games content is a final burst of footy and late-era Amiga optimism (a big Championship Manager 2 piece) plus a couple of solid send-off reviews. Around that you get the magazine’s trademark oddball mix—competitions that feel like office clear-outs, a “last ever” lifestyle section, rant-poems, guides, swaps, and a goodbye roll-call—ending less with a dignified bow than a wink and a shove out the door.

Highlights

  • End-of-an-era tone: blunt farewell editorial(s), lots of “we’re done, it’s over” humour, and a clear handover pitch to find AA-style games coverage inside Amiga Computing.
  • Coverdisk: Egor in Toyland as the “exclusive full game,” paired with jokes/excuses about why there isn’t a proper second disk.
  • Big feature: Championship Manager 2 coverage as the last big “maybe the Amiga still has one more classic in it” hope, packed with nitpicks, promises, and sceptical hype.
  • Reviews (standouts):
    • Ruffian reviewed as a top-tier platformer send-off (mid-80s score).
    • TFX flight sim reviewed as impressive but clearly aimed at higher-end/accelerated setups (low-80s score).
  • Guides & long-running bits: a chunky Sensible World of Soccer guide; the “Dead Celebrity Game Guide” gag returns with Boris Yeltsin fronting King’s Quest VI help.
  • Competitions (peak “closing down sale” vibes): giveaways framed like clearing the office cupboards, plus a collector-bait contest offering a full run of Amiga Action issues 1–89.
  • Weird ephemera: a “last issue” free poster that’s basically a surreal collage, and a full goodbye/thanks section name-checking a ton of contributors and in-house characters.
Platform: PDFContributor: Marc H
Amiga Action - Issue 088 - November 1996 Category: Amiga Action01-23-26

Amiga Action issue 88 (Nov 1996) leans hard into a “last stand” vibe (“The clock is ticking…”) while still trying to keep the Amiga games scene feeling alive: the cover pushes Capital Punishment as a flashy, hard-drive-only beat ’em up, backed by a big Alien Breed 3D 2: The Killing Grounds review that compares different memory setups, and a moody sci-fi shooter/puzzler (Angst) that wins points for atmosphere. There’s a very on-brand mix of practical and daft filler too—guides for Ultimate Soccer Manager and Bloodnet (plus the “dead celebrity” walkthrough gag), a comics-and-culture detour, and a manga competition—while the coverdisk focus is a full-game freebie (Charlie the Chimp and the Treasure of Tutankhamun) framed with a blunt editorial shrug about shrinking releases.

Highlights

  • Cover feature review: Capital Punishment (A1200, hard drive required) — Overall 95% (Graphics 96%, Sound 95%, Playability 93%); big, polished presentation for a belt-scrolling brawler.
  • Big FPS review: Alien Breed 3D 2: The Killing Grounds — two score sets depending on setup: Overall 77% (4MB) vs 80% (2MB); hard-drive installable; a “bigger, louder” follow-up vibe.
  • Classic-ish shooter/puzzle hybrid: AngstOverall 80% (Graphics 80%, Sound 92%, Playability 87%); praised for eerie ship atmosphere and sound, with some grumbles about combat/pacing.
  • Coverdisk: Charlie the Chimp and the Treasure of Tutankhamunfull game with a Dizzy-style “collect, dodge, puzzle-solve” feel; accompanied by a tongue-in-cheek “Disk 2: Invisible Game” gag.
  • Reader deal: Valhalla sequel (…the Fortress of Eve) mail-order offer for £17.99.
  • Guides: Ultimate Soccer Manager tips (money, stadium, steady progression) + Bloodnet location-by-location nudges.
  • Dead Celebrity Game Guides: “Tarzan” shtick delivering help for Beneath a Steel Sky (third/final part) and King’s Quest VI (first part).
  • Weird-fun feature page: “AA’s Word To The Wise Extravaganza!” — celebrity quote-collage nonsense as a palate cleanser.
  • Comics corner (“Space Filler”): quick round-up of comics/graphic novels (Aliens/Predator/Superman, Batman, The Mask, Simpsons).
  • Manga competition: Castle of Cagliostro-related giveaway plus a plug for a UK manga/anime exhibition event.
Platform: PDFContributor: Marc H
Amiga Action - Issue 087 - October 1996 Category: Amiga Action01-23-26

Amiga Action Issue 87 (Oct 1996) is a lean, sports-tilted “Kick Off ’96” issue that tries to win you over with pure value: two full games on the coverdisks (a fantasy hack-’n’-slash sequel and a bright, toy-themed platformer), a run of big-name sports sim reviews (football, cricket, and a standout management game), and a chunky set of walkthrough/help pages for adventure/trading titles. It’s very late-era Amiga-mag in tone—cheeky, deal-focused, and community-driven—rounded out with competitions (including a very 1996 Oasis/Knebworth giveaway), mail-order pages, and the ongoing “Dead Celebrity” game-guide comedy bit.

Highlights:

  • Coverdisks (pages 2–4):
    • Return of Gwendor: Wrath IIFull Game
    • Seemore Doolittle’s Toyland CapersFull Game
  • Big reviews & scores:
    • Player Manager 292% (pages 18–19)
    • Kick Off ’9673% (pages 10–12)
    • Brian Lara’s Cricket ’9652% (pages 6–7)
  • Guides / help pages:
    • Indiana Jones and the Fate of Atlantis guide segment (pages 22–23)
    • High Seas Trader guide segment (pages 24–25)
  • “New(ish) feature” comedy: Dead Celebrity Game Guides returns (pages 26–27), framed as advice “from beyond the grave.”
  • Competitions / culture bits:
    • Oasis live at Knebworth giveaway (page 16)
    • Simpsons comics compo (“Simpsonorama”) (page 20)
  • Classic AA back pages: Swap Shop classifieds (pages 28–29) + chunky mail-order/ad pages (pages 9, 17, 30)
Platform: PDFContributor: Marc H
Amiga Action - Issue 086 - September 1996 Category: Amiga Action01-22-26

Amiga Action Issue 86 is basically a celebration of Valhalla fandom: it ships with a massive Valhalla demo on the coverdisk, then backs it up with an enthusiastic review of Valhalla & the Fortress of Eve that treats it like a must-play Amiga swansong—complete with a bit of industry drama and a reader offer for the full game. Around that centrepiece, the mag swings wildly between extremes: Super Taekwondo Master is absolutely slated, Pinball Mania gets a solid-but-not-classic verdict, and the rest is classic Amiga-mag comfort food—arcade nostalgia on disk, Sensible Soccer advice, oddball humour features, movie/video chat, and competitions.

Highlights

  • Coverdisks: Arcade Classics (a bundle of old-school coin-op conversions like Space Invaders, Gorf, Scramble, Galaxians) + a huge Valhalla demo.
  • Valhalla & the Fortress of Eve review is the star: 94%, lots of love for its atmosphere and depth, plus a special reader offer for the full game.
  • Super Taekwondo Master is brutally panned with an overall score of 7%.
  • Pinball Mania comes out as a decent table-set with 72% (good fun, not top-tier).
  • Sensible World of Soccer tips/guide pages for players who still take their tiny-sprite football seriously.
  • New comedy-leaning feature: “Dead Celebrity Game Guides” (featuring Sid James dispensing “wisdom” about classic adventures).
  • Extra fluff: film/video chatter (including Trainspotting) and competitions (e.g., Granada Studios tour tickets, Manga video prizes).
Platform: PDFContributor: Marc H
Amiga Action - Issue 085 - August 1996 Category: Amiga Action01-21-26

Amiga Action issue 85 (Aug 1996) leans hard into the late-era Amiga vibe: a big “proper” review of Legends (a long, exploration-heavy action RPG that finds a solid niche despite ropey story and lots of combat), a bunch of sharply opinionated reviews (including a brutal takedown of Mash v2), plus the usual irreverent columns, competitions, and a hefty dose of public-domain/coverdisk goodness—very much a magazine trying to keep the scene lively with free stuff, guides, and attitude while new retail releases are thinning out.

Highlights:

  • Coverdisks / free full games: Hollywood Hustler (full game) and The Great Escape (full game); plus Outfall (highly recommended Columns/Tetris-style puzzler).
  • Big review: Legends88% overall; praised for breadth/puzzles/exploration, with notes about weak story flow and too much combat.
  • Other notable reviews: Sensible World of Soccer 95/96 European Championship Edition90% overall (reviewer basically says: you already know you’ll love it); Mash v235% overall (called out as overpriced and mediocre).
  • Public domain picks: Alien Bash 2 gets singled out as one of the better PD finds; World Golf gets absolutely slated.
  • Competitions/giveaways: Manga Castle of Cagliostro giveaway, plus big stacks of 21st Century pinball and an Ocean prize haul.
  • Extras: a Valhalla walkthrough segment, plus classic AA filler like the “beer and that” page and mail-order/software ads that scream mid-90s Amiga culture.
Platform: PDFContributor: Marc H
Amiga Action - Issue 084 - July 1996 Category: Amiga Action01-21-26

Issue 84 is peak late-era Amiga Action: loads of juvenile in-jokes, a surprisingly strong “we’re still gaming” heart, and a constant background hum of “is the Amiga even going to exist next month?” The cover story is Domark’s Total Football, but the real star is the mag’s mix of value and attitude—three coverdisks (including a full game), a new Classic Review slot kicked off with a properly big hitter, and a couple of brutally honest smaller reviews (including one mail-order shooter that gets absolutely savaged). Away from the reviews, you get a practical Valhalla guide continuation, the chaotic reader/community energy of Son of Boggit, and a news section that swings from “Escom sells Amiga… to someone” to “look at this weird ‘new Amiga’ Walker thing,” plus a nod to the next Valhalla entry.

Highlights

  • Coverdisks (3!)
    • Disk 1: Seemore Doolittle’s Underwater Capers (full game)
    • Disk 2: Friday Night Pool II (demo)
    • Disk 3: Mr Blobby and the Pests (puzzle demo) — presented with the mag’s usual “we can’t / won’t explain this properly” style
  • Reviews & scores
    • Super Skidmarks (Classic Review): 92%
    • Timekeepers Expansion Disk: 87%
    • Total Football: 80%
    • Friday Night Pool II: 62%
    • XP8: 48% (a full-on kicking, especially for the price)
  • Game Guide
    • Valhalla pt 2: a chunky, step-by-step guide to level two of Valhalla and the Lord of Infinity
  • Feature / community stuff
    • Son of Boggit: reader competition for the best “Son of Boggit” picture, plus help/advice bits (including adventure-game problem-solving)
  • News & previews
    • Escom sells Amiga to someone” (VIScorp is named, with plenty of uncertainty and snark)
    • What the hell is that?” on the Walker “new Amiga” concept (yes, with Darth Vader jokes)
    • Preview/screens for Valhalla and the Fortress of Eve (Mini Series / collectors edition angle)
  • Competitions
    • Win an Amiga 500 (presented in classic AA “this thing barely works but you might want it” tone)
    • Win Violence Jack on video (because 1996)
Platform: PDFContributor: Marc H
Amiga Action - Issue 083 - June 1996 Category: Amiga Action01-21-26

Amiga Action issue 83 (June 1996) leans hard into “the comeback” vibe, mixing genuine optimism about the Amiga’s release pipeline with the magazine’s usual cheeky tone. The coverdisks are the big hook—an included two-disk full game (Fantasy Manager, tied to the Baddiel & Skinner TV craze) plus a time-limited Slamtilt demo—while the editorial pages bounce between a long-awaited Legends update, a meaty news piece on The Chaos Engine 2, and hands-on verdicts for both pinball and footy-management fans. Rounding it out are practical walkthroughs (including a return to Valhalla and another chunk of Simon the Sorcerer), the comedic advice/mailbag-style “Son of Boggit,” and the always-very-90s classifieds/swap-shop pages and oddball bits.

Highlights:

  • Coverdisks: Two-disk full game Fantasy Manager (Baddiel & Skinner tie-in) + Slamtilt A1200 demo (time-restricted table).
  • Reviews: Slamtilt scores 85% (strong playability; pinball fans’ pick), while Tracksuit Manager 2 (A500) lands a rough 59% with bugs called out as a major problem.
  • Preview spotlight: Legends returns from the wilderness with a confident “it’s really happening” tone and plenty of screenshots.
  • News & previews: The Chaos Engine 2 gets a big feature outlining its direction (including competitive two-player focus and updated presentation), plus other upcoming chatter.
  • Guides: Detailed help for Valhalla and the next installment of the Simon the Sorcerer walkthrough.
  • Community/regulars:Son of Boggit” continues its chaotic Q&A humour (with reader contributions and the running “what does Boggit look like?” angle), alongside swap-shop/classifieds and quirky news-side extras.
Platform: PDFContributor: Marc H
Amiga Action - Issue 082 - May 1996 Category: Amiga Action01-20-26

Amiga Action issue 82 (May 1996) leans hard into “keep the Amiga alive” energy: big, unabashed football focus up front (with two meaty management sims squaring off), a run of smaller-scale reviews that feel very mid-90s budget/PD-friendly, and a generous mix of regulars—letters, reader reviews, and a big walkthrough—wrapped around a genuinely strong coverdisk bundle (a full game plus two demos). The back half pivots into “what’s coming next” optimism with previews and news bites (including more ambitious A1200/AGA fare), while the magazine’s cheeky tone runs throughout—from the knowingly silly snooker write-up to the continuing “Son of Boggit” antics and advice.

Highlights

  • Coverdisks (3-disk set): Charlie Chimp Remix (full game) + Saturday Night Snooker (demo) + Munch (AGA demo with a Pac-Man-ish vibe).
  • Big football showdown reviews:
    • Premier Manager 3 Deluxe88% (the standout of the issue)
    • Tracksuit Manager 280%
  • Other reviews:
    • Harry’s Balloons71%
    • Saturday Night Snooker62%
    • Watchtower58%
  • Game guide: Simon the Sorcerer walkthrough, Part One (with Part Two promised next month).
  • “Son of Boggit” feature: reader Q&A-style tips for adventure games (including Indy and the Fate of Atlantis, Dreamweb, King’s Quest V, Leisure Suit Larry II, Innocent Until Caught) plus a call for readers to send in drawings of what Boggit looks like.
  • News & previews: a look at Superleague Rugby in development, a featurette on Alien Breed 3D 2: The Killing Grounds, plus teasers suggesting Legends is finally ready and Chaos Engine 2 is (supposedly) back on track.
  • Letters / reader pages: a notably “end-of-era” thread on piracy and the Amiga’s decline, plus reader mini-reviews (notably Jungle Strike at 90% and X-treme Racing around 80%).
Platform: PDFContributor: Marc H
Amiga Action - Issue 081 - April 1996 Category: Amiga Action01-20-26

Amiga Action issue 81 (April 1996) leans hard into “maximum value” with three coverdisks—two complete games plus a chunky A1200-only demo—then backs them up with a compact mix of reviews, guides, and the magazine’s usual cheeky tone. The big hook is the coverdisk lineup: Joker Poker (a full-on gambling sim that even tells you to write-enable the disk) and Fruit Salad (a polished, one-screen maze/platform puzzler from the Penguins creator), alongside Coala, a helicopter-combat/flight-sim demo for AGA machines. Reviews cover everything from a beloved top-down racer expansion to hardcore flight-simming and pinball, while the features section keeps things light with Son of Boggit and practical with multi-page strategy help—especially for Worms and Flight of the Amazon Queen. Rounding it out, the news pages spotlight upcoming pinball tech in Slam Tilt, plus show/scene chatter and a mail-order offer that feels very mid-90s Amiga.

Highlights:

  • Coverdisks (p6):
    • Disk 1: Joker Poker (Full Game) — arcade-style poker/gambling sim; “write-enable the disk” note is a classic.
    • Disk 2: Fruit Salad (Full Game) — tricky single-screen escape mazes with collectables and enemies.
    • Disk 3: Coala (Demo, A1200/AGA) — helicopter action/flight-sim sampler meant to test your machine and your nerves.
  • Reviews (p10–17):
    • Super Skidmarks Data Disks92% (p10–11): more circuits, more modes, more of what fans wanted.
    • Airbus II67% (p12–13): ultra-dense passenger-aircraft sim; accurate and ambitious, but very specialist.
    • Pinball Prelude89% (p16–17): slick, high-quality pinball action with strong playability.
  • Game Guides:
    • Worms (p18–19): tactics and “play it properly” tips with input from Team 17 voices/regulars.
    • Flight of the Amazon Queen (p20–23): walkthrough continuation pushing the story toward the endgame.
  • Feature: Son of Boggit (p24): the column’s ongoing adventure/comedy framing plus reader-help Q&A.
  • News & Previews (p30+): Slam Tilt preview (pinball with flashy tables and sub-games), plus Amiga scene/show chatter and deals.
Platform: PDFContributor: Marc H
Amiga Action - Issue 080 - March 1996 Category: Amiga Action01-20-26

Amiga Action Issue 80 (March 1996) is a very “value-first” issue built around a three-disk cover package and a big end-of-year-style feature: you get an exclusive full game (Wrath of Gwendor, a Golden Axe–style hack ’n’ slash) plus two demos (Hillsea Lido, a pier/holiday-resort management sim, and Technology 2, a fruit-machine sim), while the magazine’s centerpiece is its “Official” Top 20 of 1995 countdown; around that, it delivers a tight set of chunky reviews (including Xtreme Racing, Zeewolf 2: Wild Justice, and Breathless) alongside the usual mix of news/previews and longer game-guide content.

Highlights:

  • 3-disk cover haul: Full game Wrath of Gwendor + demos for Hillsea Lido (management) and Technology 2 (fruit machine sim).
  • Main feature: “Official Amiga Action Top 20 of 1995” countdown—framed as a slightly lean year, but with clear standouts and plenty of opinion.
  • Reviews spotlight:
    • Xtreme Racing — praised as a “proper” fast racer with lots of performance/options tuning.
    • Zeewolf 2: Wild Justice — big upgrade in speed and action, plus extra vehicles beyond the chopper.
    • Breathless — another first-person sci-fi shooter with smoother scrolling on an A1200 than some rivals, but a more mixed take on visuals and feel.
  • Guides/features: Includes game-guide coverage such as Flight of the Amazon Queen, plus the recurring comedy/regulars (e.g., Son of Boggit) and the usual news/previews block.
Platform: PDFContributor: Marc H
Amiga Action - Issue 079 - February 1996 Category: Amiga Action01-19-26

Amiga Action Issue 79 (Feb 1996) doubles down on its self-mocking, irreverent voice while delivering a packed issue built around rumors and scene chatter, a chunky reviews lineup, and practical “here’s what to play” guidance: it riffs on talk of a next-gen “Power Amiga” and an A1200 with a built-in CD drive, then pivots into big-name coverage like Super Street Fighter II Turbo (CD32) and Sensible World of Soccer 95/96, alongside Star Crusader, Dungeon Master 2, and the wonderfully daft Hillsea Lido “holiday resort simulator,” with previews, guides, and a coverdisk pairing meant to feel like real value (a full game plus a demo).

Highlights:

  • Coverdisks: Full game Charlie the Chimp II ’96 plus a Super Tennis Champs demo (tie-break scenario).
  • Headline reviews: Super Street Fighter II Turbo (CD32), SWOS 95/96, Star Crusader, Dungeon Master 2, and Hillsea Lido.
  • Budget football focus: A compilation angle around multiple soccer titles bundled under a “Soccer Stars ’96” style package.
  • News buzz: Speculation about a RISC-flavored “Power Amiga,” an A1200 variant with integrated CD, and chatter around a beefed-up Alien Breed 3D special edition with tech/gameplay upgrades and creation tools.
  • Extra content: Previews (including Extreme Racing and Gloom Deluxe), plus substantial guides for Flight of the Amazon Queen and Jurassic Park, and recurring comedy/column bits.
Platform: PDFContributor: Marc H
Amiga Action - Issue 078 - January 1996 Category: Amiga Action01-19-26

Amiga Action Issue 78 (Jan 1996) has a surprisingly upbeat “the Amiga scene’s still kicking” vibe, mixing its usual cheeky humour with a busy bundle of content: prominent coverdisk value (a timed Worms demo plus a full game), lively news and oddball features, and a solid run of reviews and regular sections that keep the magazine’s irreverent, fan-facing tone front and center.

Highlights:

  • Coverdisks: A timed Worms demo (limited play session, small-player setup, quick-turn rules) plus a full game included on disk.
  • Big attention on Worms: Positioned as a long-awaited, hype-heavy release and treated like a major event for Amiga players.
  • Industry/scene curiosity: A feature tying former Commodore UK figure David Pleasance to Tangent Music Design, framed around an Amiga-themed music project/celebration.
  • Classic AA humour: A jokey “Lemmings” news-style piece leaning into puns and mock drama.
  • Reviews snapshot: Titles covered include Coala, Exile (A1200), Leading Lap, Penguins, Super Tennis Champs, and Team (alongside the Worms coverage).
Platform: PDFContributor: Marc H
Amiga Action - Issue 077 - December 1995 Category: Amiga Action01-16-26

December ’95’s Amiga Action strikes an upbeat “we’re (sort of) back!” tone as the mag reacts to fresh Amiga machines reappearing in shops via Amiga Technologies/Escom, while still side-eyeing how fragile the comeback looks. The coverdisks lead the issue: two playable levels of the unreleased A1200-only platformer Charlie J Cool replace the promised It’s Cricket (pulled at the last minute), alongside full arcade conversions Galaxians and Scramble. Reviews are anchored by a big-name arrival—Flight of the Amazon Queen—praised as a proper, classic-style point-and-click adventure with fair puzzles (and lots of disk swapping on floppies), plus a mixed bag elsewhere: Pinball Mania is called a step down from earlier 21st Century/Digital Illusions standards, Citadel is a tough but middling Doom-style shooter with jerky scrolling, and Hollywood Hustler is a story-driven poker game that’s novel but inherently limited next to real cards and friends.

Highlights

  • Coverdisks: Charlie J Cool (2 playable demos), plus full games Galaxians and Scramble; It’s Cricket missing due to a last-minute hitch.
  • News focus: Amiga machines “back in shops” optimism tempered with skepticism about long-term support.
  • Tech oddity: Virtual i-glasses pitched as a pricey “big screen/VR-ish” headset option.
  • Review standout: Flight of the Amazon Queen framed as the best Amiga adventure in ages—classic interface, likeable characters, logical puzzles.
  • Pinball verdict: Pinball Mania criticized for weaker table design and worse ball physics than Dreams/Fantasies/Illusions.
  • Shooter review: Citadel: configurable window/visual options, but slow turning, energy loss on wall bumps, and overall “not top tier.”
  • Feature piece: a humor “whinger’s guide” of excuses for losing at two-player games (“blame the joystick/game/opponent,” etc.).
  • Charts snapshot: football/management sims dominate (e.g., Player Manager 2, Premier Manager 3, Sensible World of Soccer).
Platform: PDFContributor: Marc H
Amiga Action - Issue 076 - November 1995 Category: Amiga Action01-16-26

Amiga Action Issue 76 (Nov 1995) is framed as a slightly panicked “where are the games?” month that leans hard on big features, sharp humour, and a couple of marquee reviews: the cover story and lead review is Fears, positioned as the latest (and best yet) Amiga “Doom-clone,” praised for its depth, options, weapons/level variety, and save feature, while Wheelspin is gleefully eviscerated as a technically-pretty but fundamentally broken racer with atrocious acceleration/handling and a near-total lack of fun. Away from reviews, the mag’s personality comes through in a knowingly sarcastic ECTS-themed news diary (basically admitting they didn’t go and making a joke of it), plus a mix of previews and long-form filler that does the heavy lifting: a Sequelitis feature chewing over the Amiga’s sequel-heavy charts, a sprawling Colonization Part 2 “guide/novel,” the revamped letters/reader section, PD bits, charts, competitions, and a “Get a life!” beer-and-birds palate cleanser—while the coverdisks do their best to keep you busy with a substantial Virocop demo and the story-driven poker sim demo Hollywood Hustler.

Highlights
  • Coverdisks: Virocop (playable level demo of Graftgold’s platform/shoot-’em-up) + Hollywood Hustler (poker-with-story demo, ten hands, sets up the full game’s features and tone).
  • Big review win: Fears reviewed as an outstanding 3D shooter with lots to do (weapons, secrets, switches/puzzles, options, save system; generally pitched as better than rivals).
  • Big review car-crash: Wheelspin slammed for dreadful acceleration and handling despite decent presentation; treated as one of the worst “big” racers in ages.
  • Budget reviews roundup: The Lion King, Man Utd: The Double, Mortal Kombat II, Sensible World of Soccer, Shadow Fighter, Skidmarks.
  • Features: Sequelitis (why sequels dominate, what’s actually worth it), and a massive Colonization Part 2 guide that’s explicitly billed as absurdly in-depth.
  • News bits: Amiga scene snark + mentions of Street Racer coming to Amiga, Thomas the Tank Engine’s Pinball, and Flight of the Amazon Queen finally being “imminent.”
Platform: PDFContributor: Marc H
Amiga Action - Issue 075 - October 1995 Category: Amiga Action01-15-26

Issue 75 is built around two big ideas: new-school 3D and old-school Amiga loyalty. The headline review is Alien Breed 3D (Team17’s “Gloom-killer”), which the mag frames as the Amiga’s most talked-about 3D shoot-’em-up moment and backs up with a huge score, while Odyssey gets positioned as a surprisingly strong, imaginative platformer from Audiogenic (better known for sports titles). On the feature side, there’s a nostalgic/forensic piece on “The Rise and Fall of the CD32”, and the cover also teases Dungeon Master II as a long-delayed “sequel that time forgot.” Rounding it out, the issue leans heavily into practical play: you get two coverdisks (a strategy full game plus a big football-management demo), plus chunky guides for games like Colonization, Sensible Golf, and Simon the Sorcerer.

Highlights

  • Cover story/feature: Dungeon Master II – “The sequel that time forgot is here!”
  • Full-price reviews:
    • Alien Breed 3D91% (Graphics 93%, Sound 90%, Playability 89%; difficulty marked Tricky)
    • Odyssey89% (Graphics 89%, Sound 87%, Playability 91%; difficulty marked Very Hard)
    • Club & Country67% (Graphics 81%, Playability 69%; difficulty marked Tricky)
  • Budget reviews (both £9.99, Guildhall):
    • Bravo Romeo Delta73%
    • Subversion70%
  • Coverdisks:
    • Disk 1: Player Manager 2 demo (includes Wolverhampton Wanderers; options to watch full match/highlights or play)
    • Disk 2: Conquest full game (Do A Game competition winner; “Asterix meets Mega-lo-Mania” empire/strategy conquest)
  • Previews: Total Football, The Citadel
  • Guides: Colonization, Sensible Golf, Simon the Sorcerer, plus “Small Tips” and “Son of Boggit” sections
Platform: PDFContributor: Marc H
Amiga Action - Issue 074 - September 1995 Category: Amiga Action01-14-26

Amiga Action Issue 74 is a very “play-it-now” issue built around two coverdisks (Timekeepers on Disk 1 and the 3rd/final part of Quik the Thunder Rabbit on Disk 2) plus a chunky Tips Special. Reviews are dominated by big-name action and A1200-friendly fare: Super Street Fighter II lands as a near-definitive Amiga conversion (91%) with the expanded roster (Cammy, Fei Long, DeeJay, T. Hawk) and strong playability, while Gloom earns 90% as a fast, grisly Doom-style shooter (praised heavily despite missing quality-of-life features like passwords). The issue’s “exclusive” Team17 RPG/adventure The Speris Legacy scores a solid 86% for a bright Zelda-like quest, Timekeepers (also the coverdisk game) gets 87% for its time-hopping, squad-puzzler structure, Approach Trainer hits 81% as a deep-but-demanding Airbus landing sim, and Top of the League brings the mood down with a weary 61% in the overcrowded footy-management genre. Beyond reviews, there’s a Worms-focused “Earthworm Andy” feature (including creator-origin details), a “Do a Game” competition update (deadline extension + entrant round-up), and a Wheelspin preview pitched as another Skidmarks-style racer.

Highlights
  • Coverdisks: Timekeepers (Disk 1) + Quik the Thunder Rabbit (Disk 2, “3rd and final part” of the full-game giveaway).
  • Review – Super Street Fighter II: 91% (US Gold) — excellent port; big roster including Cammy/Fei Long/DeeJay/T. Hawk; called out as the sort of release the Amiga needs.
  • Review – Gloom: 90% (Guildhall Leisure) — best-in-class Amiga 3D blaster vibes; ultra-high playability rating; complaints include no password system and a weak laser sound.
  • Review – Timekeepers: 87% (Vulcan, £12.99) — described as a Valhalla/Lemmings crossbreed with time-era zones (e.g., 2M BC / 1245 / 1966 / 2001) and icon-driven squad control.
  • Review – The Speris Legacy: 86% (Team17, £29.99) — Zelda-like adventure as Cho, tracking your brother Callus across the land of Speris; praised as big, friendly, and easy to settle into, with some “flat/confusing” visuals.
  • Review – Approach Trainer: 81% (Thalion, £29.99) — serious Airbus landing/approach simulator with lots of real-world-style detail and a heavy learning curve.
  • Review – Top of the League: 61% (Digital Warehouse, £25.99) — another football management sim; knocked for bland presentation and generally feeling outclassed by other managers.
  • Preview – Wheelspin: early build compared directly to Skidmarks / Super Skidmarks; only 8 tracks but varied terrain/league options; preview build criticised for control/handling issues.
  • Feature – “Earthworm Andy” (Worms): includes background on creator Andy Davidson, with specifics like the project starting as a solo effort (Aug ’93) and big claims about procedural levels.
  • Feature – “Do a Game” competition: £250 prize, deadline extended to Sept 30, and a showcase of reader-made entries (including things like Rubik’s Cube, Conquest, Space Escape, Breakout 2000, and The Gimp).
  • Regulars/Extras: Tips Special (“Get Your Tips Out for the Lads!”), Indy: Fate of Atlantis walkthrough (Part 17), plus Talkback/letters and Swap Shop.
Platform: PDFContributor: Marc H
Amiga Action - Issue 073 - August 1995 Category: Amiga Action01-14-26

Issue 73 is dominated by sport-and-stats gaming, with Player Manager 2 and Sensible Golf taking the top spots thanks to their “easy to pick up, hard to master” hooks (one blending management with on-pitch action, the other turning golf into fast, funny, hazard-heavy chaos across a big spread of courses). The other big review is Obsession, a slick four-table pinball package that earns strong praise while getting gently knocked for feeling very close to the Digital Illusions style. On the flip side, F1: World Championship Edition is treated as a dated re-tread, and Tactical Manager 2 is slammed for drowning the fun in menus and stats. Add in a coverdisk headline—Quik the Thunder Rabbit as a “full” commercial freebie spread across this month and next—plus chunky previews (Tiny Troops, Pole Position, and Hyboria: Conan…), and it reads like a busy, very mid-’90s Amiga mix of optimism, skepticism, and bargains.

Highlights
  • Coverdisks (Disk 1 & 2): Quik the Thunder Rabbit (full commercial game, “worth £20”) — you can play well into the quest to recover the “Ultimate Seed,” with the final part promised on next month’s disk.
  • Review: Player Manager 2 (Anco) — OVERALL 92% — hybrid football management + playable matches, with both overhead and side-on viewpoints; praised as a “pick-up-and-play” management game with lots of tactical control. (Graphics 91%, Sound 79%, Playability 92%; £19.99.)
  • Review: Sensible Golf (Virgin) — OVERALL 90% — cartoon Sensi-style golf built around quick rounds, strokeplay/skins/matchplay, and tournaments up to 72 players; applauded for addictive feel and risk/reward recovery shots, but docked for limited stats and re-used holes. (Graphics 84%, Sound 86%, Playability 91%; £29.99.)
  • Review: Obsession (Unique Developments) — OVERALL 86% — pinball sim with four themed tables (including Aquatic Adventure, X‑ile Zone, Balls & Bats, and Desert Run); big thumbs-up for presentation and “one more go” pull, with the main complaint being how closely it resembles the Digital Illusions formula. (Graphics 91%, Sound 90%, Playability 89%; £30.)
  • Review: F1: World Championship Edition (Domark) — OVERALL 68% — criticised as a rehash that feels dated despite decent track presentation; you can pick teams/drivers and race with a more accessible style, but it’s said to lack real excitement. (Graphics 75%, Sound 60%, Playability 72%; £29.99.)
  • Review: Tactical Manager 2 (Black Legend) — OVERALL 59% — hammered for confusing menus, thin long-term appeal, and a stats-heavy approach; it does have match highlights/commentary and lots of numbers to chew on, but the verdict is basically “avoid.” (Graphics 53%, Sound 47%, Playability 57%; £29.99.)
  • Budget reviews pack (sports/strategy heavy): International Sports Challenge, Megatraveller 2, Subwar 2050, On the Ball: World Cup, World Class Rugby ’95, plus Ishar Trilogy and Team 17 Thangs.
  • Preview: Tiny Troops (Mindscape) — a bright, icon-driven strategy game promising 72 battles, six end-level bosses, and missions that range from rescues to assassinations, with 30+ unit types and vehicles.
  • Preview: Pole Position (Daze / Ascon)Formula One team management: hire/fire, develop tech, test, then handle races with pit stops and tactics (presented like TV coverage).
  • Preview: Hyboria: Conan the Conqueror (Monoceros Developments) — isometric action/adventure shown in an early state; noted as A1200 hard-drive installable (with 2MB RAM) and floating the idea of speech on CD later.



Platform: PDFContributor: Marc H
Amiga Action - Issue 072 - July 1995 Category: Amiga Action01-14-26

Issue 72 (July 1995) balances big-name strategy and a wave of upcoming games with the usual Amiga-scene reality check: the news section leads on the post-Commodore fallout (including Escom speculation) and a cover price bump to £4.25, while the reviews crown Virocop as the standout (a slick, fast, very tricky shooter that lands an overall 91%). Strategy fans are well served with Colonization scoring 87% for its deep New World colony-building and long-term push toward independence, and CD32 owners get a “revisited” look at Syndicate CD32, which is rated even higher than before (updated to 93%). Not everything shines—International Golf and Behind the Iron Gate both stall at 52%—but the previews are packed: All Stars Tennis, The Big Red Adventure, Star Crusader, Gloom, Timekeepers, and Limbo of the Lost all get substantial look-ins, and the issue is rounded out with guides (including Brutal, Ultimate Soccer Manager, Bloodnet, and Fate of Atlantis), reader pages, and league tables.

Highlights
  • News & scene talk: Leads with Commodore/Amiga uncertainty and Escom chatter, plus a blunt note that the mag now costs £4.25; also plugs a SimCity 2000 cheats/strategy book.
  • Coverdisks (3 games): Ultimate Soccer Manager (a two-disk A1200-only demo of the Impressions 92% rated football management sim), plus Ruffian (platformer where your “attack” is literally spitting) and the PD oddball fighter Mortal Kumquat vs Super Fruit Fighter II.
  • Review pick – Virocop (91%): Warner Interactive’s HD-installable shooter earns 91%, praised for looking/feeling polished and staying tense thanks to its “very tricky” difficulty and constant on-screen chaos.
  • Strategy heavyweight – Colonization (87%): MicroProse’s Sid Meier-era empire-builder hits 87%, built around founding colonies, managing resources/trade/politics, and grinding toward eventual independence.
  • CD32 revisit – Syndicate CD32 (updated 93%): Bullfrog’s cyborg-squad classic returns on CD32 and gets an updated 93% (up from an original 87%)—still all about mission-based corporate takeover and tactical carnage.
  • Disappointments: International Golf (52%) is criticised as clunky and low on spark despite basics like course selection and tournaments; Behind the Iron Gate (52%) gets slammed for sluggish, awkward play despite its Doom-ish first-person ambitions.
  • Preview – All Stars Tennis: A bright, cartoony tennis game with 11 characters, multiple court types (clay/grass/indoor/cement plus a bonus ice court), globe-trotting tournament locations, and an unlockable “Power Play” mode featuring bombs/turbo/slow/multi-ball chaos.
  • Preview – The Big Red Adventure: A comic-styled adventure set around the free streets of Moscow, boasting 100+ hand-drawn locations and multiple playable characters (including Doug Nuts, plus Dino Fagoli and Donna Fatale) with puzzle-driven conversations shown in speech bubbles.
  • Preview – Star Crusader: A cockpit-and-command space war game mixing dogfights with strategy—pick sides in a larger conflict, manage multi-ship missions, and deal with several alien factions (the write-up calls out races like the Tancreds, Mazumas, Envies, and Nuubyans).
  • Preview – Gloom / Timekeepers / Limbo of the Lost: Gloom promises A1200/CD32 Doom-style gore, weapon upgrades, 24 mazes, and optional split-screen play; Timekeepers is a budget time-travel puzzler about disarming nukes across themed eras (Stoneage/Medieval/Vietnam/Space); Limbo of the Lost sets its adventure on the Mary Celeste with Captain Benjamin “Spooner” Briggs, but the preview flags ugly loading/disk-access issues that need fixing.
Platform: PDFContributor: Marc H
Amiga Action - Issue 071 - June 1995 Category: Amiga Action01-10-26

Issue 71 is a very “keep the Amiga alive” mix of late-era big reviews + genuinely useful coverdisks: it leads with the quirky fighter Brutal: Paws of Fury and the management monster Ultimate Soccer Manager (A1200), while also stuffing in sims/tycoons like Pizza Tycoon, Voyages of Discovery, and High Seas Trader. The real practical hook is Disk 2’s Sensible World of Soccer bug‑fix/update disk, which reads like a maintenance release for people still playing SWOS daily. There’s also a solid CD32 “revisit” block (Pinball Illusions, Speedball 2, Shadow Fighter, etc.), a preview slate headed by Alien Breed 3D-style FPS hype, and a wonderfully odd AA flourish: the “poster of the month” is literally a goat.

Highlights
  • Coverdisks:
    • Disk 1: Brutal demo (A1200-only; “not A500”) featuring Rhai Rat and Kendo Coyote, plus a full special-moves diagram page.
    • Disk 1 extra: Thinkamania (A1200-only memory-card matching game).
    • Disk 2: SWOS bug‑fix/update disk (all Amigas) + demo match Newcastle vs Man United.
  • SWOS update fixes called out: Italian league = 3 points for a win, F10 crowd chants toggle works on A500, fixes a crash when the sub goalie dives, plus attacker/winger boost and slight home advantage tweaks.
  • Top full‑price reviews (with scores): Ultimate Soccer Manager (A1200) 92%, Brutal 90%, Pizza Tycoon 86%, Voyages of Discovery 86%, High Seas Trader 81%.
  • Big negative: Battle Trucks 17% (the issue’s outright write‑off).
  • CD32 “revisited” scores: Pinball Illusions 89% → 92% (includes a ~60‑minute audio soundtrack), Speedball 2 92% → 92%, Shadow Fighter 91% → 91%, Kingpin Bowling 84% → 84%, ATR 89% → 89%.
  • Budget standouts: Cannon Fodder (Hit Squad) 93%, Indiana Jones and the Fate of Atlantis (Kixx XL) 90% (noted as 11 disks), Syndicate 87%.
  • Previews that matter: Alien Breed 3D (the big FPS headline), plus Doom‑likes like Blood, Sweat & Fears, and other upcoming titles including Coala and Virocop.
  • News/oddity: mentions the Commodore UK buyout failing; and yes, Poster of the Month: “Goat.”
Platform: PDFContributor: Marc H
Amiga Action - Issue 070 - May 1995 Category: Amiga Action01-03-26

Amiga Action Issue 70 (May 1995) is a very “three-disk, loads-to-play” package that leans hard into football and big-name hype while still keeping the magazine’s usual action/platform edge. The review section is stacked with a strong mix of new releases (from bouncy arcade stuff to darker, moodier titles), and the previews page is clearly aimed at the “next wave” crowd with heavyweight strategy/management and PC-to-Amiga conversions. The real hook, though, is the coverdisks: they’re built to keep you busy immediately, mixing an as-yet-unnamed beat ’em up demo, more Speris Legacy mission content, and a couple of “one more go” time-sinks (including a brutally silly footballer-flattening game and an addictive card game), with a side serving of editor/management tinkering for the obsessives.

Highlights

  • Coverdisks: Kwok’s Game (unnamed beat ’em up demo), The Speris Legacy (Part 2 mission demo), Demon (addictive patience-style card game), Sensible Massacre 2 (bulldozer chaos), plus a PM3 Multi-Editor slideshow demo.
  • Full price reviews: Man Utd – The Double, Angst, Ruffian, Champ Man Italia ’95, Super Skidmarks, Superleague Manager, Ants, Soccer Superstars, Sword of Honour, Whizz.
  • Previews: Player Manager 2, Colonization, Powerhouse, Lost Eden, Ultimate Soccer Manager.
  • Big feature: “The End…?” — a reality-check look at the Amiga’s future via dev/company opinions and reader voices.
  • Guides/solutions: Jungle Strike (Part 3), Sensible World of Soccer, Valhalla: Before the War, Zeewolf, plus Small Tips and Son of Boggit.
Platform: PDFContributor: Marc H
Amiga Action - Issue 069 - April 1995 Category: Amiga Action01-03-26

Amiga Action Issue 69 (April 1995) is a proper “bonanza” month built around a 4-disk Comic Relief special: you get an exclusive Turbo Trax racer demo, an exclusive early taster of Team17’s Zelda-style Speris Legacy (A1200 only), a bundle of classic arcade conversions, and the chance to unlock Titus’s Blues Brothers as a full game for a charity payment. The magazine backs the disks up with a busy set of reviews (ranging from sim/strategy to CD32 action), a forward-looking previews section, and a strong practical core—an exclusive David Braben chat plus chunky guides and tips for several big, time-hungry games.

Highlights

  • Full price reviews: Turbo Trax, ITS Cricket, TFX, Extractors, Akira, PM3 Multi-Editor, Jungle Strike (CD32), Shadow Fighter (A1200), Dragonstone (CD32), Skeleton Krew (CD32).
  • Budget reviews: B17 Flying Fortress, Tornado, Team Yankee, Ishar 2.
  • Previews: Frontier: First Encounters, The Speris Legacy, Angst, Baldies, Final Over, Kwok’s Game.
  • Features & regulars: David Braben exclusive interview, Public Domain, Superleagues, Talkback letters, Swap Shop.
  • Guides/solutions: Jungle Strike (Part 2), Dreamweb (Part 2), Shadow Fighter, Lords of the Realm, On the Ball tips, Son of Boggit.
  • Coverdisks: Turbo Trax exclusive demo; Speris Legacy exclusive early preview; classic arcade pack (Harry the Haddock, Space Invasion II, Dodge ’em, Galaxy Wars); Blues Brothers full game “Comic Relief” unlock offer.
Platform: PDFContributor: Marc H
Amiga Action - Issue 068 - March 1995 Category: Amiga Action01-03-26

Amiga Action Issue 68 (March 1995) is a big, confident “this is the one” month built around an Alien Breed 3D special, using the coverdisks and feature pages to sell the idea that the Amiga can finally do a proper Doom-style 3D shooter. Around that headline, it’s a classic Amiga Action mix: a strong run of full-price reviews spanning arcade platforming, flight/action, and CD32 conversions, a preview section stacked with upcoming curios (including more licensed and sports-heavy picks), and a healthy amount of player-support via solutions for some of the era’s more time-sink games. It rounds out with the usual AA personality—regular columns, PD scene coverage, leagues, letters, and swap shop—so the issue reads like a complete monthly “game night starter pack.”

Highlights

  • Coverdisks: Alien Breed 3D (exclusive “massive 3D” demo), Kingpin, and Valhalla: Before the War (exclusive demo).
  • Full price reviews: Benefactor (CD32), Dawn Patrol, Flink, Guardian (A1200), Kingpin, Roketz, Theme Park (CD32), X-It.
  • Previews: Akira, Boo the Ghost, Extractors, ITS Cricket, Pussies Galore, Ruffian, Tactical Manager 2, TFX.
  • Features & regulars: Alien Breed 3D special feature, Film ’95, “Get a Life,” plus the usual News/Public Domain/Superleagues/Talkback/Swap Shop.
  • Guides/solutions: Jungle Strike, Dreamweb, Theme Park, Space Quest III.
Platform: PDFContributor: Marc H
Amiga Action - Issue 067 - February 1995 Category: Amiga Action01-03-26

Amiga Action Issue 67 (Feb 1995) is a busy, games-first issue that mixes heavyweight reviews with a lot of “stuff you’ll actually use,” especially if you’re into action and sports. The magazine leans on ATR coverage and a big Mortal Kombat II moves spread as its practical hook, backs that up with a strong review slate (from All New World of Lemmings to Shaq Fu), and keeps the hype machine running with previews of upcoming titles. The two coverdisks are a major part of the value this month—one built around an ATR demo that needs a bit of disk prep, and the other a shoot-’em-up-friendly bundle with another headline demo—while the features fill in the wider scene with show coverage, a “best of last year” roundup, and the usual Amiga Action attitude.

Highlights

  • Coverdisks: ATR demo (with a decrunch/install process that wants a freshly formatted disk), plus a “shoot-’em-up special” disk that also includes a Base Jumpers demo and a handful of classic blasters.
  • Full price reviews: All New World of Lemmings, ATR, Shaq Fu, Dragonstone, Base Jumpers, Death Mask, K03: Euro Challenge.
  • Previews: Master Axe, Front Lines, Skidmarks 2.
  • Features & regulars: World of Amiga show report, Top 20 of 1994 roundup, a piracy-themed rant/feature (“Ain’t Done Nuffink”), and a Reader Survey.
  • Guides/solutions: Mortal Kombat II “all the moves” pages, Robinson’s Requiem (Part 3), and a Reunion guide.
Platform: PDFContributor: Marc H
Amiga Action - Issue 066 - January 1995 Category: Amiga Action01-03-26

Amiga Action Issue 66 (January 1995) comes out swinging with one of those “stacked reviews + stacked disks” line-ups: it’s anchored by an exclusive verdict on Shadow Fighter, backed by heavyweight releases like Sensible World of Soccer, The Lion King, Mortal Kombat II, and Valhalla: Before the War, plus a strong undercard of action and strategy. Beyond the score pages, it keeps the mag’s personality front-and-center—Chicken’s ongoing “Caught in the Net” internet quest hits part three, there’s a proper “end of the day” feature where a real football manager weighs in on Premier Manager 3, and the guides/budget sections are busy enough to feel like you’re getting both new games and help for the painful ones you already own.

Highlights

  • Coverdisks: Shadow Fighter (playable demo), Premier Manager 3 (generous multi-week demo), plus a Mortal Kombat II tie-in disk/competition hook.
  • Full price reviews: Shadow Fighter, Sensible World of Soccer, The Lion King, Mortal Kombat II, Valhalla: Before the War, Bloodnet, Jungle Strike, Roadkill, Reunion, Cannon Fodder 2, Overlord, and multiple CD32 reviews (including Beneath a Steel Sky and Tower Assault).
  • Previews: The Game, Pizza Tycoon, Shaq Fu.
  • Features & regulars: Caught in the Net (Part 3), “At the End of the Day…” (Premier Manager 3 gets judged by a real-world football manager), plus the usual news/letters/public domain/swap shop/superleagues.
  • Guides/solutions: Ishar 3 (Part 2), Robinson’s Requiem (Part 2), and Son of Boggit.
  • Budget games: a proper “cheap stuff” chunk aimed at scratching the Desert Strike / classic compilation itch without paying full price.
Platform: PDFContributor: Marc H
Amiga Action - Issue 065 - Christmas 1994 Category: Amiga Action01-03-26

Amiga Action Issue 65 (Christmas 1994) is a full-on holiday blowout built around its “4 Disk Christmas Special” covermount and a big stack of headline reviews, with the magazine leaning into arcade action, CD32 conversions, and blockbuster sports/management alongside a couple of oddball licensed curios. It also keeps the forward-looking hype rolling with previews of major upcoming releases, and rounds the whole package out with the usual Amiga Action staples—public domain picks, league tables, letters, and swap shop—so it reads like a proper end-of-year “everything and the kitchen sink” issue rather than just a review dump.

Highlights

  • Coverdisks: Skeleton Krew (exclusive huge demo), Sound the Space Cadet (exclusive), Bubble Gun + Fruit Mania, and a “1000’s of cheats” codes disk.
  • Full price reviews: Sim City 2000, Alien Breed: Tower Assault, Zeewolf, Premier Manager 3, Powerdrive, Aladdin, Pinball Illusions, Super Stardust, Subwar 2050, Lords of the Realm, FIFA Soccer, plus CD32 reviews like Arcade Pool and Bubble & Squeak (and extras like Mr Blobby and Marvin’s Marvellous Adventure).
  • Previews: Mortal Kombat II, Valhalla: Before the War.
  • Features & regulars: Public Domain, Super Leagues, a Danny Flynn poster feature, Talk Back (letters), and Swap Shop.
Platform: PDFContributor: Marc H
Amiga Action - Issue 064 - December 1994 Category: Amiga Action01-03-26
Amiga Action — Issue 64 (December 1994)

This Christmas-leaning issue packs in a hefty mix of reviews, previews, and longform features, with a clear tilt toward big-name action and sports/management releases alongside a few more unusual picks. The reviews run from arcade blasts and shooters (like Skeleton Krew and Bubble Gun) through strategy/war and RPG territory (Fields of Glory, Burntime, Robinson’s Requiem), while CD32 coverage continues with titles like Cannon Fodder and Darkseed. On the feature side, it kicks off “Caught in the Net,” an accessible primer on computer communications (Internet/BBS basics), checks in on Krisalis’ Zelda-like Legends in a work-in-progress piece, and rounds things out with practical game help (including Universe guide part one) plus the conclusion of the magazine’s unsettling Dreamweb “Ryan’s Diary.”

Highlights
  • News: notable update from Vulcan about what follows Valhalla, plus the usual industry gossip roundup.
  • Big reviews: Skeleton Krew and Rise of the Robots get prominent attention as headline action titles.
  • More reviews across genres: Guardian, Embryo, Burntime, Fields of Glory, Football Glory, PGA European Tour, Rugby League Coach, and Robinson’s Requiem.
  • CD32 focus continues: includes reviewed coverage for Cannon Fodder (CD32), Darkseed (CD32), Manchester United (CD32), and Universe (CD32).
  • Footy/management corner: Club Football: The Manager and Premier Manager 3 feature as key strategy/management picks.
  • Previews / first looks: includes Aladdin as a “first look” preview slot.
  • Coverdisks: a three-part cover package headlined by a Dreamweb demo, plus Ace Space Case and Charlie J Cool (with notes that the disks/load method are a bit different this month).
  • Feature: “Caught in the Net” (Part 1): beginner-friendly entry into computer communications—great snapshot of the era’s pre-web/early-internet curiosity.
  • Feature: “Legend in its own time” (WIP): a substantial progress report on Krisalis’ Legends and what it’s aiming to do differently on Amiga.
  • Guides: Universe guide (Part 1), plus help for Robinson’s Requiem, Ishar 3, and Son of Boggit.
  • Serial feature finale: the concluding installment of Ryan’s Diary tied to Dreamweb’s twisted tone
Platform: PDFContributor: Marc H
Amiga Action - Issue 063 - November 1994 Category: Amiga Action01-03-26

Amiga Action Issue 63 (Nov 1994) is a classic “loads of stuff in the bag” issue: a three-disk covermount sets the tone, and the magazine backs it up with an exclusive review of Dreamweb—sold as a darker, grown-up adventure with sex/death/rock ’n’ roll vibes—plus a strong spread of big-name action and CD32 coverage. Alongside the review pile, there’s a proper ECTS show report for the industry pulse, a diary-style feature tied to the issue’s headline game, and a generous helping of player support—most notably the final part of the Valhalla solution and several guides/tips pages. Previews keep the forward-looking hype alive (with several “next big thing” titles), and the usual reader/community sections round it out so it feels like a full-on monthly package rather than “just reviews.”

Highlights

  • 3-disk special coverdisks: Valhalla Special Edition, Kid Chaos, plus extra games including Battleships, The Big Game, and Hydrozone (and additional disk bits like Wired Chaos).
  • Flagship review: Dreamweb gets the big “exclusive” spotlight as a gritty, adult-leaning adventure.
  • Other key reviews: Detroit, The Clue, Top Gear 2, Tactical Manager Italia, and Litil Divil.
  • CD32 presence: Reviews include Jetstrike (CD32), Simon the Sorcerer, and Super Ski (CD32) alongside the main A500/A1200 mix.
  • Show coverage: ECTS Show Report for what’s happening in the wider games scene.
  • Previews worth noting: Sensible Golf and Sensible World of Soccer, plus upcoming adventure/strategy curios like Flight of the Amazon Queen and High Seas Trader.
  • Guides & help: Monkey Island 2 guide, Valhalla guide (with the final solution part), plus cheat/tips pages and Son of Boggit help.
  • Regulars: News, Public Domain, Reader Reviews, letters/Talk Back, and Swap Shop to keep the community side ticking.
Platform: PDFContributor: Marc H
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