| Category: Game Manuals [C64] |
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| 10th Frame Instruction Manual | |
| 2020-11-15 English PDF 1.02 MB 924 |
| 1942 - Captain Commando Series Instruction Manual | |
| 2020-11-15 English PDF 2.14 MB 922 |
1942 Instructions |
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| 2020-11-15 English PDF 759.97 KB 929 |
| 1943 - The Battle of Midway - Instruction Manual | |
| 2020-11-15 English PDF 1.14 MB 866 |
221B Baker Street on the Commodore 64 is a computerized adaptation of the Sherlock Holmes board game where up to four players take the roles of Holmes, Watson, Irene Adler, or Inspector Lestrade and race to solve Victorian-era mysteries across London. You pick one of 30 cases from the manual, then move around a map of 15 locations—like the Docks, the Bank, or Scotland Yard—by rolling dice, entering places to secretly read text clues that may be helpful, irrelevant, or deliberately misleading. Players can visit Scotland Yard to gain a badge that lets them “lock” a location to slow down opponents, adding a bit of tactical blocking to the clue-hunting. Once you think you’ve cracked the case, you hurry back to 221B Baker Street and answer a short quiz about culprit, motive, and other details; if you’re right, you win, and if not, you’re out, making it a competitive deduction game with light board-game-style movement and a lot of reading. |
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| 2025-11-26 English PDF 378.59 KB 10 |
4th & Inches (by Accolade) Manual |
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| 2019-10-04 English PDF 1.42 MB 1,017 |
| 4th & Inches Team Construction Coaching Guide | |
| 2020-11-16 English PDF 1.43 MB 825 |
4x4 Off-Road Racing (Epyx) Manual |
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| 2019-10-04 English PDF 2.07 MB 968 |
50 Mission Crush on the Commodore 64 is a turn-based World War II wargame where you command a single B-17 Flying Fortress, the “Impatient Virgin,” flying bombing missions from an English base into occupied Europe. Each sortie has you plan fuel and bomb load, choose altitude and route on a map, then step through the mission turn by turn as you contend with flak, fighter attacks, weather, and limited ammunition. You manage a ten-man crew, naming them and assigning roles; survivors gain experience over time, becoming more effective as you try to live through a full tour of 50 missions. |
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| 2025-11-26 English PDF 25.48 MB 11 |
Control the Aardvark's tongue and clean the ants up. Beware super ants and caterpillars which can kill Aardy. Worms can only be eaten tail first As the sun goes down, the spider comes out. That can kill Aardy too. Eating a Queen ant kills all the enemies on the screen. The game has 16 levels and over 1000 maze combinations. Extra lives at 10,000 points and every 15,000 afterwards. Bonus awarded on comptetion of burrow. |
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| 2024-08-15 English Commodore 64 346.14 KB 180 |
Accolade Comics (shown in-game as Accolade’s Comics and starring Steve Keene, Private Spy) on the Commodore 64 is a hybrid interactive comic and arcade adventure where you guide wisecracking secret agent Steve Keene through tongue-in-cheek spy capers. Framed as a living comic book, the story unfolds panel by panel, with brief animations and multiple-choice dialogue or action options that branch the narrative or lead to humorous, sometimes fatal outcomes, forcing you to “rewind” a few panels when you lose a life. At key moments the game shifts into side-view action sequences where you directly control Steve as he runs, jumps, swims, or shoots to get through hazards tied to the plot. The result is a light, satirical espionage romp that mixes choose-your-own-adventure-style decision making with short arcade interludes, presented as if you’re reading—and playing—an animated comic book. |
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| 2025-11-26 English PDF 1.26 MB 7 |
Accolade's Comics Manual |
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| 2019-10-04 English PDF 1.26 MB 1,032 |
Ace of Aces on the Commodore 64 is a World War II combat flight simulator where you pilot a RAF de Havilland Mosquito fighter-bomber on missions over occupied Europe. From a series of cockpit-style screens—front view, wings, bomb bay, and a navigation map—you intercept enemy bombers and V-1 flying bombs, strafe or bomb trains, and attack U-boats, all while juggling fuel, ammo, and damage to your twin engines. Before each sortie you choose mission types and carefully load fuel, bombs, and rockets, trading speed for payload, then fly in first-person view through variable weather and enemy fire, trying to hit targets and make it back across the Channel. It’s a relatively simple but atmospheric sim, remembered for its multi-screen cockpit and tension-filled, pick-your-missions structure rather than deep realism. |
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| 2025-11-26 English PDF 1.91 MB 8 |
Aces of Aces (Accolade) Manual |
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| 2019-10-04 English PDF 1.91 MB 923 |
Somewhere in Europe ... A top secret training camp where the cream of the crop from the action services must spend a day in order to prepare for top secret missions with the famous Cobra Command! Today it is your tum to volunteer for a perilous mission. Your participation and your role in them ission depends on your performance here. You should realize that after this ruthless selection, the mission itself will not be a party but an adventure where you risk losing your life. However, there is still time to pack up your kit and retum home! |
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| 2023-10-23 English PDF 4.16 MB 348 |
Actionauts is not a video game but a set of computer "toys" that can be played with in a wide variety of ways. There are no "rules of play" or "object of the game". Look at the figures and the grid as tools that can be used to build your own games. This is a program that you play with, not against. There is no high score, no bonus points. Actionauts are a set of "building blocks" for creating your own videogames. The software consists of 8 figures which can be programmed to obey any instructions and a "gravity grid" for constructing game playfields. All games creations can be saved for later use or to play with friends. Thanks to Bruce Thomas for sharing this manual. |
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| 2024-10-10 English PDF 799.46 KB 176 |
Activision's Commodore 64 15-Pack Docs & History (that's just what I'm calling it) is a compilation of the "help" files included with the 1995 release of the game cd for Windows 95 called "Activision's Commodore 64 15 Pack". In this archive you'll find 68 pages of compiled documentation, help, history and interviews that were contained in the help files on the CD-ROM. Thanks to Bruce Thomas for finding and transcribing this hidden treasure that probably went unnoticed by most that owned the CD, into a PDF document for all to enjoy. |
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| 2024-02-17 English PDF 2.6 MB 363 |
Adventure Construction Set on the Commodore 64 is less a traditional game and more a toolkit that lets you build your own Ultima-style, tile-based RPG adventures. You use a graphical editor to lay out world maps, regions, and rooms, place creatures, items, traps, and shops, and define spells, messages, and simple game logic through menus rather than programming. Once finished, your adventure can be saved as its own disk and shared, and the package even includes a full sample scenario, Rivers of Light, plus smaller example adventures to show what’s possible. The result is a flexible but time-consuming “make your own CRPG” system that turned the C64 into a do-it-yourself adventure factory. |
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| 2025-11-26 English PDF 4.97 MB 12 |
With ADVENTURE CREATOR. you can create your own computer adventure game for others to play or have the computer create an adventure for you to solve. Set up a complex maze of interconnecting rooms. Place treasures. traps and creatures in each room. Choose a goal for your game and then save your adventure to either disk or cassette for future play. |
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| 2023-10-20 English PDF 1.47 MB 406 |
Welcome to the wortd of adventure games! You probably know a lot about howto play adventure games already. Now you’re going to learn how to create them! ADVENTURE MASTER puts you in total control. Not only will you set the goals and create the environments your fellow adventure gamers will experience, but you’ll also describe places, plan events, create secret exits, name magic words, hide objects and even illustrate your adventure with the program’s easy-to-use graphics system! With ADVENTURE MASTER an endless number of imaginative, new worlds are yours for the making! |
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| 2023-10-20 English PDF 648.37 KB 374 |
Adventure Writer is a CodeWriter program creation system which allows a person with no programming experience to create adventures in Assembly language. |
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| 2019-09-07 English PDF 15.1 MB 1,377 |
Adventures In Narnia have been designed for you and your whole family to enjoy—beginners, video game "buffs", and skeptical grown-ups alike. And here's why. For the first time, the challenge of regular video game play has been expanded to include the sort of human interaction you'd expect to find in family board games. Dice and cards, manipulated by the player, are “interfaced” with the computer, producing an entirely new kind of computer game experience. We call this new kind of game an “‘interface’’ game. It’s a difference you can see. |
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| 2024-08-11 English PDF 2.67 MB 158 |
Agent USA on the Commodore 64 is an educational action-adventure where you play a walking hat–shaped secret agent racing across the United States by train to stop the rogue “Fuzzbomb,” a mutant TV that turns people into wandering “FuzzBodies.” As you travel between over a hundred cities and state capitals, you learn geography, time zones, and city names by typing destinations exactly to buy tickets and planning routes, while using magical crystals that can be planted, multiplied, and collected to cure infected citizens and, ultimately, amass the 100 crystals needed to safely reach and touch the Fuzzbomb. Beneath its simple graphics, the game mixes real-time crowd chaos, spreading “infection,” and resource management into a surprisingly tense, replayable edutainment title. |
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| 2025-11-26 English PDF 2.1 MB 8 |
Agent USA on the Commodore 64 is an educational action-adventure where you play a walking hat–shaped secret agent racing across the United States by train to stop the rogue “Fuzzbomb,” a mutant TV that turns people into wandering “FuzzBodies.” |
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| 2025-11-26 English PDF 1.5 MB 7 |
Airborne Ranger on the Commodore 64 is a tactical action-simulation from MicroProse where you control a lone U.S. Army Ranger dropped by V-22-style aircraft behind enemy lines to carry out dangerous missions like sabotaging ammo dumps, destroying SAM sites, stealing codebooks, or rescuing POWs. |
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| 2025-11-27 English PDF 205.53 KB 3 |
Airborne Ranger on the Commodore 64 is a tactical action-simulation from MicroProse where you control a lone U.S. Army Ranger dropped by V-22-style aircraft behind enemy lines to carry out dangerous missions like sabotaging ammo dumps, destroying SAM sites, stealing codebooks, or rescuing POWs. Before each operation you read a briefing, kit out three supply pods with ammo, explosives, first-aid and rockets, then fly over the target zone to drop them before parachuting in yourself. On the ground you move vertically up the scrolling battlefield, crawling through trenches and minefields, dodging bunkers and patrols, and carefully conserving limited ammo by periodically reaching the supply drops, then must reach an extraction point within a time limit once the objective is complete. |
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| 2025-11-27 English PDF 8.16 MB 5 |
Welcome to AIRBORNE RANGER. the game of modem combat behind. enemy lines. This supplement includes instructions on how to . load the program (including troubleshooting tips) and a summary of joystick and keyboard controls. It does not include instructions on how to play the game. |
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| 2025-11-02 English PDF 250.75 KB 18 |
Alcazar: The Forgotten Fortress on the Commodore 64 is a top-down action-adventure where you’re an explorer crossing a randomly generated countryside of interconnected castles to reach the final stronghold, Alcazar, and reclaim a stolen crown. You start on an overworld map showing 20-plus fortresses linked by roads, choose your route, then enter each castle to tackle one-screen rooms filled with monsters, traps, bottomless pits, and locked doors. Inside, you move in eight directions, grabbing items like pistols, extra lives, and hooks for crossing gaps while watching your limited health and planning safe paths to each exit. With multiple difficulty levels, no continues, and a new map layout every game, it plays like a fast, arcadey blend of maze navigation and light dungeon crawling. |
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| 2025-11-27 English PDF 1.91 MB 3 |
Alien Syndrome on the Commodore 64 is an overhead run-and-gun arcade conversion where one or two players control Ricky and/or Mary, soldiers sent into alien-infested space bases to rescue captured comrades before a time bomb detonates. You roam eight-way scrolling maze-like decks, blasting through slimy, toxic aliens while searching for hostages scattered around the level; once you’ve freed the required number, an exit opens that leads to a separate arena-style fight against a huge “super alien” boss. Power-ups such as stronger weapons and temporary maps of the current stage help you survive, but strict time limits, swarming enemies, and tight corridors keep the pressure high, making the C64 port a tense, if somewhat chunky, take on Sega’s cult arcade shooter. |
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| 2025-11-27 English PDF 385.75 KB 3 |
On the Commodore 64, Aliens: The Computer Game (the Activision/US version) is a film tie-in made up of six different action-oriented mini-games that recreate key scenes from the movie as you guide a squad of Colonial Marines on LV-426. You move through short interactive comic-style story sequences, then tackle varied segments such as piloting the dropship from the Sulaco, identifying and equipping gear, navigating the colony’s corridors, and fighting off xenomorphs in shooter-style stages, culminating in a showdown with the Alien Queen. Each sequence has its own controls and mechanics, so the game feels like a tense, slightly disjointed gauntlet of set pieces rather than one continuous adventure, but it was praised at the time for following the movie closely and building a lot of atmosphere from the mix of modes. |
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| 2025-11-27 English PDF 1.83 MB 2 |
Amnesia on the Commodore 64 is a large-scale, all-text interactive fiction game written by novelist Thomas M. Disch in which you wake up in a midtown Manhattan hotel room with no clothes, no money, and no memory—only to discover someone is trying to kill you and you’re wanted for murder in Texas. |
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| 2025-11-27 175.66 KB 6 |
Amnesia on the Commodore 64 is a large-scale, all-text interactive fiction game written by novelist Thomas M. Disch in which you wake up in a midtown Manhattan hotel room with no clothes, no money, and no memory—only to discover someone is trying to kill you and you’re wanted for murder in Texas. From that starting point you wander a surprisingly detailed simulation of New York City (thousands of intersections and locations south of 110th Street), riding the subway, visiting shops that open and close on real-world schedules, and struggling to survive day to day by finding food, money, and shelter while piecing together your true identity and the events that framed you. The game plays more like an interactive novel than a traditional puzzlefest, emphasizing routine, time management, and gritty urban survival as much as classic adventure-game problem solving. |
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| 2025-11-27 English PDF 5.92 MB 4 |
Amnesia on the Commodore 64 is a large-scale, all-text interactive fiction game written by novelist Thomas M. Disch in which you wake up in a midtown Manhattan hotel room with no clothes, no money, and no memory—only to discover someone is trying to kill you and you’re wanted for murder in Texas. |
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| 2025-11-27 English PDF 1.26 MB 5 |
Amnesia on the Commodore 64 is a large-scale, all-text interactive fiction game written by novelist Thomas M. Disch in which you wake up in a midtown Manhattan hotel room with no clothes, no money, and no memory—only to discover someone is trying to kill you and you’re wanted for murder in Texas. |
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| 2025-11-27 English PDF 4.06 MB 6 |
Archon for the Commodore 64 is a hybrid strategy-action game that blends chess-like tactics with real-time combat. |
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| 2025-11-09 English PDF 277.09 KB 18 |
Archon II: Adept on the Commodore 64 is a fantasy strategy/action hybrid where two opposing sorcerer factions—Order and Chaos—battle for control of a 5×9 elemental arena made of Air, Earth, Fire, and Water. |
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| 2025-11-28 English PDF 229.87 KB 5 |
Archon II: Adept on the Commodore 64 is a fantasy strategy/action hybrid where two opposing sorcerer factions—Order and Chaos—battle for control of a 5×9 elemental arena made of Air, Earth, Fire, and Water. Instead of chess-like pieces, each side has a set of “adepts” who can summon different creatures depending on which elemental square they occupy, then move those creatures around the board to claim power points or challenge enemy units. When units meet, the game shifts into a real-time, one-on-one arena where you directly control your chosen creature—like phoenixes, kraken, golems, or wraiths—dodging spells and projectiles specific to that battlefield’s element. Victory comes from capturing all power points, slaying all opposing adepts, or sometimes summoning a devastating “icon” creature, making Archon II a more complex, magical, and terrain-focused evolution of the original Archon. |
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| 2025-11-28 English PDF 718.22 KB 5 |
Archon: The Light and the Dark on the Commodore 64 is a hybrid of chess and real-time arena combat where two sides—Light and Dark—battle for control of a 9×9 board of magical squares. Instead of resolving captures with simple rules, any time two opposing pieces meet you drop into an action sequence, directly controlling your chosen creature (knights, golems, phoenixes, banshees, dragons, etc.) in a one-on-one fight where movement, ranged attacks, and timing determine who survives. Many board squares shift between light and dark as the game progresses, giving passive bonuses to one side or the other and making positioning and turn order as important as twitch skill. You can win either by destroying all enemy pieces or by occupying all five special power points, giving this C64 classic a strong mix of strategy, magical theme, and arcade-style dueling. |
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| 2025-11-27 English PDF 358.23 KB 6 |
Archon for the Commodore 64 is a hybrid strategy-action game that blends chess-like tactics with real-time combat. |
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| 2025-11-09 English PDF 191.34 KB 16 |
Arcticfox on the Commodore 64 is a first-person 3D tank combat game set on a frozen alien world, where you pilot the experimental hover-tank Arcticfox to repel an invading alien force. Viewed through a cockpit with radar, status panels, and a forward viewport, you skim across snowy plains and ridges, using cannon shells, missiles, and a deployable drone to destroy enemy tanks, aircraft, towers, and the central alien base while managing limited ammo and shielding. The terrain is fully navigable in real time—unusual for its 1986 release—so you’re constantly checking radar, lining up long-range shots, and ducking behind hills for cover, giving it a slower, more tactical feel than a pure arcade shooter and making it one of the early showcases for solid 3D action on the C64. |
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| 2025-11-27 English PDF 5.26 MB 6 |
The original package’s “Book of Hours” booklet not only deepens the medieval atmosphere by explaining the church hours but also doubles as copy protection via lines of verse you must quote at certain points in the game. |
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| 2025-11-27 English PDF 1.49 MB 6 |
Arthur: The Quest for Excalibur by Infocom is an illustrated interactive fiction game where you play a young, pre-Camelot Arthur who has just learned of his royal birthright and must prove himself worthy to rule. The sword in the stone that should mark you as king has been stolen by the usurper King Lot, and Merlin sends you on a three-day quest across a mythic Britain to recover Excalibur and demonstrate chivalry, wisdom, and experience. You explore castles, forests, and other Arthurian locales in mostly text-driven play enhanced with location illustrations, solving puzzles that often involve using Merlin’s gift of transforming into different animals, each with unique abilities. |
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| 2025-11-27 English PDF 1.71 MB 6 |
Arcticfox Game Manual |
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| 2019-09-07 English PDF 15.52 MB 962 |
Look back through the dark mirror of the seasons to the time when the Eagles deserted this land of Albion to the ravaging of the Saxons. Look back to an age of bloody war and mysterious magickes. You are ARTURA son of the PENDRAGON. To stem the tide of invaders you must unite the petty kingdoms of ALBION under your leadership as ARD-RIGH. To do this you need to find the sacred Treasures of Albion, hidden when the eagles came. Only Merdyn knows where, but he has vanished! Your only clue is To travel to Morgause’s stronghold you must use the mystical wheel of Cerriddwen. You must then fight your way through Morgause’s dun to seek out Nimue. By finding and using the Rune Stones, stolen by Morgause, you can travel once again on Cerriddwen's Wheel. Only by finding all of the runes can you hope to return to Camelod... The place, Albion, now the British Isles, the time the fifth century A.D. In this epic quest you play the part of Artura, an idealistic British war-lord, intent on unifying the warring petty kingdoms of Britain. His adviser and friend, Merdyn the Mage, has vanished, foul play is suspected. Merdyn's knowledge is vital to Artura’s dream of unifying Britain. The only way the Chieftains ofthe warring tribes would accept a High King would be if the lost treasures of Albion were in his possession.. |
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| 2025-08-17 English PDF 1.25 MB 83 |
Autoduel takes you to the freeways of the future - where the right of way goes to the biggest guns . You will design your own vehicle - with weapons , armor, power plants , tires , and suspension - and take it out on the road . You may come home an "ace" or crash and burn. If you survive, your abilities will improve, and you can win cash to improve your car or buy a better one. As an autoduellist you have several ways to win fame and fortune. You can fight in the arena to the cheers of the audience, pitting your car against others. You can be a courier, carrying valuable cargos from city to city along dangerous roads. You can be a vigilante, fighting the road outlaws and cycle gangs. You'll probably want to do all three ... it's up to you. As your fame and skill increase, you'll meet high-placed people on both sides of the law. If you make the right choices - and keep your wheels and guns in top shape - you can become one of the real heros of this future world. How? It's up to you to find out. Good luck ... |
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| 2025-08-25 English PDF 9.83 MB 77 |
Autoduel on the Commodore 64 is a top-down car-combat RPG based on Steve Jackson Games’ Car Wars, set in a grim 2030s America where life happens on heavily armed highways. You roll up a driver, earn money in arena duels and courier runs, and pour your winnings into designing and upgrading custom vehicles—tuning chassis, armor, engines, and weapons like machine guns, rocket launchers, smokescreens, and oil slicks. Play alternates between navigating cities (visiting garages, dealerships, and AADA offices) and real-time road battles where you shoot it out with bandits while trying not to get your precious car wrecked. With permadeath, open-ended missions, and a strong focus on vehicle tinkering, it feels like a gritty fusion of driving game and RPG progression in a Mad Max–style future. |
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| 2025-11-27 English PDF 5.95 MB 5 |
Autoduel on the Commodore 64 is a top-down car-combat RPG based on Steve Jackson Games’ Car Wars, set in a grim 2030s America where life happens on heavily armed highways. |
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| 2025-11-27 English PDF 959.4 KB 7 |
Autoduel on the Commodore 64 is a top-down car-combat RPG based on Steve Jackson Games’ Car Wars, set in a grim 2030s America where life happens on heavily armed highways. |
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| 2025-11-27 English PDF 419.83 KB 6 |
Suddenly you are in the capital of the Aztec Empire in 1500 A.D. You have been sentenced to be a ritual sacrifice to their gods, and your only chance for escape is to complete an obstacle course known as "THE AZTEC CHALLENGE!” |
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| 2025-11-09 English PDF 443.47 KB 16 |
Aztec Challenge on the Commodore 64 is a brutally tough, seven-stage reflex-based action game where you guide an unarmed Aztec runner through a gauntlet of sacrificial “trials” on the way to a temple. Each level is its own short obstacle course with different perspectives and controls: you might sprint toward a pyramid in faux-3D dodging spears from both sides, dodge boulders on narrow stairs, time jumps over temple traps and vermin, hop across trapped floor tiles, swim through a piranha-infested pool, and finally leap gaps on a crumbling bridge. The gameplay is mechanically simple—just a few moves per stage—but demands near-perfect timing and concentration, while Paul Norman’s steadily intensifying SID soundtrack and the constant threat of instant death give this early C64 classic its tense, almost ritualistic feel. |
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| 2025-11-27 English PDF 1.25 MB 6 |