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Devlog
Fear the Flesh
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Devlog
v1.1.4 - Emergency Fix
February 28, 2026
by
Brogrammist
Changes An instructional prompt for sprinting is now appended to the list of instructions that appear during the Avoiding Truman level It occurred to me that a non-insignificant number of players are...
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v1.1.3 - Even More Fixes
February 27, 2026
by
Brogrammist
I really wanted to just batch these updates together and push them all at once after a few days, but it occurred to me that the longer I waited, the more people will end up playing an inferior version...
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v1.1.2 - More Fixes
February 26, 2026
by
Brogrammist
Please let this be the last bugfix update. I don’t know how so many bugs slipped through into the release build, we had like 10 playtesters I swear. Changes Text in the Intro Sequence scrolls even s...
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v1.1.1 - Stealth Update
February 25, 2026
by
Brogrammist
3
After reviewing more feedback and reflecting on the existing design, I realise the Stealth (not Chase) section has been very rough for most players. Hopefully this new update will alleviate that a lit...
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v1.1.0 - Added Save/Loading
February 24, 2026
by
Brogrammist
1
Thanks for all the feedback everyone! It’s been fun reading comments and watching everyone’s playthroughs! Changes Added a save system, player progress is saved with every level traversed Added a...
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v1.0.1 - Bugfixes
February 22, 2026
by
Brogrammist
1
Thank you to everyone who has played our game already! For those who haven’t, you’re in luck! You’ll be able to play a version of the game that’s even more polished than previous. Changes Intr...
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v1.0.0 - Release
February 20, 2026
by
Brogrammist
1
Thank you for playing Fear the Flesh! Some Background We had originally wanted to make a much larger, multiplayer horror game set in a similar setting. Development cost us about two years, and we deci...
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