Thank You! + A Peek at What's Next
Happy new year, everyone!
So. What is happening?
It’s been about two or three weeks since we casually uploaded "Mis Amigos" here. We sincerely uploaded it thinking it was just a weird, niche little project we made for our university class that maybe ten people would play.
Instead, it... well, it exploded.
We are completely floored. We never, ever expected this kind of response. From the entire team, thank you all so unbelievably much for playing the game, sharing it, and scaring yourselves silly. You made our holiday break absolutely insane in the best way possible.
The Reaction
It has been surreal watching this unfold. We have been glued to our screens watching playthroughs, reading comments, and diving into the lore discussions.
Seeing you guys piece together the weird world we built has been incredible. Some of your theories are wildly off-base, and some of them are... frighteningly close to our internal design notes. We see you.
To show you where some of this madness came from, here is a sneaky peek at some early concept art from development:

FAQ Corner
Since so many new eyes are on the game, we keep seeing a few specific questions pop up in the comments and streams. We thought we’d address a few of the big ones here:
Q: Was this game inspired by Toys vs Nightmares? A: The honest answer is actually no! In fact, most of the team hadn't even heard of TvN when we started development on this project. We did eventually learn about it after people started pointing out the vibes, and yeah, it looks sick, but it wasn't an initial inspiration.
Q: Is 'The Face' taken from Battle Cats? A: Not consciously! However, the specific designer who created that enemy did play an absolutely unhealthy amount of Battle Cats leading up to this project. So perhaps a subconscious influence...
Q: What is the actual story/lore? A: We are absolutely not telling. :-) Keep theorizing, we love reading it.
Q: Are you planning to continue the game,or add more updates and content? A: We've seen this question a lot! So let's address it right now.
A Little Something Extra
To get it out of the way:
We are currently working on a small content update for Mis Amigos!
Please manage your expectations here! This isn't a sequel or a massive expansion. We're just adding a taaad bit more to do in the current game, a little extra seasoning to say thank you for the support, plus some small-but-needed balancing tweaks. We’ll share more info on when that’s dropping soon.

And After That?
So, beyond that tiny update mentioned above, what’s the future of Mis Amigos?
Look, we absolutely LOVE this world and this atmosphere, and we really want to explore it more in the future. We have ideas.
But, the reality check is that we are heading into our very last year of university right now. We are swamped with classes and final projects, so it’s probably going to be a little bit before we can properly dive back into big development, which means that Mis Amigos will largely remain as-is for the time being.
That said... this isn't the end. If you enjoyed the vibe of Mis Amigos, please hit that Follow button here on itch (or follow any of our socials). Trust me, you are going to want to be notified when we have news to share, hopefully sooner than later. We have many, many ideas, we just need proper time to polish and develop them. 
Community Spotlight
Finally, we wanted to highlight just a few of the incredible videos we’ve seen pop up over the last few weeks. If you want to see other people lose their minds playing our game or doing breakdowns of mechanics and story, check these out:
First up, a full gameplay by James, which (as far as we're aware) was the very first video on Mis Amigos to be uploaded, and it's coincidentally the one that's blown up the hardest! We're very grateful for helping our videogame reach a larger audience.
Next, this very high-quality video by CreeperPlaysPVZ that his full experience and thoughts going through the game.
Finally, (and to shout out a fellow hispanic creator-!), this video by TheSpoRe which goes in detail into all the towers and enemies in the game, almanac-style. Complete with pages and descriptions for each of them!
We can't share every video made on Mis Amigos without doubling or tripling the length of his post, but believe me we do watch and relish every single video we come across, be it from a large or small channel, even if it has thousand of views or less than a hundred. We've been fully overwhelmed with gratitude for how much you all seem to enjoy our silly little game.
Thanks again, everyone. Stay tuned for info on that little update!
The Mis Amigos Team
Get Mis Amigos
Mis Amigos
Survive until your parents are home.
| Status | Released |
| Authors | bloomtoy, Ferralp, Jiimb |
| Genre | Survival |
| Tags | 2D, Creepy, Horror, Indie, Pixel Art, Psychological Horror, Short, Singleplayer, Tower Defense |
| Languages | English, Spanish; Latin America |
Comments
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Awesome game! I already beat it with a one-life clear, and I wanted to share some thoughts from my playthrough.
1) Here are the small strategies I summarized for each level (I’ll elaborate based on this):
Level 1: All-in on Starfruit.
Level 2: Wait until the second small enemy shows up, then place a Star to stabilize. After that, prioritize Soldier.
Level 3: Wait until the second small enemy, then place a Star. Prioritize Stars first; keep the Walnut Bear, then go for Soldier.
Level 4: Wait until the second small enemy, then place a Star. Keep the Walnut Bear; prioritize Soldier.
Level 5: Wait until the second small enemy, then place a Star. Prioritize Stars first; keep the Walnut Bear, then Soldier.
Level 6: If you’ve got hands, you’ve got this. 😄
2) In terms of the stage design, style, and pacing, it feels like every two levels form an “act.”
So I feel like Level 6 was probably supposed to have a more “real”/expanded version, but maybe the developer ran out of time and couldn’t build more stages.
3) I also think the final level is great.
The early levels are challenging mainly because of the flow and execution, while the final stage really nails the atmosphere.
4) One small suggestion: the enemy spawn behavior feels a bit too random sometimes.
There are moments where the screen gets completely flooded with enemies and it feels kind of hopeless. For my clear, I mostly relied on Stars, Soldier, and the Bear—I barely used the other units. A big reason is that their cost feels too high: you spend a lot of money for something that’s basically one-time value, which doesn’t feel worth it. Also, in some levels you can’t just spam Soldier—it’s more of a flexible support unit, but in some situations two Stars give you much better firepower. The strategy above is what I arrived at after a lot of trial and trade-offs.
5) Soldier’s mobility is great.
It can even turn around and shoot backward, which genuinely increases survivability.
6) I really hope the dev can tweak the parameters a bit so the small enemies are more predictable/patterned.
Right now, the randomness can feel discouraging, and it often forces a restart to try again. It would also be cool to add something like the “Zombie Yeti” from Plants vs. Zombies—something that shows up quietly at random and then sneaks away.
Wishing the developer all the best, and thank you for giving me such a great experience!
Ребята, вот честно... Когда я увидел вашу игру, то внутри меня что-то щелкнуло, какая-то внутренняя жилка, что "БЛИН, ЭТО НЕЧТО". Я искренне понимаю, что вы сейчас заняты, и желаете успешно закончить университет! Просто знайте, ваша игра – это как глоток холодного лимонада в летний день, именно то, чего мне так не хватает, одного из бриллиантов среди инди-игр!
I have good hopes for the future of the game and you devs! Hope everything goes well on this chaotic end of university and development of the project and future ones! :)
I love the game's art and dark atmosphere, I hope to see more game like this.