Feed The Void
I have always wanted to try to make a deckbuilder that is not a roguelike, but instead an incremental. This was a project I started almost a year ago, but didn't have the time to make it properly work until recently. Let me know what you think!
This is becoming a full game on Steam! https://store.steampowered.com/app/4476320/Feed_The_Void
Credits:
- Fusion Pixel fonts by TakWolf https://takwolf.com
- Music, "Night Drive", by Voltz Supreme
| Updated | 3 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Rating | Rated 4.8 out of 5 stars (234 total ratings) |
| Author | Barribob |
| Genre | Card Game, Strategy |
| Made with | Godot |
| Tags | Deck Building, Incremental, Turn-based |
| Links | Steam |
Download
Download
Feed the Void.zip 75 MB
Development log
- Feed the Void is coming to Steam!3 days ago
- Update 0.1.015 days ago
- Update 0.0.423 days ago
- Update 0.0.327 days ago




Comments
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Quite enjoyed your game, it's really good work. I just think the increment for the next run (prestige) is not veery significant, it doesn't speed the next run too much, then I found it kinda boring after some time having to repeat over gain. Also, the animation speed could be even faster than 3, the default is really slow.
Good job! Success!
Great game, I am waiting for release on steam!
Really cute graphics!!!
Very fun! I played for a few hours without realizing how much time I've spent!
(:
AN incredible game!
I'm currently improving the gameplay of Karsovia: Last Signal.
In the next update I'm working on:
- better enemy AI
- improved combat
- small bug fixes
If you try the demo, feel free to leave feedback!
Playable demo:
https://joaco2010.itch.io/karsovialast-signal
Just you wait until I'm financially autonomous and you'll see
Amazing game! Wishlisted after completing the demo :)
genuinely enjoyable
i didn't realize you need to actually equip the relics lol
Nice game
Crazy cool! Very easy to zone out, you nailed the incremental bits. Took me about 4 hours to beat, for reference.
oh, dont forget to add the no ai tag! as far as i can tell it doesnt have any right? since me and many others basically append that to every search ever bc we dont want to scroll past 20 unnaturally smooth anime girls with seven fingers every time or "vibe coded" stuff that doesnt start
This game is super adictive, it would be even better with more card to buy
Great job!
I like the game! It has solid gameplay for now. I think animations are a bit slow though even at the fastest speed after a while and I am really missing slay the spire option to play cards by pressing numbers.
Are Elks supposed to be capped at 30 Light gain? The Herd rune is triggering but the Light isn't increasing from 30.
Edit: actually, let me test something.
Edit 2: Ok no yeah, I just misunderstood what Herd did. The wording around Light gain, gain-increase, etc could be a little clearer, but I do acknowledge that was mostly my fault for not reading properly.
I'm not sure how well the game incentives prestige by making the Voids hard to beat. I haven't prestiged yet, am at Deck Level 13 and spent all my Runes at Level 10 or 11, focused on Druid just because I wanted to see if the Growth was capped at any point.
Main earners are Mirror-ing Growth 14 Druid and Light Gain 48 Golem with Amass 9. Got Wanderer because it seems good, but didn't buy any other Cards because they just seem useless for my strat since I didn't Prestige to get Destruction.
Now fighting the Abyssal Void repeatedly and played for less than 12, or even 6? hrs, I think.
Me pareció un juego increible, muy enganchante. ¿Podria subir mi partida a mi canal de YouTube?, te daría creditos y pondria el link de tu juego. Muchas gracias
fun and relaxing
A wonderful game; the demo kept me hooked for hours. I really enjoyed building combinations and synergies with the cards.
After discovering Magic Archer a week ago, I've played thru every single incremental game you've played. And THIS, THIS IS THE BEST! Were it to grow and expand I would not hesitate to buy a full version! (You are amazing at what you do! ^^)
I love deck-building games and this is a fun, unique take on the concept. I'm excited to see how this game develops over time.
Does it save the game ? I played the downloaded version and i lost all progress
it should save, the file should be in "AppData\Roaming\Godot\app_userdata\Feed the Void". There are also backups there
doesn't work currently, the game doesn't create any save in the path you've given
Thank you for the reply. I tried with the 0.0.3 version and the saves were there. It worked. But with the 0.0.4 no luck.
It has a great potential.
Odd, lmk if you try the 0.1.2 version and it still doens't work
I really like this game, so far I've only beaten it once while challenging myself to not prestige or buy any more cards, so now I shall prestige and try to 100%
Also had most played card as spirit and a total of 900 cards played.
Awesome game, as usual!
I do have some feedback to give, though, regarding the druid.
I find myself not playing him very often, especially after buying and upgrading other cards. The fact that he costs 2 means that I rarely have enough energy to play the druid after more than 2 cards, which makes the payoff of his rune a bit underwhelming.
I think the druid would benefit from having his cost reduced to 1.
Have you tried doing a run that prioritizes playing the Druid as often as possible (especially after playing the Mirror)? Mirror followed by Roots Druid used to be one of the best synergies in the game.
Yes I did, I just don't use it very often because it's simply not the best option most of the time.
Sounds like the nerf worked but might have been a bit too much.
So glad I came across this. Very excited to see where this goes.
I like it, but I want more choices. Upgrades feel inevitable, so the combo just happens automatically, right?
When I have 11 cards it's possible to remove them below the limit. With this abuse I've created a combo and got 92k on the last stage.
This game is very fun
those are some crazy numbers gotta fix that lol
I'm enjoying this update! Broodmother and Carpet Construct have some really fun (and kinda surprising) synergies.
That said, a few thoughts:
Thanks for the feedback. So for 1, it was unclear exactly how those runes worked?
Not so much that it was unclear how they worked and more that I wasn't sure how they interacted with other runes because both Weave and Meal used unique terms.
Weave says that it interacts with runes that "directly create" light, but the runes that trigger it either "grant" light (Final Spark, Herd, Dawning, First Charge) or say that you "gain" light (Growth, Salvage, Dredge). Similarly, Meal triggers when a rune "upgrades" the Broodmother, but all of the runes that upgrade other cards say "increases light gain by [amount] for [card]" - I thought for a second that the Candle's energy cost reduction might count (because reducing the cost is an upgrade) but nope.
I think it'd really help clarity if all of the runes that "directly create" light were changed to say create instead of grant/gain and Meal was changed to something like "adds a temporary spider card when a rune increases this card's light gain" or something to that effect.
Appreciate the reply! I'll see what I can do to make things more consistent.
nooo my wanderer cheese :wailing:
(no but that makes so much sense to have changed it was so op)
Interesting game
This is genuinely a great game. I played for a long time and left, but it pulled me back multiple more times throughout the week. Super fun!
I absolutely loved this. I just played for three hours straight when I was just supposed to be taking a break! The music, the vibes, and unique theme -- it's exactly what I've been wanting from a deckbuilder, but hadn't been able to find. Thank you for making this and putting it out. I thoroughly enjoyed it.
really incredible game, much, much more than just a little project and has an incredibly well paced progression system. I would highly reccomend and can't wait to see where it goes.
I think this is a fantastic foundation for what could be a super fun game! Just need more cards and challenges really, maybe a mechanic to buy packs of cards instead of individual cards or something, I don't know. This is great
Bug report: Clicking on the draw pile does not accurately show what cards are in the draw pile.
Thanks, should be fixed
I didn't even know that was a thing
Glass trident + chalice + hourglass. GG on all kinds of runs
softlock in the first ~20 sec
Thanks, I'll look into it
thanks
I came here from steam looking for more games by you and, while still a bit rough, seems like a great one.
I know it's just a demo, but it seems the loop is a bit too tight. 5 hands from a deck of 10 isn't much, IMHO I would suggest doubling everything, number of cards, number of copies, number of hands, amount of points to get, everything except hand size I guess. That would give you design space for better cards, while also letting you make removing cards cheaper, Void Tokens instead of Embryos (or keep it with Embryos but 2 per level then have removing only cost 1).
Next, I liked playing with the red cards, but was at the final void by the time I had my deck set. Let use prestige into a red theme deck. That way you can start us off with bad red cards instead of making us go all in on them in order to build that deck. That will leave the design space open for even more decks, I envision a green deck that lets you draw on the cheap with energy management being the constraint, maybe move the druid into that.
Or tell me to eff off, you have made some great games that I really enjoy, you're the genius here, not me :)
Thanks for the feedback. It is always helpful to read, often catches stuff I never thought of
This is actually a great game. a lot of what i have to say has already been said but what i haven't seen pointed out is how good a demo this is. i cant really break down how exactly this is but you've given the player access to enough stuff and mechanics that not only keeps them engaged, shows them how the game is gonna be played in the future, but Also keep them in the game and playing. that is a hard thing to nail in a demo, kudos to you!
on the gameplay side of things, i did bump into the balance issues that Alex_x90 pointed out, being that some cards and play-styles are just straight up better that others.
in my experience, the shop the player really has to purchase two cards; one being the candle and the other the wanderer. the abilities of the other cards don't really scale up to them at all.
this is very much an issue that is particular to a demo, adding more content and changing the way the player purchases cards will actually solve this issue. I've thought about this for a bit and imo until you have a good amount of cards for the player to mess around with and just more ways to generate massive amounts of light in general, i think this approach you have rn is fine. but in the future demos, when you've added more content in the game, changing the way card purchases are made can resolve this (you can also look into some games like path of achra or Crawl or just slay the spire as just some examples that come into mind).
overall. a very good game and demo. i very much anticipate a full release and more content. good luck on your development journey <3
There's definitely some imbalance in the game, but it's very fun. What I'd come up with:
Very momentum-y, use the slow turns to find mirror and get some extra energy next turn with trident, then line up compass rose with mirror/druid and deal some crazy damage. Got all this in I think 3 or 4 prestiges, dealt like 3k damage in 1 turn on Ebony Void when it all aligned.