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Azurdev

9
Posts
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A member registered 73 days ago

Creator of

Recent community posts

-The push F tips lacks clarity.

-Maybe a way to heal

otherwise great esthetic, great gameplay so so music

Worked on linux wine with proton, but ui start mission didn't work. Also lack of clarity on the equimement ui. It is really hard to get what is happening with all the shader on this menu.

Every bug had been corrected, thank for the testing.

Absolutely charming, but the sky box need a redo

->Couldn't find how to push the button

->Couldn't activate the pannel 

I don't like the feeling the music and sound effect give, it is too much arcade from 90 feeling. Otherwise, it is still a wip so good luck.

Here some log on the error printed
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:255)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:256)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:275)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:289)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:291)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:293)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:291)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:300)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:293)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:291)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:300)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
Show target selection  

This anger me.

Anyways, got a blackscreen on first dialogue after tuto. Played on wine.Had to restart to solve problem.

Got another black screen on first boss defeat. Stopped here.

I don't get what I should do. Crushed a pokeball and let something escape.


I think it need ambient noise like wind and crackling  tree to be a little more atmospheric

No cute boy and no linux == noplay

Where my linux port?

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