RayLib-Lua 5.5 RuntimePack Dev-Build
A downloadable tool for Windows and Linux
These are the runtimes for raylib-lua 5.5 dev-build. I compiled them because I couldn't find them publicly anywhere. I just started programming with raylib lua, and I found it very strange how neglected the Lua bindings were, and how difficult it was to compile the latest version on my own. So, I had to use AI and the Linux terminal by trial and error until I managed to generate them. However, these are unofficial dev-builds of the dbriemann fork, so be aware of potential errors.
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Raylib-Lua (Static Build)
This package contains the static (standalone) binaries of Raylib-Lua for Windows (64-bit) and Linux (specifically 64-bit Debian- or Ubuntu-based distributions).
CREDITS AND SOURCE
Original Engine: raylib by Ramon Santamaria (@raysan5). https://raysan5.itch.io/raylib
Lua Binding: raylib-lua originally developed by @TSnake41. (https://github.com/TSnake41/raylib-lua)
Fork Used: Based on dbriemann's fork, which includes improvements to the build system and support for additional libraries. (https://github.com/dbriemann/raylib-lua)
Language: LuaJIT (Just-In-Time Compiler for Lua).
Version: Raylib-lua 5.5 (experimental)
Compiled by AxulArt
Last updated on: 08/03/2026 - Ver.1.1
https://axulart.itch.io/raylib-lua-runtime-pack-dev-build
COMPILATION PROCESS
These binaries were generated in a Linux Mint environment using a cross-compilation process.
Compiler: w64devkit (GCC/MinGW) running through Wine.
Technical Support: The debugging, bug fixing, and Windows entry point bypass process was structured using AI, under the developer's guidance and testing.
Build Status: Static compilation complete.
Note: Windows builds may require the lua51.dll file in the same folder. Although initial testing worked without it, including it is recommended as a precaution.
Important Notice: The Windows version is experimental. Due to the nature of the dbriemann fork (v5.5) and the Wine compilation process, its use is at your own risk.
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⚠️ IMPORTANT NOTICE / DISCLAIMER
This package is shared "as is". Please note the following before using it:
Author Profile: I am a simple Pixel Art illustrator, not a professional programmer. I compiled these binaries out of personal need and am sharing them to facilitate access for the community, but my technical knowledge of C/C++ and compilation systems is nonexistent. Almost all the heavy lifting was done by the AI that assisted me; I simply followed its instructions in the Linux terminal.
No Technical Support: As mentioned before, my knowledge is limited. I cannot offer technical assistance, bug fixes, or support if something doesn't work on your specific machine or configuration.
Use at your own risk: These binaries come from an experimental version (Raylib-lua 5.5) and were generated using cross-compilation tools from Linux Mint using Wine, with AI assistance. Use them at your own risk. I am not responsible for any failures, errors, or data loss resulting from its use.
If you are looking for a version with official or guaranteed support, I recommend visiting the original repositories on GitHub. If you decide to use this version, you do so at your own risk.
That's all. I hope this helps you on your journey in game development. God bless you!
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LICENSE:
This software is distributed under the zlib/libpng License. It may be used freely for commercial and non-commercial projects, provided that the original copyright notices of the cited authors are retained.
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