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My name is Jordan. I’m a freelance editor and designer of tabletop games.

Check out my games and editing services, portfolio, and testimonials from clients below. Sign up for my mailing list to get free games, access playtest materials, and be notified of new releases!

 

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Now available for late pledges: Devil’s Due is 160+ pages of a space pirate setting for the sci-fi horror RPG Mothership. An international collaborative effort between over 20 writers and artists of third-party Mothership content, this book details the scrap-built pirate city of Azimuth and what surrounds it in space and on the planet Devil’s Due. It includes 10 city locations with plenty of NPCs and hooks, 10 unique pirate crews, 7 missions, 2 mission frameworks, a hex crawl through the Wilds, a space station run by audiophile monks, and lots of new gear and random tables.

 

Game Editing Testimonials

“I’ve worked with Jordan on various projects over the last 24 months, and each time I’ve found him to be diligent, exacting, and fastidious—all the qualities one looks for in a good editor. Always professional and courteous, Jordan is a pragmatic editor, applying sound judgment where a black-and-white solution can’t be found, and always ready to make recommendations appropriate to the product.”
Mark Latham, Writer, Game Designer, and Former Managing Editor at White Dwarf

“Jordan gave word to those creeping feelings in the back of my mind when I just knew something was off but could not pinpoint it. This is exactly the kind of work we need to take our project to the next level.”
—Daniel Servitje Jr., President
Draco Studios

“I’ve had the pleasure of working with Jordan on two projects now. His work on both high-concept and sentence-level edits is extremely disciplined and quick to establish clear context throughout the work. He brought creative options to the edits that solved multiple problems at once and reduced complexity. After Jordan’s dev editing, the work is easier to understand, more coherent, and filled with practical advice for the reader.”
—Carson Brown, Game Writer
SSTO Press

“The obvious subject knowledge and care for details in the feedback were exemplary. Jordan comes from a position of knowledge and uses that knowledge, in a kind and understanding manner, to help people like me take their game to the next step. It was worth every penny of the fee. Real value for money. 5 stars all the way.”
—Colin Phillips, Game Designer
Dishdash Games

“I very much enjoyed working with Jordan on our project. He was very professional, provided detailed explanations for the changes he suggested, and was quick to answer any questions I had. I have been very satisfied with his work, and I look forward to working with him on future projects as well!”
—Vangelis Bagiartakis, Game Designer
Hegemonic Project Games

“Jordan was incredible to work with. He was not just thorough in finding grammatical errors and repetition, but he also really helped by digging into the text to make sure that it felt right to the reader. Our book is infinitely better after Jordan’s help, and we would absolutely work with him again on our future projects.”
—Terra Hitzing, Game Designer
Terrable Games

“Jordan is a thorough and honest editor whose eye for cutting clunky constructions is sharp as a knife. He was so clear and communicative about the whole affair, and his comments left little room for interpretation. He was really quick and got back to me in a shorter time than I was expecting. I'll definitely consider having him edit my stuff in the future.”
—Joseph Chambers, Game Designergner
Stacking Dice

“I’m truly grateful to have had Jordan as my editor. His attention to detail is remarkable and very useful for a non-native English speaker like myself. He takes the time to explain the reasoning behind his edits, and his feedback is precise, professional, thoughtful, and always aimed at improving clarity and consistency while considering tone and style. I won't hesitate to work with Jordan again. Highly recommended!”
—Tania Herrero, Game Writer and Artist
The Bread Wyrm

“Jordan is professional, punctual, and incredibly thorough, leaving no stone, or word, unturned. His work not only elevated my project but also made me a better writer. He approached everything with patience and was generous with his feedback and time throughout the process. The book would not be the same without him. I can’t recommend him enough.”
—Jean Luc Lariviere-Lacombe, Game Designer
The Dungeon’s Key

“Jordan is extremely thorough and willing to go above and beyond in his tasks. He is attentive to deadlines, understands the editorial process, and is a thorough communicator.”
—Misty Bourne, Managing Editor
2CGaming

"I can unreservedly recommend Jordan as a first-class professional. He was awesome and always responded quickly and helped us get back on track when our project was delayed due to our own writing stage taking longer than expected. Not only is his editing sharp and thorough, but he also has an eagle eye for identifying issues beyond grammar, like inconsistencies and repetitive information between documents. All of this was delivered within an incredibly fast timeline. We will definitely be working with Jordan again for future projects!"
—Pam Forzán, Chief Operating Officer
Draco Studios

“Jordan has a great eye for both clarity and balance. He's ruthless in his feedback, but at no point is he judgmental. He is open to conversation whenever things aren't sufficiently clear so as to reach the best possible sentence construction. When dealing with mechanics, he made sure to ask first and make calls later, and even those were up for discussion.”
—Bernardo Álvarez, Lead Writer
Draco Studios

 

Partial Editing Portfolio

 

Flatline on the Blocks

RPG Supplement, RV Games

World Order

Boardgame, Hegemonic Project Limited

World Order: World in Turmoil

Boardgame Expansion, Hegemonic Project Limited

Devil’s Due: A Space Pirate Haven

RPG Supplement, RV Games

Elyse’s Guide to Magic

RPG Supplement, Draco Studios

Itza’s Guide to Dragonbonding

RPG Supplement, Draco Studios

Don't Die

RPG Rulebook, Terrable Games

Dragonbond: The Rise of Itza

Graphic Novel, Drakha Press

Dragonbond: Battles of Valerna

Skirmish Game, Draco Studios

Eternitium

Boardgame, Haumea Games

Dodos Riding Dinos: First Race

Boardgame, Detestable Games

Dodos Riding Dinos

Boardgame and Expansion, Detestable Games

Cosmic Cow Collectors

Boardgame, Detestable Games

Hegemony: Historical Events & Automas

Boardgame Expansion, Hegemonic Project Games

Pork Mort

RPG Rulebook and Intro Adventure, Cap de Pork Games

Menagerie of Unbearable Things

RPG Supplement, Tania Herrero

Emergence: An Escape Funnel

RPG Adventure, SSTO Press

Dirtbags! A Sci-Fi Shooter RPG

RPG Rulebook and Adventure, The Dungeon’s Key

Dragonbond: Tyrant of the Cursed Coast, Vol. 1

Tyrant of the

Cursed Coast


Volume 1

RPG Campaign Book, Draco Studios

Wondrous One Shot: A Dance of Love and Blades

RPG Adventure, Dungeon in a Box

Garden of the Giants

RPG Rulebook, 2CGaming

HardTime

RPG Rulebook, Radio Dishdash Publishing

Great Wyrms of Drakha

RPG Campaign Book, Draco Studios

Polaris

Boardgame, Fractal Juegos

Icosahedron Eye of Laas and Other Relics

RPG Zine, Dark Forests Press

Tequila

Boardgame, Detestable Games

Gigawatt

Boardgame, Play for the Future

Fomoria

RPG Rulebook and Intro Adventure, Tania Herrero

Return to Perinthos

RPG Megadungeon, RV Games

The White Horse of Lowvale

RPG Adventure, Tania Herrero

Deify: A Mythical Solo Role-Playing Game

Solo RPG Rulebook, Dover Publications

The Weeping Mother

RPG Adventure, Draco Studios

Eldritch Century

RPG Rulebook, Draco Studios

Dragonbond Quest

Boardgame, Draco Studios

Dragonbond: Lords of Vaala

Boardgame, Draco Studios

Neuroriders

Boardgame, Detestable Games

Monster Nursery

Boardgame, Detestable Games

 

Party Panda Pirates

Boardgame, Detestable Games

War for Chicken Island

Boardgame and Expansion, Draco Studios

Pátzcuaro

Boardgame, Detestable Games

Tabletop Games & Supplements

Clouds of plastic paper in a faded rainbow of colors litter local space out here, the pages filled with everything from amateurish prose and Dada-tinged nonsense to eloquent poetics and studied design. Then there are the newspapers, intimately describing the misery of working for the weapons manufacturer Taiyang-Macht and bluntly alluding to corporate sabotage and assassinations by the company, with all claims attributed to one "Inside Source."

Whether tracing these prints, hunting a corporate blackmailer, or responding to a strange distress call, your crew's arrival signals the beginning of the end for the ancient printer colony of Burgom's Haven.

Fear of a Daily Planet is a 36-page lost colony crawl for the sci-fi horror RPG Mothership through a planetary colony built only to print employee handbooks for Etaoin Shrdlu Stellarcomms. Abruptly cut off from the company in its tumultuous switch to a fully digital infrastructure, the colonists were left on their own for the past 1,000 years.

Their descendants, now starving, are stuck between four dark print cults, each claiming to search for their hidden provider god and beseech its return. In this desperate place, the player crew can track down a wanted man, a former Taiyang-Macht engineer blamed for the theft of experimental company hardware a century ago. Just how he ended up here is only one of the many questions percolating through this forgotten backwater colony...


A silhouette blocks the stars, darker than the space it drifts through. Several amber eyes encased in crystal peer out from the shadows. When dappled in light from the closest sun, the remnants of petroglyphs can be seen carved across its hull, hewn from a single black stone harder than steel. The ship has no comms, no transponder, just a pulsating thump within a membrane running through the stone like a vein of ore. A glistening docking umbilical gently sways as it’s pulled behind the vessel, stretching toward anything that approaches, looking to touch, to connect.

The Stone-Flesh Gift is a 40-page TTRPG module with a focus on exploration and body horror, to be played with the Mothership sci-fi horror RPG. The players will wade through the innards of a lost ceremonial offering, an ancient alien bioengineering factory and living ship called the Gift, as they work to avoid its dangers, discover its secrets, and plug their brains directly into its organs to feel their thoughts.

Traverse the organs of the Gift, a ship that eats and breathes and feels your clumsy boots plodding about within it. Let it caress your brainstem to impart its hopes and fears.


A cheap Jump-1 ticket? You thought you got lucky. 

Now, stuck in the airlock with the other marks, you couldn’t feel lower. Then the warning lights flash. You hear a loud clunk, and your stomach sinks. In a blink, you're all gulped into the nothing beyond with a brief whoosh.

Stars spin as you tumble through space, screaming promises of violence upon the friend who said they knew the perfect guy, who turned you into a doomed chump. The sounds just rattle around inside your helmet. Your only hope is this vaccsuit you were lucky enough to save for, or inherit, or steal and paranoid enough to don before leaving solid ground.

So You've Been Chump-Dumped is a one-shot adventure pamphlet for the sci-fi horror RPG Mothership that begins with the players having been scammed on cheap jump ship tickets and ejected into space. Saved at the last minute by a mysterious force pulling them into the covert research ship Blacklens, the players find it in disarray, and most of the crew are missing. In search of survivors and an escape route, they'll have to contend with a gravitational distortion that may be hunting them and, of course, whatever left the walls coated in a mealy pink paste...


You have risen from the grave to find the world sucks. Everyone knows the despotic Wizard is the cause; the incessant cackling was as good a hint as any. Luckily, their magic only seems to work on the living, making your bony bodies and empty skulls the perfect weapons. But the Wizard’s rigid, magically enforced order has caused countless other problems for the yet-fleshed that can’t be solved by simply crushing a tyrant alone, and despite your best efforts, the void within you that was once life continues to care deeply for these still-warms, now so alien to your cold, purpose-driven unlife.

Skeleton Justice Warriors is a class-based hack of John Harper's Lasers & Feelings, based on an original concept by Amanda Van Rhyn. In this one-page TTRPG, your stats are Skeleton, Justice, and Warrior.


Pulled from a pit of refuse, ever-shadowed corners, a plane of agony, and the fabric of nightmares itself, these terrifying creatures will stalk, scare, torture, and possess any hapless fools who stumble into their realms.

Born of a Bloody Film is a supplement for Mörk Borg and other OSR-inspired RPGs that includes four monsters torn from horror movies and mangled to use in your games. It was made as part of Michael Mars's Slasher Jam.


Once, this town only whispered about the sordid histories of its rare newcomers and the abundant setbacks of its long-time residents. But a brilliant flash in the sky a few nights back has brought new topics to the hushed tones of worried recluses and nosy neighbors: odd shapes along the treeline, mysterious lights deeper within, and notes pleasant to the ear dancing on the wind. You’ve heard more enticing rumors, though, those of priceless gems unlike any other, ripe for the taking, and your thoughts can’t escape the tinge of colors you’ve never witnessed before, strange but welcoming, emanating unseen from the woods that were once your childhood playground…

The Pried Eye is a psychedelic one-shot adventure for Jesse Ross’s Trophy Dark in which the sudden appearance of something spectacular and indescribable in the backwoods of rural 20th-century America will lure the players into hunting for otherworldly gems, hoping to seize their independence and break free from their small town’s lack of opportunity. A tense and eerie descent into body horror, cosmic weirdness, and ego murder, this book contains all of the rules you need to play, including all-new character creation options.

I picked this up and ran it with my D&D group. None of us had played the Trophy Dark system, and we had a blast. Last night will go down as one of my top RPG experiences, especially as a GM. The players picked up on the themes of the incursion and went with it. Some really good evocative (and pretty gross) imagery. This was awesome and inspiring.

—Jesse S., early adopter

Truly amazing and beautifully presented. Possibly my favorite TTRPG book to just look at or read!

—Ewan, fan

 
 

“She denies him pies these days…”

Serious Reading is the only game inspired by the brow furrowing and spine shuddering evoked by the wretched hive of scum and villainy that is opinion columns. 

It is a single-page, solo RPG, or a journaling game as some call them, where you take on the role of a grossly overpaid opinion columnist who probably should have quit years ago, as most of them should have if we could only be so lucky. You'll use two tables of prompts to write headlines for fictional opinion pieces, ostensibly about very serious topics, and excerpts from those articles that reveal nothing about their supposed topic but everything about the bizarre, broken life of your columnist character.

Featured on the Friends at the Table podcast (“The Road to PALISADE 16”), as a group comedy improv game!


A labor dispute at a valuable mine reveals the horrors that preceded it. The fossils of a little-understood ancient plant, glowing the color of a dragon's fruit, are crushed to a fine powder and diluted into a rare, luxurious, and intoxicating spice with unknown consequences. A monastery of a small but influential religious order harbors a dark secret. A hapless group of adventurers will face the potentially far-reaching implications of these intersecting arcs and decide what will remain hidden and the shape of the conflict to come.

Roseate Growth is a fantasy roleplaying adventure for three-to-five lower-level players, written in a system-neutral style. It should last roughly two or three sessions with some ripple effects that could be tied into your broader campaign or ignored. It was made (very belatedly!) as part of Yochai Gal and Chris Mennell's Dyson Logos Jam.

 

A planet poisoned by its people’s lifeline. The people’s need for just a few more drops of that poison. A remote, dangerous chance to discover a new reserve. As a member of a team of disposable drillers left alone on an asteroid to take that chance, the hope for your home colony that you lost long ago is now dwindling what little hope you reserved for yourself. If you can just find and secure this last energy source, it may let them live a few decades longer, but more importantly, you could earn enough money to leave this place far behind before you have to watch it destroy itself…

Penumbra is a contemplative one-shot adventure for Jesse Ross’s Trophy Dark in which the players, a rag-tag group of burnt-out Sap drillers forced into the role of last-minute heroes, will struggle to cross a desolate asteroid and add a few final grains of sand to their colony planet's proverbial hourglass. A bleak and lonely exploration of whether to fight the end, this book contains all of the rules you need to play, including all-new character creation options.

 
 

Ten souls that wander the Wastes, that interrupt what is with what could be, whether for better or worse...

⁍⁍⁍⁍⁍TXN SOULS⁌⁌⁌⁌⁌ is a supplement for Rathayibacter's [BXLLET> that provides 10 NPCs to be plugged into your game with a roll table to help you randomly select one. It was made as part of Legendary Vermin's [BXLLET> JXM.


Before a bullet is even aimed, the wealth hoarded behind the lead sets out to drain the lives of others...

[]CHXMBER] & ()BXRREL) is a supplement for Rathayibacter's [BXLLET> that lets the PCs build power and hold sway over a settlement. It was made as part of [BXLLET> JXM 2.


Hush is a conversational micro-game where players will discuss how their life unraveled as a great silence fell upon it. They will strive to make connections by recognizing or fulfilling others' secret desires, their deep-seated needs in this increasingly empty and still world. 

But they must be careful, as the source of their suffering lies hidden in their very language. Some of the words they speak could be poisoned, threatening to slowly drain them of life before they find the community they so desperately seek.

 

Editing Services

After having manuscripts I’ve edited published in several academic journals, university publications, and government-funded reports, not to mention the endless PhD dissertations, I want to use my graduate degree in English for more game-based and creative editing work. I’m eager to take a look at your RPG books, adventures, and supplements; fiction, nonfiction, and anthology books; boardgame rulebooks; and more.

  • Manuscript Evaluation

    I’ll prepare a reader report of up to 5 single-spaced pages that addresses big-picture strengths and weaknesses in your story or manuscript regarding elements of successful storytelling or information structuring in accordance with the style of your text. Some suggestions for revision will be included as well, and note will be taken of successful uses of and questionable issues with characterization, conflict/tension, description, inconsistencies, pacing, passive writing, plot, point of view, scene development, showing vs. telling, flavor text, lore, game mechanics, and technical specifications. No comments will be made within your manuscript.

  • Developmental Editing

    In a developmental edit, whole pages, scenes, segments, or even larger structures may need reworking. I will note strengths and weaknesses with characterization, conflict/tension, description, inconsistencies, pacing, passive writing, plot, point of view, scene development, showing vs. telling, flavor text, lore, game mechanics and logic, usability, and technical specifications. Comments will also be made regarding overall organizing, structuring, story/system logic, broader storytelling elements, and flow. Only organizational edits will be made to your text itself.

  • Copyediting and Line Editing

    In a copy/line edit, sentences and paragraphs may require reworking rather than whole pages, scenes, or segments. Areas addressed include awkward phrasing, grammar and syntax issues (including sentence variety and structure), repetition, showing vs. telling, best word choices, passive verb elimination, suitable dialogue, clichés, anachronisms, chapter breaks, timeline consistency, and more. Minor fact-checking, stylistic cohesion, and potential copyright issues are also covered.

  • Proofreading

    A proofread focuses on proper conventions of sentence mechanics and points out basic errors in spelling, grammar, capitalization, punctuation, page numbering, formatting, and layout. In general, there is no restructuring or re-writing of sentences for clarity. Each page receives multiple passes. I will only proofread manuscripts that have already had a copy/line edit performed on them. It is preferable that you submit your manuscript for proofreading after formatting and layout rather than before.

Contact

If you’d like to get an editing quote, use the form below to send me the necessary details, and I will get back to you in a bit with the specifics and what the next step would be.

Otherwise, if you want to get a lore writing or boardgame development quote, discuss availability or project requirements, give feedback on or ask questions about one of my games or supplements, suggest an opportunity for collaboration, or anything else, feel free to get in touch with me at Jordan@ATypicalFaux.com.

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