Caravan of Ghosts
It seemed as if the trolls were leaving Jaundo and Uzeb the Wise alone for the moment, yet the magic-user could not be sure.
‘This scroll cost me dearly,’ Uzeb said and then he proceeded to cast the spell scribed upon it.
Out of a small glade came roughly a dozen ghostly figures. Jaundo looked concerned, yet the wizard urged him forward.
The duo just stepped within the eerily glowing camp when something big strode or crawled through the trees, sniffing like a bellows. Whatever it was seemed to stop for a moment, then kept crawling or loping through the trees, leaving the camp alone.
‘Just don’t eat the bread or drink the wine ,use what we have,’ Uzeb whispered to Jaundo, who now looked rather pale and grimaced as if he had just eaten something terrible.
Caravan of Ghosts (Magic-user)
Level 4
Range: 60′.
Duration: One night.
The caster strikes a small brass gong and out of the desert, or forest or ruins, a spectral camp appears, with ghostly glowing tents, low, strange fires and silent, veiled figures. This area provides a place for the party to rest unhindered as wandering monsters will not attack the camp as the perceive the ghostly array as part of the spirit world. The ghosts do not attack, or speak, yet seem jovial and friendly as they go about their evening. Yet if anyone drinks the ghostly wine or ale or takes a bite of the spectral food they must Save vs Spells or find real food tastes like ashes for 1d6 days and natural healing does not work during that time.






