ah, you're joking! I am very happy someone from Tralee has seen this game now, hahaha.
I took a train there and spent the night before going to a project workshop at the RDI Hub the next morning. it was my first time in Kerry, I enjoyed the town very much, I have to go back!
and yesss, I love Bitsy! I keep designing little things in it and looking for other people's work.
there is no deeper meaning! but I can tell you why I created this game. well, I was going to an event in Kerry, in Ireland. I had to get a train there after work. it was a long trip, and it got dark fast. I was looking forward to seeing the view from the train window, but it was too dark to see anything. I had to change trains at a station in the middle of the trip and had to wait for one hour. then, reflecting about my trip, I challenged myself to write a cinquain (a poetic form created by Adelaide Crapsey). I finished it before the second train arrived at the station!
instead of just writing, I decided to create a short "game poem": this is a concept created by Jordan Magnuson. you can check his book about game poems here! I can also recommend some other game poems if you liked this one.
Love the use of sound here, and how the dark really sneaks up on you. I'm already looking forward to your next Bitsy train trip!
When I played it, there's a bit of a sudden transition that happens as the "So dark." line appears, as if the scene changes in the middle of the dialogue generation -- is that sharp cut intentional?
thanks! I'm happy you liked it, I thought the ambiance suited the poem quite well.
I was hoping for a sharp transition, yes, but definitely after "So dark." appears completely. thanks for spotting it, I'll take a look and try my hand at fixing it!
The sharp transition definitely comes through (and works very well with the piece!) But yeah, fine tuning the Bitsy dialogue timing with exits can be real finicky sometimes!
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Oh hey! I'm from Tralee lol - this is lovely. Bitsy is such a great little engine.
ah, you're joking! I am very happy someone from Tralee has seen this game now, hahaha.
I took a train there and spent the night before going to a project workshop at the RDI Hub the next morning. it was my first time in Kerry, I enjoyed the town very much, I have to go back!
and yesss, I love Bitsy! I keep designing little things in it and looking for other people's work.
Such a short and lovely game with perhaps a deeper meaning to it (which I haven't understood yet) (๑'ᴗ')ゞ
thank you so much for playing it! (✿◠‿◠)
there is no deeper meaning! but I can tell you why I created this game. well, I was going to an event in Kerry, in Ireland. I had to get a train there after work. it was a long trip, and it got dark fast. I was looking forward to seeing the view from the train window, but it was too dark to see anything. I had to change trains at a station in the middle of the trip and had to wait for one hour. then, reflecting about my trip, I challenged myself to write a cinquain (a poetic form created by Adelaide Crapsey). I finished it before the second train arrived at the station!
instead of just writing, I decided to create a short "game poem": this is a concept created by Jordan Magnuson. you can check his book about game poems here! I can also recommend some other game poems if you liked this one.
Ty for the clarification.
Game poems seem like an interesting concept. Sure, I like some recommendations too^_^
nice! I'll leave some of my favourites here. they're also quite short, so they should be pretty easy to play!
Thanks a lot (´◡‿ゝ◡`)
Love the use of sound here, and how the dark really sneaks up on you. I'm already looking forward to your next Bitsy train trip!
When I played it, there's a bit of a sudden transition that happens as the "So dark." line appears, as if the scene changes in the middle of the dialogue generation -- is that sharp cut intentional?
thanks! I'm happy you liked it, I thought the ambiance suited the poem quite well.
I was hoping for a sharp transition, yes, but definitely after "So dark." appears completely. thanks for spotting it, I'll take a look and try my hand at fixing it!
The sharp transition definitely comes through (and works very well with the piece!) But yeah, fine tuning the Bitsy dialogue timing with exits can be real finicky sometimes!